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Stumpstuff

ArtCraft Developer
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  1. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.4 Patch Notes and Known Issues will be posted early next week. After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  2. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.3 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  3. Welcome to Crowfall Pre-Alpha Build 5.8.3 Welcome to The Trials of the Gods ATTENTION: As noted in our news update titled, "Founders' Update : Mid-Stream Scoring Changes " from Feb 5th 2019, there are times when changes to the game will cause odd side-effects in the status of our already-running Campaigns. THIS PATCH WILL CAUSE some outposts and forts to go back to 'neutral' status, and some Fort walls to revert to the construction phase. As noted in the article, we will attempt to avoid this in for official sanctioned Campaigns, but in the interim we will apply patches to LIVE as quickly as possible if we feel the improvement to the overall gameplay experience outweighs those side effects. Thank you for your understanding on this matter! -- Todd ATTENTION: With this update please note that if you have a previous vessel with disciplines equipped you will need to retrain your talent tree. All points have been refunded but previous talent settings may be lost. New vessels are not affected by this. Please also note there is a Known Issue about being unable to continue training after a certain point in the talent trees. A work around for this is to close and relaunch your client. Once the client has been restarted you should be able to resume talent tree point allocation. To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8.3 Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8.3 Known Issues Talent Trees: Rangers Talent Node Ranger Savvy should be correctly granted Gleeful Strike. Crafting: Force Mage is now a craftable test recipe discipline. Siege: Balista cannot heal the tree of life anymore. Discipline: Force Mage discipline has been added as a crafting recipe.
  4. 5.8.3 Known Issues List Show Stoppers : The new campaign has three runegates going out from each of the beachheads. One of the runegates is inactive as there is not a third zone attached to the beachhead. If you cannot progress in your talent tree with your specialization, close your client and reopen it. You should be able to progress into the specialization talents again. General : One handed focus orb is invisible when you equip it. Harvesting weak point on various skinning creatures may appear off. Entering a Catapult while in stealth can cause vessels to become stuck. Harvesting may feel inconsistent, we are investigating this. Resources near a Hunger Crystal may not message the "Frozen" message when attempting to harvest them. Guard AI may not animate properly. F to interact may get stuck on the screen when interacting with other players. Hovering over another object like a tree or plant will fix this bug. Campaign : Running around at the bottom of the cliff edges may cause your client to crash. Try to avoid going down to the bottom of the world by the cliff edges. There are a few areas in the game that players can get stuck between rocks. If this happens to you please note the location in the playtest forum and use recall to unstick yourself. Scoreboard: Guild Score not updating properly when joining or leaving a guild while in game. (closing client and reopening it will fix these behaviors). Snow FX may appear in spring. Captured Strongholds will not update their point value when transitioning from season to season Wall HP displayed on the reticle may not update to reflect the health of the wall, they can still be destroyed Ballista will not be damaged from player powers. They can only be damaged by other siege weapons. Siege weapons may get a steep error message one placement, even on correct terrain. Crafting: Some runic weapon components can be assembled in the advanced weapons recipes but cannot be used in creating advanced weapons. Moving items from the spirit bank straight to the crafting menu will cause a visual bug to appear. These items are visually in your crafting session, but you cannot actually craft with these items. Eternal Kingdom : The EK editor may not load correctly in some cases. Please close the EK editor and reopen it to resolve the issue. Toggling PvP while in your EK will turn other players invisible. Toggling PvP or public while in your EK may not trigger properly. To fix this, just try toggling it again. Moving parcel around with your cairn on it may cause your cairn to disappear. Avoid moving parcels around while your cairn is out. Some EK buildings are missing socket attachments. Sometimes rearranging your EK will fail. Please try again and it should resolve itself. User Interface : Leaving character customization without any characters created will cause UI elements to stick to your screen. Log out and back in to fix this error. Closing the crafting tab while searching may cause the crafting window to appear empty. Log out and back in to fix this issue. Chat : Chat tab functionality will break when the chat window is minimized. Relogging will fix this issue. Logging out of a campaign with a group created will cause the chat tab not to disappear. Fully relogging out of the game will fix this issue and prevent too many tabs from being open at the same time. Powers : Many powers are missing their fx, sfx, and flytext. We are currently working on improving and updating many of the class powers. Please report the issues, but know we are working diligently on getting them working properly. If two DoT powers are cast on the same enemy player, the second person to cast the DoT may not see the flytext from their power. Druid Blight Orb timing is incorrect. It still functions correctly, but the visuals are out of sync. Some HoT and some DoT may not be working properly. Please report this in the playtest forum. Agent Provocateur may not heal the player. Second Wind may not show flytext. Reverberating Blow may not be dealing damage to nearby enemies.
  5. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.2 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  6. Welcome to Crowfall Pre-Alpha Build 5.8.2 Welcome to The March to The First Campaign The Trials of Malekai have begun! Note : Scoring adjustments have been made. Please view our latest news article on our website for more information. To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8.2 Live Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8.2 Known Issues Known Issues Please avoid using Divine Light for 5.8.2. This power causes FPS and visual errors that slow down the game. Additionally, there is a runegate in the Temple zones of the Trials of Malekai campaigns that is not usable. We will address this in a future update. Campaigns: Vendors will inherit parcel factions, making them interactable with all players in the free city. Fixed an issue with spawning near dragon statues in the starter area. Runegate parcels switched to faction AllFather, so their beams of light show up in the game. Simberg was missing its neutral city parcels. Jotun re-randomized to fix a canyon without an entrance. Runegates leading to faction temples have had their keep out pulse turned on. Scoreboard will now correctly show all guilds. Unlocking a character from a campaign no longer deselects it and chooses the first in the list. Tutorial Area Hunger Shards should no longer decimate the players Food pool. (Player is now protected from food decrementing for 30 seconds after taking a food hit) Open world Hunger Crystals now match the tutorial Hunger Crystals in both food decrement amount and protection from additional ticks. Resources increased for ores, but decreased for trees. Reducing ranks for generated worlds so that seasons can increase them. Fix for floating rocks in a Hill parcel. Fix for resource POI chests so they are back to their original size. Jotun zone has had its dioramas randomized. Fix for error in Fort Annex Towers destruction. Capture Bonus systems have been integrated. This means that a bonus amount is granted for longevity of a captured point. Updated the campaign seasons configuration to include scoreboard data to support the new capture bonus. Implemented the new tooltips for capture locations on the map. Updated positioning of fort guards for better visibility and protection. Several updates and rebalancing have been done to adjust the catch up mechanic and capture bonus for outposts, forts, and keeps. Added a fix for calculating the siege schedules so that sieges starts at the correct time. Addressed in issue with a misnamed data layer that was causing issues with the starter area. Added current faction indicator to scoreboard. Reduced number of fog particles to help Tree of Life performance. Items and Crafting: Reduced the template Min/Max Damage Amounts for all weapons such that the Advanced weapon tier is not such a huge difference from the Intermediate weapon tier. Runic Weapon Blades should no longer be able to be used on Advanced weapon crafting tier. Tuned sacrifice XP values to scale down the XP awarded for items that take huge numbers of resources to create and slightly lowered the XP awarded for items taking just one or two resources to create. Fixing an issue where adding mushrooms to a kebab recipe in the produce field would automatically make the recipe outcome mushroom kebabs despite putting meat into the recipe. Removed Mount Saddles from Crafting Recipes. The buffs provided by the Crafting Stations in Keeps ("Thrall" buffs), now also provide Dizzy Immunity and a 50% Damage reduction as part of this buff. Fixed a bug in determining an item's xp value for crafting where if there was a sacrifice override value, it would double-count the stack size. A balancing pass and rework on the outcome amount on several geomancy architecture component recipes has been done. Geomancy recipes no longer give multiple stacks upon creation of carpentry nails, shingles, floor tiles, bricks, and other components. Mobs and NPCs: Wolves should now drop wolf meat and strong hide. Fixing Auroch loot tables so they now give out the proper loot instead of elk meat and the incorrect hide. Harvesting an auroch should now give soft leather and auroch meat. Significant changes made to the guards in forts and keeps. They now have significantly more hitpoints and use a variety of exotic arrow types and have CC functionality associated with them. Chat: General will not show up as a channel anymore. The player will have a Lobby channel while in the lobby. When they enter the zone, they will have a Faction channel and a Zone channel. General Powers: Powers: Ultimate powers no longer provide complete invulnerability but now apply a damage preventing barrier equal to 35% of your maximum Hitpoints. Abilities effected include: Shadowstep, Neckbreaker, Invincible Warrior, Divine Order, Miracle, Immolation, Death Surge, Essence Scram, Dynamite, Vanish, Whirling Leap, Raging Bull, Sustain and Brilliance. UI: Rage regeneration amounts now show up in the Details section. Discipline Powers: Shield Fighter: Molon Labe will now only reflect damage from targets who cause elemental damage to you (not healing). Race Powers: Centaur: Strength of the Legion: Should apply full value no matter group size. Hippocratic Oath: Should apply full value no matter group size. Half-Giant: Blood of the Giant no longer applies damage immunity but now applies a damage preventing barrier equal to 20% of your maximum hitpoints for 1.65 seconds. Class Powers: Assassin: Backstab: Can now be placed into the Stealth Tray (Should smooth out Blackguards opener from Stealth). Diffusion, Poison Toxin: Removed a Damage Scalar that was causing damage to increase at an alarming rate. Yaga's Gift: Now has a passive icon when loaded out into tray. Champion: Ultimate Warrior, Brutal Warrior and Mighty Warrior no longer apply damage immunity but now apply a damage preventing barrier equal to 20% of your maximum hitpoints for 1.65 seconds. Confessor: Spitting Distance is now permanently equipped when the talent box is purchased without consuming a passive power slot. Changed description of Spitting Distance to indicate 7m to better match the reticle. (the reticle doesn't do a good job reporting the space from X.1 - X.9, making people think they can hit when they can't and vice versa. Ie a power that says goes up to 8m however the reticle won't update until 9m and the player thinks they can hit when they are in reality at 8.5m yet their reticle indicates a flat 8m which is out of range.) Feel The Burn: Will no longer trigger erroneous DoT applications causing targets to Burn forever. Feel The Burn: No longer triggers off of DoT damage. Feel The Burn: Proc rate adjusted to 10% Chance on Fire damage application. Promotion Passives now have icons. Basic attacks 1, 2: Both attacks damage was incorrectly set to old animation timings, damage is now correctly set higher. Condemnation: Now deals Special damage instead of AoE damage. Absolution, Weapon damage and Base damage was set too low for 5 stacks of Sin. Redemption: Damage values were slightly lower than they should have been. Druid: Promotion Passives now have icons. Coalesce Life: Removed an amount scalar that was incorrect being applied based to all Orb types if the player had the talent Flow of Nature. Duelist: Impale, Pepperbox Shot: Removed a Damage Scalar that was causing damage to increase at an alarming rate. Myrmidon: Cancelling or stopping Myrmidon's Whirlwind no longer makes other powers stop dealing damage for 1-5 seconds. Ranger: Traps: Should all have different power icons now. Booby Trap Passive now has an icon. Templar: Updated Profound Devotion talent description to indicate it scales with Support Power. General Bug Fixes: Fixed multiple race conditions that were causing avatars to not be shown or hidden correctly when changing selections in the character creation screen before the avatar had finishing initializing. Fixed an issue where switching between avatars with the same race/gender/archetype combination would not correctly make the avatar visible after the first attempt. Fixed an issue that would cause frequent disconnects during zone transfer in some regions. Fixed an issue where resurrection would cause a problem with interacting with items for approximately six minutes. The search field in the list of campaigns window in the lobby should now function. Fixed an issue where double-jump and dodge animations were playing incorrectly. Removed allied shader from character tint skin. After a deed has been placed from a stack only one of the two stacks of deeds can get placed in the spirit bank. Cannot put both stacks from split deeds in the spirit bank. Players can no longer kill themself when taking off armor with death shroud active. Fixed an issue in which the Lobby UI would get into an odd state after a player disconnects from Wifi. Added a message on login per play-session per campaign wherein if there are less than 72 hours left in the campaign we remind the player to put their stuff in the spirit bank. Made combat log filter text log objects like other chat tabs. Fixed bug with vessel preview in Lobby staying on screen when going back to mode select. Fix a bug where characters on accounts that have been renamed will not be able to be invited to groups. Added proper messaging for players who don't have enough funds in their coffer for upkeep costs and subsequently lose items in their vendor shops.Much nicer looking settings for anti-aliasing and for ambient occlusion that makes grass look 1000x better. Fixed a bug that would prevent converting to a crow when you released your character if you had disciplines equipped.
  7. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.2 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  8. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.1 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  9. We believe that we have fixed the stealth issue that you all saw. Please give it another shot and see if you can reproduce the issue.
  10. Hello All! We are trying our best to get 5.8.1 out to LIVE as quickly as we can. To help with that process, we need your help! Here are some objectives we would like to focus on in this snap test: Outpost, fort, and keep captures. We made some changes to the values of holding a stronghold object. We also added capture bonuses. Getting some extra eyes on these changes and if there are any bugs with them would be helpful. We made changes to how the talent tree grants certain powers. This should have resolved powers and passives becoming removed after zoning or logging out then back in. If you find any powers that are not granting properly or not working properly please report them and we will look into the issues reported. There were a number of powers that caused many flytext or fx to trigger at the same time. This caused client freezes. We believe this is resolved, but if you find any combinations of powers that may cause this, please report it asap. We made value changes to sacrifice amounts on items. Feedback on the sacrifice values and reports of any xp values that do not add up properly would be greatly appreciated and will be reviewed. We changed guards and tried to rebalance them. Feedback on these changes and any bugs with them would be greatly appreciated. Please post all bug reports here -> Thank you!
  11. 5.8 1/7/19 Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The March to the First Campaign Vendors: Major functionality change has been implemented for Vendors placed in the Free City. If your vendor coffer goes empty, items will begin to be consumed from your vendor list in order to pay for the coffer amount. After approximately 24 hours if the coffer is still empty the vendor will be deleted from the city. Characters : Fixed a bug where some player characters were stuck in old campaign. It addressed some characters getting stuck in campaigns. Please Note : The season widget is displaying incorrectly, but the buffs are displaying and functioning properly. If your character is still stuck, please email support@crowfall.com
  12. 12/26/18 Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The March to the First Campaign Please Note : The next two non-sanctioned campaigns will be four days long. They will end at 1:30pm CST for EU and 6:30pm CST for NA on 12/30/2018 To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8 Known Issues Campaigns : One new campaign map has been created. The map name is corvus. Fixed import/export issues. This should be addressed with the most recent build.
  13. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  14. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  15. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
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