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McTan

Testers
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McTan last won the day on June 18 2018

McTan had the most liked content!

About McTan

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    Raven

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  • Language
    English
  • Guild
    Mithril Warhammers
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  1. You are describing discipline droppers, and hopefully CF copies SB with this mechanic. They seem to be resistant, but I don't see why they can't make a good subset of the disciplines dropped from specific mobs. I would freaking love to see battles over the Foreman disc.
  2. Yeah, I'd never want to comment on a specific dollar amount, but if they have marketing money set aside, then make it a big percentage!
  3. Yeah, but people still are going to feel like they are paying extra (even if they are not) to catch up with those already playing. It's a massive headache that should be avoided, IMO. Final full wipe should be advertised as launch, nothing else should even harbor any words or concepts resembling launch.
  4. I'm not sure either. I definitely don't think they are obligated to market launch, but if they do market something, there better not be a "no more wipes" moment before it. I do think they are essentially obligated from a financial standpoint, since launch will be such a massive percent of their remaining revenue for the game, but that's just my perception, not based on any inside knowledge.
  5. Honestly, a wipe seems like it would not attract new players. I know nobody new from MWH will play until the patch, so it seems like people who have been invested since the last wipe should be able to play out their time and energy until then.
  6. I agree, we'll only know in hindsight if there is a secondary launch after it. I kind of expect there only to be a single launch, at this point, since development has been so much more open than typical games. For me, I can't see a strong argument for not having just one launch with a massive percent of the marketing budget spent. I can, however, see a strong argument against doing a soft launch where they say "no more wipes" but do not spend the marketing budget then. -- Headline: CROWFALL RELEASE JULY 2021! Play to Crush! "I'm excited the game is finally coming out!" "Yeah, but a bunch of people will already have passive training ahead of you, since they started in January 2021 with soft-launch. It wasn't highly advertised." Cut to crying on the forums that people starting now are behind, even though it is marketed as launch or release. -- It'll be a very, very fine needle to thread (if it's even possible), and does not seem worth the risk, IMO. Even if it is a negligible advantage, or is otherwise handled by game mechanics to mitigate advantage, it won't matter since the perception of an advantage is the actual problem.
  7. I wouldn’t be surprised if the concept of having a soft launch is being revisited
  8. The problem with arena PvP is that so many other games do it. If CF wants to grab its niche, it should keep from being a casual-friendly PvP game, in my opinion.
  9. It's a good idea. Like fighting the Hunger on the land, and that scores you points. Active, exploratory; places that haven't been efficiently worked are worth more (so people go farther away for better value). There is much more to it, but it's a good premise, I think.
  10. You mean like the elite equipment droppers in SB? What about the highest level camps with increased drop rates for stat runes? Guards? All improved the daily struggle, as even with RNG, specific camps and places had improved rates (sometimes even 100%, as you note). You could have simply said, "yes I agree, discipline droppers would be a good idea, and possibly some other types of organizations that limit grinding and instead provide PoIs that help with 'war and engaging players,'" as the initial post in question stated. Instead you did not say anything like that, doubled-down on your hard-line that his comment only implied grind-based RNG drops (even though he said runes and has a SB icon next to his name). You portrayed him as an advocate for grinds because he suggested building camps that encourage dispute, "so people go there and fight over it" - if that is considered grind, then they should put in a grind. That was what was obtuse. Good luck, I understand -W- is really finding some great fights in CF, on the regular! I'll show myself back off these boards for another few months.
  11. Of course. I am saying that there is a way to implement rare item camps that do not require grinding, instead requiring preparation and timing.
  12. Going to kill discipline rune droppers was not a grind.
  13. Exactly. I think the fact that you change vessels eliminates vessel-based respec need.
  14. Smaller and smaller improvements that take more and more time. The real key is that what you are asking/allowing players to do between improvements is very fun. Eyes on the prize, devs! Good combat, great politics, real victories (not just points, substance)
  15. The combination of: Dregs (Player made alliances/non-factional) Free(r) building in CWs Non-random resource positioning Full guild interface and system with ranks corresponding to control over buildings, upkeep, thralls, etc. Full Embargo Loop Some are done, some are kind of done, some are not.
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