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Thimble

Testers
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Thimble last won the day on March 16 2019

Thimble had the most liked content!

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  • Language
    English
  • Guild
    Corvus Citadel
  • Gender
    Male

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Thimble's Achievements

  1. Actually, this play style sounds like a ton of fun. If I wasn't super busy I'd probably try it out. I imagine there will be no shortage of applicants, so successful merc groups will be able to pick the best, especially if they establish a good rep early on and keep it. In that way, staying small would actually be an advantage.
  2. Do you mean like outside of campaigns? I expect that a successful small mercenary group could definitely have assets. They're going to be making money as well as exporting stuff from campaigns just like anyone else. There will also be public marketplaces where they will be able to get anything they want made, I'm sure. So a group with a lot of coin wouldn't necessarily have to have the same level of logistics as a more all-for-one-and-one-for-all big guild would.
  3. I've been thinking about this ever since a small group came to us and wanted to run with Corvus Citadel without actually joining. I think there absolutely is a place in Crowfall for small guilds. Most obviously is the mechanic mentioned early on where a guild could pledge itself to another guild. I'm not sure how that'll actually work, but I look forward to further design discussion. But aside from that, small groups will thrive as sort of mercenaries, hiring their whole group out to help with Dregs or other campaign types. I imagine that if there's a small group that makes a good name for themselves they could probably charge a hefty price, especially if they're very active.
  4. Mysterious link in a post about Trojans with broken English. No thanks.
  5. Did you make this? You should win War Stories hands down. Just awesome.
  6. Alright, I feel like I have to step in here. When SmokinJoker mentions numbers, he's not talking about in one zone; obviously that would be silly because Chaos and Order combined were about 45 people, so the most Balance could have had in the last fight was 55, and it's likely to have been 10 or so less because of random gatherers and spies. Balance has shown regularly that they can field enough to put up a strong defense at two keeps. 100 may be an exaggeration, but I certainly don't think it's more than double the reality. The truth probably lies in between somewhere. That said, props to Balance for being able to do that. Zerging seems to imply lack of individual skill so the group has to rely on numbers; I can tell you from fighting Winterblades and HoA frequently that skill is not in question. No, claiming a side is zerging is just a way of expressing frustration over a numerical disadvantage. If you have more people, bring them. Why tell some of your own guys that they can't come to a siege? That's the only alternative and that's silly. I think the point SmokinJoker is making is that we've seen people jump to the faction that has the numbers. People want to win, and that's the path of least resistance in a lot of cases. But that only makes the winning side even stronger. Most of Order used to be Chaos and both factions have grown since the split so I think if we merged again we'd be equal to Balance, but then we'll just always be zone capped and people will be sitting out in a queue while the fighting is happening and that's just not fun. That leads to sitting in zone hours ahead of time, and honestly I'm glad that time is behind us. At this point, the most fun is when Chaos and Order fight each other and Balance stays out of it. I think many on Order and Chaos would agree with me on that. And that's unfortunate. But when you have a faction that's good because they're skilled and organized, and then you see other groups and individuals join that faction on top of that, it creates a cascade effect. That's, ultimately, the problem. That said, Corvus Citadel will always be Chaos and we've shown that we don't give up. So we'll see you on the battlefield.
  7. The best feature is Campaigns. This one feature sets Crowfall apart from other similar sandbox territory control games. However, the Crowfall community is the best thing overall about the game. Enemies even have respect for each other, several of our enemies post friendly messages on our Discord almost every day. The smack talking isn't really that toxic, especially compared with other games. Several times I've seen people on opposing factions compliment the guild I'm in, and I've seen lots of positive interactions between individuals as well. A few months ago, when we were finally getting into gear as a group, it was an enemy group that helped us with info and even mats. You almost never see that in other games. Then, later, individual friends we've made on each faction continued to help us. So, while campaigns set Crowfall apart from other games, it's the community that really makes me love it.
  8. I actually love the game in the current state. I'm so excited for every patch to come, while at the same time enjoying the game for what it is until then. The patches are coming at a pretty good pace, too - about every 3-4 weeks. There are a couple of big changes coming that I think will dramatically improve things, like the character controller. Population, like srathor said, is usually a few hundred during peak times. It can drop down to only a few dozen at off peak times. During keep sieges, the zone cap of 100 is regularly hit in at least one zone and sometimes more than one, so there are big battles to take part in.
  9. I love my Confessor, but I stopped playing it because of Elementalist. One siege I was in I swear I healed the enemy more than I hurt them. I'm playing a different class until something changes. Confessor just isn't viable right now.
  10. Well I've beaten you wearing greens, so not sure where the elitism comes from. But yeah, we have one piece of legendary, which counts for crafting legendary gear.
  11. Corvus Citadel had a great time last wipe. It was extremely exciting, and when the wipe hit we hit the ground running and had a ton of fun blitzing everything. We've been talking excitedly internally about a wipe for weeks now, we can't wait for it to happen. Like I said, we'd prefer a total skills wipe, and our theory is that it's coming - mainly because it's been long enough now that people are max on crafting. But we're even excited about just a gear wipe, even though we've crafted legendary gear. That journey has been exciting, and we look forward to the next. If you adopt the mindset that a wipe ruins your hard work, then I can't stop you, but I can disagree with you heavily.
  12. Actually it's announced wipes that drive players away. Unannounced wipes keep people playing until the wipe, then create a flurry of excitement just after the wipe. Just look at the last wipe and you'll see. I think we had like 3 hours notice or something, and it was fantastic. Announcing a wipe now would turn the game into a ghost town for the next week, which would cause any new players coming in to think the game is dead and just quit. I want a wipe to happen after this campaign, I even want it to be a full wipe including skills. But I also want to have fun playing the rest of this campaign.
  13. The obvious counter to that would be to put idle alts in your enemy faction and seed the zone with them hours before siege. It's already being done, but would be far more effective with a 50%/faction cap.
  14. As long as server performance doesn't take a hit, I'm for raising zone caps. I definitely don't want it to go back to the slide show it used to be at the beginning of the year though. I'm curious about your crickets statement. The last few sieges I've been to, Corvus Citadel, at least, has jumped into other zones specifically looking for a fight, not avoiding it. We've even assaulted a keep outnumbered and lost, and @Dirty and I charged 20-30 HoA just to see how long we'd last (and also to delay their force, but let's not focus on that). No, Chaos isn't avoiding fights to avoid fighting, or at least Corvus Citadel isn't. If we ever appear to be avoiding a fight it's because there is tactical value along another path. But back to zone caps - yes, higher caps would be much better, or a reservation system, but any such system would have to be well thought out. Off the top of my head, I can't think of a reservation system that would be fair and not easily abused. Also higher population would help, and would be better for more reasons than just sieges.
  15. It would also be nice if there weren't disciplines which single handedly nullified entire classes. I've stopped playing my confessor, which is the class I normally find most fun, because a couple sieges ago more than half the people I targeted were invulnerable, and many others were actually being healed by my attacks.
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