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doomstove

Testers
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doomstove last won the day on December 6 2020

doomstove had the most liked content!

About doomstove

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    Magpie

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    Male
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    New Orleans, LA

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  1. The difference being that it took virtually no time investment to get t T4 in Albion when I was playing. In 4-6 hours of Crowfall, you will be able to make gear that is approximately .05% as good as what is dropping from WTs on test.
  2. Everyone already sits in temple and doesn't want to leave when they're disadvantaged in any way. This will exacerbate that problem and punish players who don't zerg around as a large group nonstop. This would be fine if there were a larger playerbase and options for players to play and get content from other groups; however, that's not the case. Also, absolutely incredible you've added another RNG system to dictate loss. Given how crafted gear compares to WT now, you should just make crafted gear a commodity like Ark, Atlas, LO, et cetera and commit to a genre/feedback loop. DRASTICAL
  3. Hi everyone, I'm doomstove, an officer in a stealth doctrine guild called BAP, and I'd like to talk to you today about the stealth mechanic and sensical changes to improve the way that non-stealthers and stealthers interact with one another. Many players erroneously think that we support a strong, undetectable stealth mechanic; however, that couldn't be further from the truth. In this post, I will lay out three things for you to consider: areas where the current stealth implementation cheapens gameplay, ways to improve stealth gameplay for both parties in Crowfall, and bugs and poor des
  4. We've got table rolled blue vessels and weapons on vendors. This weekend, we'll have epics available too!
  5. Hello, My guild Never Punished (BAP) won second place in Konveryn (EU) and are unable to claim Wealth and Glory rewards because they are not yet implemented, while also making us ineligible for the 20% card "The Defender" and the 20% card "The Entrepreneur." We have claimed "The Regent" since we were in 3rd place for Power; however, we are otherwise rewardless after significant investment.
  6. Hello, My guild Never Punished (BAP) won second place in Konveryn (EU) and are unable to claim Wealth and Glory rewards because they are not yet implemented, while also making us ineligible for the 20% card "The Defender" and the 20% card "The Entrepreneur." We have claimed "The Regent" since we were in 3rd place for Power; however, we are otherwise rewardless after significant investment.
  7. The bug where you can't hear other players' sound effects is back. 😠
  8. I have thoughts about the recent change to increase respawn rate by 120 seconds for Monsters on TEST. Please do not further lengthen gold generation by increasing respawn times. If you're going to move forward with the increased respawn rates please increase drop rates or vendor values to correlate on Monster spawns. I have to kill ~1800 mobs per epic belt and earn about 1,200 - 1,600 per pass at a camp (animal or wartribe). This means that it takes me about 6 - 7 hours for every epic belt I want to farm. Xarra thinks WTs are already at 5 minutes, but with the current respawn ra
  9. Top 5 likes and why (be brief please) about 6.300 on TEST (things you feel we're doing great on for TEST only). Removing passive training was the best decision to be made for the health of the game, and I think it will bring more people back and we've enjoyed it so far. Seems like more resources + dust are dropping from general harvesting, which I love. Maybe it's confirmation bias. MORE CHESTS!!! LESS IMMUNITIES!!!! GfB FIX!!! Top 5 Dislikes and why (be brief please) about 6.200 on LIVE (what you feel we could be doing better on or a pesky game mechanic t
  10. Maeve is currently turning sieges into Rainbow Six Siege, it's lame and there's meme-y evidence of it all over YouTube. I think you highlight a bigger issue, though, keep defenses are mainly about guards and not players. I don't know what the right balance is, but there are way less "epic last stands in the ward room" and way more "run to the guards so they cleave and agro from 40m away."
  11. The fact that a mega leader thinks this change should occur is a good indicator about the impact it would have on the health of the game. Troop movement in this game depends a lot on Recall currently, and it lets large groups of players have tons of access over the map as a mass teleporting mongol horde. Making larger groups of players reliant on running across the map, being harried, slowed and picked off sounds very cool and Crowfall-y. Recall prevents these interactions from happening, especially if we're able to Temple hotswap like before. It also reduces zerg zone of contro
  12. It's even more pervasive with the double dipping on necro where you get whacked on the ambrosia and then whacked on the combine.
  13. You have stopped Thorns from taking rats out of GfB, HUGE STEP! But since most duelists currently go into the bleed (bottom) portion of the duelist tree, I've noticed another problem begin to arise, mainly that I am unable to stay in stealth after GfBing a target due to Feral Instincts (something I never really internalized since thorns automatically took me out of GfB in 6.2). I also notice the thorns bleed does not take me out of stealth DURING my GfB; however, as soon as my GfB ends, I am taken out of stealth on the next Feral Instincts tick. Of course, this wouldn't be a problem if one
  14. You have stopped Thorns from taking rats out of GfB, HUGE STEP! But since most duelists currently go into the bleed (bottom) portion of the duelist tree, I've noticed another problem begin to arise, mainly that I am unable to stay in stealth after GfBing a target due to Feral Instincts (something I never really internalized since thorns automatically took me out of GfB in 6.2). I also notice the thorns bleed does not take me out of stealth DURING my GfB; however, as soon as my GfB ends, I am taken out of stealth on the next Feral Instincts tick. Of course, this wouldn't be a problem if one
  15. I agree with the concept, for sure, as playing Duelist right now feels very bare in Stealth unless you take Recon, Tunnel, and Tunnel King. I am OK with Tunnel King having Go for Broke and Snipe on it; however, I would remove Cheap Shots as a talent and add it to the base kit so rat operators can have access to a range damage button to hit in stealth instead of a completely naked bar sans Saltpeter. I think you could move (a changed) Sweet Victory or Into the Shadows into Cheap Shot's spot to fit the theme of Guile and make people have an actual hard choice in the tree. Then, 100%, add Tunn
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