Welcome to Crowfall Pre-Alpha Build 5.7
Welcome to Convergence
To report any issues, bugs, or feedback you have for this playtest session, please go here: Feedback and Bug Reports
Updated the chat popup window to reflect the latest syntax of the chat commands. Also updated the /chathelp command to show the chat arguments along with the help text. In the past /who did not need the channel name because it was bound to the tab that we were typing into. Now since a tab can be subscribed to multiple channels, we need to provide the channel name to look up all the players that are in it.
Added chat input field backing overlays.
PCM values were being displayed as a positive integer instead of a negative one. This has been fixed.
Mobs and AI:
Fixed an issue in which some mobs would not stop at their home location and keep running.
Reticle range for character targets is now displayed as the distance from my world location to the point the raycast hit on the target's collider (instead of their world position) so that it better reflects how the physics casts will detect range during combat.
Other players jumping will no longer cancel combos on the local player.
Set Racial jumps and dodges to use key down.
Corrected an issue preventing the Stoneborn Bloodline passive from working.
Made Fae Jumping and Gliding abilities use key down to activate as well.
Set Dagger Storm, Dodge to use key down.
Set Rend, Dodge, Leap (2nd), Ultimate Warrior and Whirling Pain to use key down.
Set Hand of the Gods, Holy Symbol to use key down.
Hellfire Shield, Fire Wave, Hellfire Blast, Hellfire Aura, Fire Tornadoes, Zealot Rush, Immolation to use key down.
Dodge, Recon, Tunnel, Vanish, to use key down.
Healing Basic 1, 2, 3, Healing Rain, Blight, Dissipate, Sacrifice and Wicked Winds to use key down.
Reduced Armor Bonuses of Forest Whispers to 35%.
Set Go for Broke to use key down.
DoT ticks caused by Impale will no longer remove you from stealth.
Set Onslaught, Brutal Strike, Twin Assault, Shockwave, Obliterate, Shield Stun to use key down.
Set Whirlwind, Berserk to use key down.
Corrected a logic problem that prevented Berserk Crash prevention mechanics from working.
Set Retaliate to use key down.
Templar will no longer get sometimes stuck in parry.
Set Barrage, Launch Explosive Trap, Flare Arrow, Suppression Shot, Cross Slash 2, to use key down.
Set Caltrops, Stinkbomb, Binding Arrows, Flare, Fountain of Life, Pixie Dust, Wee One, Sanctuary, Rune Shield, Grasping Roots, Firewall, Guardian Rhythms, Hymn of Restoration, Verses of Victory, Call Darkness, Shadow Mantle, Finer Things, Daggermaster Combo 2, Insanity, Energetic Harvesting, Fire Eater, Reflect Heat, Back to Work, Take it Down, Benediction, Indulgence, Toughness, Unstoppable, Bleed Debuff 2, Heads Up, Stars Align and Back Into It to use key down.
Knife Grinder should no longer be granting an outrageous amount of strength.
Discipline powers will no long be unequipped from the power tray on death.
Reduced damage bonus on Banshee Angel of Death to 20%.
Outposts should no longer trigger campaign toast events.
Mob ranks are now included in their display name.
(Test only) When a player dies, the respawn location will prefer sending the player to the beachhead over using a graveyard within the required minimum distance.
Adventure zones should be denser with harvestable nodes.
The second placed parcel in the EK editor will show the correct parcel name.
Nicer version of the building placement shader has been added. Translucent with a little warbly effect in emissive and blocks the stencil grid projector.
Trade and Social Interaction:
You cannot drag items into the trade window until the other person accepts.
Disabling keys when you're in the player social interaction HUD.
Adding three additional tracks to the Campaign Day music playlist (one new beachhead track and also the EK day and EK night tracks). Setting silence to 3 minutes between these tracks.
General Bug Fixes:
Shattered fragments of Stoneborn death now remain the duration of the rez timer.
Fixed an issue with harvest_damage_bonus not calculating the increase properly when a necklace with this stat is equipped.
Adjustments were made to help prevent the issue of getting kicked back to the lobby that some players were experiencing.
Fixed the issue of players being unable to use general chat when they log out to lobby.
Assigning the correct LOD mesh for the Stoneborn's Hair so that it does not disappear for observed players.