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About KohrAh

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  1. KohrAh

    New to Knight

    I've mostly played Cleric and Confessor in the past. Now jumping back into the game after a long absence, and looking to try the knight as the kit seems fun. My main question is with Swordsman and Blademaster is there a route that's clearly better, Str/AP or Dex/Crit? Are they both viable with different rune combinations, or is there a clear choice here? For my second major I was considering Underdog, Escape Artist , Force Mage, and Plague Lord (first two seem very dependent on the answer to the crit question). Also wondering if there is a clear choice between Uniform Mail and
  2. After today's QA it's time to swing back to this discussion. Some of my concerns have been put to rest. Mainly because things aren't changing as much as the Exploring The Crypt article suggested. They basically just caused confusion by saying that vessels once bound to your account are characters. Meanwhile in practice no they really aren't. Your skills are on the crow. Other people see the crow name, not the vessel name. You name the vessel when you use it the first time, but that's only for your reference. Vessels aren't permanent and will have some form of decay. What we're loo
  3. As others have already stated, the new player experience isn't developed yet. This is because it adds extra work to build a new player experience and then have to keep changing as the game itself changes. Some things they have planned that once it comes time to develop those pieces the specifics change, and thus the intro do them would need to change as well. On the passive training system. You're asking for skills to train faster but you should be aware we're already getting skill training that is 10 times faster than what it will be when the game launches. There will also be periodi
  4. Sieging and scouting seem likely. Animal husbandry could be a later on thing once pack animals are in the game.
  5. So after a few days of thought, and watching Blair briefly talk about necromancy on the live stream my perspective MAY have changed slightly. The article made it seem like this move to vessels as characters made vessels fairly permanent. The way Blair spoke of them sounded like they're still very temporary. The lack of details here makes it hard to tell what's what and how big of in impact this change will have on what we were previously expecting. That being said the fine details need to be discussed, as we've been doing here, before anything is set in stone because of how important this
  6. Since you can't train more than a single combat tree, anyone with VIP is going to have some harvesting or crafting skills. Even if you play a single race/class combo there is still going to be uses for different vessels with different stats and rune setups. Say you have skinning trained. You'll want a vessel with relevant runes. Maybe even though you're not trained in mining (with the aid of potions and good tools) you'll have vessel with the foreman rune to help on motherloads. Perhaps you want another setup for when you're out guarding gatherers. Now to your actual combat vessels you m
  7. Campaigns will be the majority of the game, they are not persistent. The crow is not your character now, but with the vessel system before this change yes it most certainly was. That might not have been the case in 2015 but it was most definitely the case with the vessel system before now. That's why it made sense that your training remained the same when your crow inhabited different bodies. Just like in the show Altered Carbon when someone transfers their consciousness to a different body it's not a different person in that other body, it is that one person jumping into a different body
  8. I think you just demonstrated that you don't get it. Vessels were not alts. Before this change it was a single character, your crow. Vessels while being bodies were mere equipment, the same as armor and weapons. You says you don't want to be a formless spirit crow, but that's always been the concept and it isn't fully going away. You say leave the disposable vehicles for Eve but Crowfall is basically Eve made into a fantasy game with the addition of campaigns. "Persistent fantasy mmorpgs should have persistent characters". The crow is persistent. Crowfall isn't persistent as the ma
  9. You kept saying that you "get it" on it being a pre-alpha, but no you don't. You point out all the things the game doesn't have yet and they say just call it beta. It's not called beta because the game doesn't have those things yet. This isn't like Steam early access where a game should have the core system in place and you get to experience the refinement. Pre-alpha means that the core systems are still being developed and aren't in at all. Once the core systems are all in the game at some level, the game will likely go from pre-alpha to alpha. At that point the systems and their intera
  10. Honestly I think everyone who doesn't get it yet, like yourself, just hasn't had a chance to see it really in action. Up until this announcement it's been that your crow is the character, and vessels are just bodies that your spirit/character inhabits. As to crafting stations, currently in the campaign worlds you need to travel to keeps that your faction owns. The keeps are also one of the locations to gather higher level resources.
  11. One thing that's been running through my head is this notion of getting people more attached to their vessel by making them characters. The positive responses to this aspect seem to come from people who didn't really get the vessel system. Time and time again on a variety of systems the devs/designers have told us how we don't have all the pieces yet, basically that we don't get it yet. Many times I've agreed with that response and have kept an open mind for when we do have the big picture. This really seems like it should have been the response people who didn't quite get the vessel syste
  12. When I first read about Crowfall the vessel system was one of the most interesting parts of the core design. Taking one of the core systems of Eve Online and pairing it with the campaigns really solves some of the core issues with the structure of modern MMO's, especially PvP based games. This is the first time there's been a big announcement on a system change that didn't excite me. I'm actually a bit concerned. There are changes here that go counter to the core of the systems they're changing. It's taking a system that while requiring some explanation to a new player was streamlined
  13. I love the role the Balance faction takes in this ruleset; keeping the other two faction in check.
  14. KohrAh


    That would almost be the same as a shade mage assassin. Which has me thinking about promotion classes and the possibility (if they're still in the plan) of a promotion class being viable for more than on base class.
  15. KohrAh


    This seems like an obvious choice for a new race post launch. Shades and nephilim were my favorite of the Shadowbane races. I don't think we'll ever see a nephilim or aracoix equivalent with the devs indicating that don't want to do true flight. I do hope we get to see a doomsayer like class at some point though.
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