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Everything posted by R37ry

  1. No, every time I try to get on it's closed for maintenance.
  2. /*begin suggestion*/ Remove the ability to proc on basic resources. Allow the %proc to go to 100. Reduce the power drastically to something like 3% crit chance base and 1.5% move speed Reduce the base stamina return. Make it stack up to 10 times Have the power bonus scale up to 50%. Leave the time scaling as it is. /*end suggestion*/
  3. A larger version of the Keep of which there is only one in the center of the map, attached to the free city, with the same runegate porting each faction to a different region; with a weekly siege that lasts 2 hours instead of 1, the points per hour should be about the same as a keep (not much higher) to compensate for its longer duration of holding from a single capture. Included in the rewards for holding it could be a tax reduction on purchases made in the free city.
  4. They already had both of these, in a sense. You used to equip each tool type in a separate slot and it would summon the relevant tool when you interacted with a node, the summoning cast/animation was unnecessarily long and the inaccuracy of the interaction cursor/resources being stacked on top of each other resulted in the wrong tool being summoned frequently. It was changed at some point to the way it is now, most likely for convenience and consistency. There are some issues with the idea now though, if you have both a pick and hammer, which will it use when you hit a hunger crystal, for
  5. My suggestion: Remove the cd on Righteous Shield Add a 10-12s cd to Righteousness proc. Increase the mana given by Righteousness to compensate either partially or fully for the cd. Reasons: The cd on Righteous Shield is too long, and if you proc it before you start taking damage, you're screwed. The Frenzied Righteousness buff has no downtime. It should.
  6. Hmm, this will most likely not change the relative efficiency of the parcel in space or materials when compared to other parcels, unless the increment is flat and comparatively better or cheaper for the Village vs the Town.
  7. I suggest increasing the number of smaller tokens on the Village parcel or making it smaller so that it scales reasonably well either in cost or space in exchange for the lack of advancement. Currently it doesn't scale as well as a town in area OR material cost and cannot be used to make anything else as far as I can tell. The Shire, by contrast, is in a good spot on spacial efficiency, however, most of its tokens are defense ones.
  8. It's fine that there's a cap, what's not fine is the cap not being split up by faction.
  9. Are these faction-based? As in, each faction can have a maximum of X people in Y zone?
  10. The fact that Plate Armor is worth more than anything in the other 2 trees by itself to some people is its own problem; personally, I think they shouldn't get Plate, just Mail.
  11. Pistol Dirges, what are those? And why are they a thing? They shouldn't be. You can't use impale without a rapier and half of the Dirge tree is about rapier damage or abilities, since the pepperbox shot reducing piercing mitigation certainly doesn't improve your pistol damage. Also, while it doesn't help much when it's 15, from 24 Saltpeter would put you at 29 meters, which is outside of the range of many of the things listed.
  12. Correct me if I'm wrong, but the purpose of this class is to harass people from stealth. And yet, with a range of 15 meters, there isn't a single class that VGS can harass even without them having perception and invisibility spotting, they can pop it from stealth with any random cone AoE during the 3.5-4 Seconds that it takes to channel Go For Broke, on top of that, at 15M there isn't a single class other than maybe Assassin(I don't know all of their skills) that doesn't have at least 1 ranged, damaging CC ability. Who is a VGS going to harass? A Knight? Turn and Chain in <2s, a M
  13. Depends on what you're making and why, if I was going to make some reasonable green farming gear and had 13 pts, I'd rather have 6pts in stats and 7 in dura, given the choice.
  14. Change this passive to reducing the cost of the Duelist Ultimate and clearing DoTs (with a cd) when you do use the Duelist Ult. The Lifesteal is useless for what I believe to be the purpose of this class. I would also suggest swapping the Max Health talent with the Ranged Distance Bonus that the Dirge gets, I think both subclasses would be happy with that trade.
  15. New armor types using Gold&Silver and Copper&Tin respectively where the current armor uses iron, with bonuses to Elemental Resistance and Organic Resistance respectively while adding more Physical Resistance to the current Iron Armor(or changing the amounts so that there is more respective to the other types).
  16. Currently the split stack window pops up over the resource you opened it on, and you can't move it, this results in the bottom row of the inventory being a no-split zone where you can't split resources because the confirm button is off the screen and the right-most column being a guess-work slider, since you can't see the number. It's not a particularly large problem, you can just move the item before splitting it, but the ability to move the window would be appreciated, regardless.
  17. I suggest moving these to before the class split so that the Vanguard Scout, the subclass that needs it the most, has access to it.
  18. I preface this with: I know nothing of how difficult this would be to implement. Instead of using timers, set a network of nodes that spawn "randomly" when another is destroyed, maintaining a set number in the world of a given type and rank. This will prevent overpopulation from making resources impossible to get and also encourage/force people to go out to look for resources. Also, I am aware people will groan about their strategic locations, but there isn't a significant impact on that, as it will still be important to secure locations where the resources you want CAN spawn as
  19. I'd like to say the title says it all, but, since it doesn't exactly say it all: A permanent campaign that restarts weekly with a level cap of 15(for the rune slot) to teach you about the game and how it's played and some of the world mechanics like the campaign ending. Sidenote: Don't allow imports, maybe allow exports.
  20. This ult is supposed to be used for positioning, you get a blink and several seconds of not just invisibility but INVINCIBILITY! More so than even the Invincible Warrior, you use this ability to make distance with which you press the attack, or, by contrast, to close in if you're using the subclass that has a range of 7m. Although, I could see adding a little AoE damage to it at the cast location and end of invisibility location without any real problems, the ability itself is fine.
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