Please consider the redundancy on the way we view an opponent's health bars, currently while targeting a Player/Creature there are 3. When viewing large battles almost half the screen is health bars and name plates is this intentional? I recommend reimagining the way health bars, and names work and are displayed on our screen. I Imagine a good way to simplify all this is to have the only health indicator be the one on the targeting reticule. If you like having everyone's life bar showing on screen then I recommend removing the blocky bars to do this and just drain the name plate of color or the Guild/God shield crest above player, the shield crest could drain from top to bottom, rather than side to side. Creatures don't have Shield crests above their name but they could function to symbolize what God/Clan they represent and to display their name and tier, giving a tidier way to represent these functions maybe.