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About R37ry

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  1. The Harvest Critical Chance Pick Sigil uses the Axe sigil icon. Using abilities and other actions too quickly in succession consistently causes the wrong animation to play (it plays the first animation over for the second action). There is a spot on the village parcel where several knotwood trees spawn in the same location.
  2. Stitched leather (at the very least Dura+tough+tough) has lost its icon, Unexpected results (dura+dura+tough) is fine, though.
  3. I don't know how or why, but I died upon entering a non-pvp EK (Srathor's Lawn). There was no indication of any damage being taken from any source in my combat log, and it happened before I finished loading.
  4. No, every time I try to get on it's closed for maintenance.
  5. /*begin suggestion*/ Remove the ability to proc on basic resources. Allow the %proc to go to 100. Reduce the power drastically to something like 3% crit chance base and 1.5% move speed Reduce the base stamina return. Make it stack up to 10 times Have the power bonus scale up to 50%. Leave the time scaling as it is. /*end suggestion*/
  6. A larger version of the Keep of which there is only one in the center of the map, attached to the free city, with the same runegate porting each faction to a different region; with a weekly siege that lasts 2 hours instead of 1, the points per hour should be about the same as a keep (not much higher) to compensate for its longer duration of holding from a single capture. Included in the rewards for holding it could be a tax reduction on purchases made in the free city.
  7. Interacting with a vendor from stealth puts you in combat tray rather than survival tray, resulting in the interaction being cancelled.
  8. They already had both of these, in a sense. You used to equip each tool type in a separate slot and it would summon the relevant tool when you interacted with a node, the summoning cast/animation was unnecessarily long and the inaccuracy of the interaction cursor/resources being stacked on top of each other resulted in the wrong tool being summoned frequently. It was changed at some point to the way it is now, most likely for convenience and consistency. There are some issues with the idea now though, if you have both a pick and hammer, which will it use when you hit a hunger crystal, for example; what if you have multiple tools of the same type, which will it use first, and why, etc. etc. Additionally, right now, there is much freedom of choice, I can skin an animal with a pickaxe, if I so choose, and I do sometimes choose to do that for fun. All in all, I think it wouldn't be worth it.
  9. This all sounds like it would make grouping to capture anything less than a fort no longer a decent choice, currently it takes about a minute and a half to capture an outpost with 3 people, so I don't see the issue unless you're hellbent on soloing, in which case, it just takes you more time. While I personally agree that being able to cap faster than you currently can alone would be nice, this game is clearly intending to force players to group and cooperate with most if not all of its systems, so I don't see why they would cater this system specifically towards solo-play.
  10. "Your previous location is in enemy hands, warping to safe location" will often send you to enemy temple runegates. Also, getting stuck at "Waiting for Avatar... ... ..." seems to have become a common occurrence, happening around 1/3 load screens for whatever reason.
  11. Plethora of Dust:All increases Plethora of Meat:Animal. So no problem?
  12. Plague Seed. ------------------------------ Bodies of animals that die in the air stay in the air, but weakspots for these bodies appear on the ground, making them impossible to hit while still skinning the body. Additionally, each corpse (for boars at least, but likely other animals) has only 1 weakspot location.
  13. My suggestion: Remove the cd on Righteous Shield Add a 10-12s cd to Righteousness proc. Increase the mana given by Righteousness to compensate either partially or fully for the cd. Reasons: The cd on Righteous Shield is too long, and if you proc it before you start taking damage, you're screwed. The Frenzied Righteousness buff has no downtime. It should.
  14. Adding new stacks of Sin after 5 doesn't refresh the oldest Sin stack duration resulting in the stacks falling off faster than they should when you stop basic attacking to use Condemnation.
  15. R37ry

    Village Tokens

    Hmm, this will most likely not change the relative efficiency of the parcel in space or materials when compared to other parcels, unless the increment is flat and comparatively better or cheaper for the Village vs the Town.
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