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Everything posted by doomstove

  1. Hi everyone, I'm doomstove, an officer in a stealth doctrine guild called BAP, and I'd like to talk to you today about the stealth mechanic and sensical changes to improve the way that non-stealthers and stealthers interact with one another. Many players erroneously think that we support a strong, undetectable stealth mechanic; however, that couldn't be further from the truth. In this post, I will lay out three things for you to consider: areas where the current stealth implementation cheapens gameplay, ways to improve stealth gameplay for both parties in Crowfall, and bugs and poor des
  2. We've got table rolled blue vessels and weapons on vendors. This weekend, we'll have epics available too!
  3. Top 5 likes and why (be brief please) about 6.300 on TEST (things you feel we're doing great on for TEST only). Removing passive training was the best decision to be made for the health of the game, and I think it will bring more people back and we've enjoyed it so far. Seems like more resources + dust are dropping from general harvesting, which I love. Maybe it's confirmation bias. MORE CHESTS!!! LESS IMMUNITIES!!!! GfB FIX!!! Top 5 Dislikes and why (be brief please) about 6.200 on LIVE (what you feel we could be doing better on or a pesky game mechanic t
  4. Maeve is currently turning sieges into Rainbow Six Siege, it's lame and there's meme-y evidence of it all over YouTube. I think you highlight a bigger issue, though, keep defenses are mainly about guards and not players. I don't know what the right balance is, but there are way less "epic last stands in the ward room" and way more "run to the guards so they cleave and agro from 40m away."
  5. The fact that a mega leader thinks this change should occur is a good indicator about the impact it would have on the health of the game. Troop movement in this game depends a lot on Recall currently, and it lets large groups of players have tons of access over the map as a mass teleporting mongol horde. Making larger groups of players reliant on running across the map, being harried, slowed and picked off sounds very cool and Crowfall-y. Recall prevents these interactions from happening, especially if we're able to Temple hotswap like before. It also reduces zerg zone of contro
  6. It's even more pervasive with the double dipping on necro where you get whacked on the ambrosia and then whacked on the combine.
  7. i want to start by saying getting gated by disciplines (not farm) is probably my least favorite part of Crowfall so far (whether combat or crafting). also having to have a green discipline to equip a belt to make ambrosia at a 1:1 rate felt incredibly terrible and caused us two days of delay because of some bad RNG and put us into a bind with our first necro push because it took us so long to get up to making philos. same thing but less dire for paste and flask given you go through a massive amount doing anything relevant to crafting. Armorsmithing - i feel like the amount of investm
  8. Top 5 Crowfall likes (things you feel we're doing great on). I like small scale fights because they are snappy and responsive while giving opportunities for outplay. I enjoy the reward of farming materials and gear progression, despite the pain of farming crafter disciplines. I like the class changes, things feel a little bit more level; however, there are many promos (arbiter comes to mind) which are still in a really terrible spot. I like that there are multiple ways to play that are rewarded, but understanding the game enough to be able to exploit them could be a
  9. Our guild is trying to democratize access to vessels, especially to newer players or guilds who lack reliable necromancers. We have extremely fair prices on combines and finished vessels, but I think you're that that most guilds are understandably not crazy about helping the competition. Of course cheap vessels doesn't solve the discipline problem which is a huge pain in the neck for literally everyone. The RNG ontop of RNG for the way the thralls currently work is extremely painful even for no life degenerates like us.
  10. We haven't either, and I haven't seen any blue bandages for sale which I think people would 100% do.
  11. Yet I've seen blue bandages on cairns, not sure what's going on there.
  12. As someone who got killed by Reverberating Blow for all of 6.1, I agree with you; however, since I can't replicate it, I figured I'd ask about it since I've only seen the guineas from my guild on. Nihilum and HoboNinja, if you guys want to go to Infected to try and replicate it let me know since we know that the bug has 100% affected you. I'm at doomstove#1450. Later gang!
  13. @Ancistrus but that's literally the bug - i am exposing then GFBing and it is inconsistently OHKing players (it happened to apparently 3 people in dozens of fights tonight) and there is no other interaction - i don't use any majors or minors that alter that ability. you can see it in videos - both from our POV and from the enemy POV. i didn't notice it until i ganked some solo confessor and moved to EK to test it and posted here since i thought it was a pretty major issue. i figured nihilum ulted away in the clip he posted, so i just moved on to killing the rest of his buddies. IDK i
  14. Well, the confessor did have damage return - he had Scalding, and that's the only thing in my log other than me getting hit by Scalding. But yes, it does look like Nihilum got gibbed as well. I GFBd 160 times tonight, and I didn't experience that with any consistency, I would've said something or reported it. I have been trying to replicate it in the EK with no success, so it's some interaction with whatever disciplines or talents your gang is running, I imagine. Can you let us know what majors and minors your guys were running?
  15. No, he and a couple of others are literally getting one shot from Go For Broke. I think it might have something to do with thorns, @arkaini were your guys using thorns/damage return abilities?
  16. Maybe something with damage return abilities in general, then? Everyone is running Terrifying Features or some sort of thorns - so maybe that's causing it? I say that because it's not happening to mobs. Are Nil or Swag using thorns abilities?
  17. Yeah, I updated the original post. I am literally just GFBing off of Expose, so I am not sure what's causing it.
  18. I just posted about this, my combat log is the same. I exposed, GFBd, got hit by Scalding and he died. EDIT: Looks like you also got gibbed by it, as well. Not sure, it's just the normal opener for a VGS. I thought you guys just melted cause you were on lowbies. Seems like a bug with GFB?
  19. It looks like exposing and go for broking confessors with scalding is killing them, is anyone else experiencing that?
  20. Yeah, I think whoever said "rewarding but not fun" really hit the nail on the head. For those of us who like grinding and working toward a goal, the game scratches an itch; however, those same people value highly stockpiles of materials, the gear they worked for, and the rest of the accoutrements of "end game Crowfall." These are also the same players that understandably vacated when the second major wipe in so many months was announced. On the "why new people aren't playing" front: when my friends ping me about playing the game, I immediately just tell them not to bother until the next
  21. Guards are having major issues going over unbuilt foundations especially corners, guards are able to be pulled and depopped similar to the neutral fort guard bug (pulled/aggroed and ran to out of bounds roof), and leashed guards are becoming stuck in the floor in corners in the walls. You can also max range ranged guards, put them on the ground, and they will not reset back to walls. Ranged guards are also becoming stuck after rapid firing into the octagon/hexagon shaped rooms and being unable to hit anything.
  22. Keep of osmond freidhelm in redtah is on a fort timer instead of a keep timer - not sure if this is intended, but its the only keep like this in the game currently?
  23. Had the invisible stealth bug occur yesterday @RetroSweater should have some footage. I had only mounted and quick stealth/tunneled to get in position before the bug occurred. I also have bugged Scent of Zaleena. This did coincide with a double roll bug (spamming roll and getting two rolls) then stealthing on the second roll and tunneling to get in range. My abilities were working fine, I was able to detect an enemy guinea in Stealth with Mole Hunter up, and had no problem interacting with anything or seeing any models. Right before, RetroSweater said he took a large chunk of damage (he w
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