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Everything posted by Zenatos

  1. @Tyrant It seems no siege at all tonight, unless you guys can force one?
  2. Join KGV - we make dead things come to life, to kill more people dead. https://www.youtube.com/watch?v=m1xqJwGm-gQ :)
  3. It was really cool to watch smaller guilds put themselves on the board this campaign! Good for you guys!
  4. Agreed. Alternatively I found myself wanting to PvP tonight, got into two small skirmishes, one that i lost and one that i won. As i realized my stuff didn't drop on the ground, I suddenly felt bored as combat didn't feel fun. If i had the ability to craft on my Necromancer that might have been a good thing to engage in, but instead i ended up logging out of the game and surfing you tube and forums. I also agree building anywhere is fun. Wish EK building wasn't bugged currently...
  5. I was planning on spending the time to write a post very similar to this one Mr. McTan, but since you summarized it so well, i'll just say ditto. I'd like to bump this one for more attention. Key quote:
  6. Playing an Elken Ranger in the Earth Temple between level 18 and 23. Got teleported away from my group mates while killing spiders, best as i can tell, i was just straffing over spider eggs when it happened. First time it took me 685 meters away, screenshot below. Second time nearly 400 meters away.
  7. Posted this in the bug forum, but it was fun. Thought about Spelling out DREGS, BUG, etc. Landed on PvP
  8. Issues noticed while playing 3 characters to level 30 this weekend... FPS issue in the Keep Zone - acted like a memory leak Issue started while playing my Assassin, and a group of Guildmates consisting of a FW, Ranger, Knight, and champion. Started as we entered the Keep, and continued as we explored the keep zone. It was MUCH better when looking East away from the keep, much worse when panning the camera Westbound. Ultimately the effects of the issue lasted after recalling as well, had to reload the client to clear it. Issue did not reoccur when we went out to the same place while leveling my Druid, a FW, and Cleric, and Ranger grouped up. Frostweaver abilities seemed to make it slightly worse temporarily while being spammed - then a group of 3-4 FW showed up and spammed abilities - thanks for the grief Ltab and team... Druid Orbs galore - they show up, one time use, but they stay there forever. - Had a little fun with it... A kind request for our server gods. Turn on PvP Character coloring very different (white wings instead of purple) in game than at character creation on my Druid. I don't think this one is new. May have just been that way at night? Caravan Pigs losing their "owner" - seems like some characters could easily "outrun" their caravan pigs, while others couldn't lose them if they tried. Also saw Caravan pigs get caught on world objects quite frequently, but the above behavior was not related to world objects from what we saw.
  9. I had the same issue until today, suddenly I can interact with crafting tables I couldn’t in EKs yesterday.(worked fine I’m forts) Also similar issue with sacrifice brazier in temple, but no where else.
  10. This is a great topic, agreed!
  11. I loved Shadowbane, and I cannot wait to see the Dregs ruleset applied to a campaign or three. That said - we cannot lean on that crutch to say it is enough to motivate the majority of players that we need in/around this community in order to make the game feel truly alive. My suggestions: 1. Keeps should worth less(than they currently are), and/or Forts/Encampments should be increased in their worth. 2. Love the idea of a PvP/Activity currency, even if it could just be turned in for gold, that can help you buy some basic resources, and further contribute to the economy while just being out there PvPing. I especially would love it if this was rewarded every 12-24 hours based on how much damage, healing, or crafting in campaign (use sacrifice value of equipment made) and then could be turned in. Shoot after all that was said, maybe just a gold reward based on in game activity, not to dissimilar from killing mobs, but related to PvP/In Campaign actions taken to support PvP. 3. Would love to see a series of "activities" dedicated to the gods, that results in you being able to sacrifice to a specific god, with a chance to roll for an item. These activities could be things that support people to be out farming in the world, and subject to getting jumped. They could be as simple as "Take 5 encampments" or "Deal 10000 damage/healing to players" or "Craft 10 Uncommon or better quality items" or "Roll higher than 75% when experimenting, while in a Fort, with at least 6 pips" or even better "Craft a weapon at X fort, of at least Y quality" and when you turn in that sword, you get a weapon additive that you can use toward a crafting your next weapon. 4. Caravans and such have a huge amount of potential to add value to the game in people will want to be out farming for a caravan, and protecting it, so that will drive PvP activity. Ultimately - you must create choice, variety, and scarcity in the game all at the same time. Different ways to play to get to a similar result, different levels of risk for adrenaline purposes, and unique ways to get unique things. Regularly drive people out into the campaign world, and outside of the safer places. This has to be appealing to the hardcore and the slightly less hardcore at the same time. Lastly - As someone who used to be a hardcore gamer, but now a father and a professional, I need something I can log into, grab a friend or three and go accomplish something in an hour or two. The above systems encourage that. Thanks for reading. Zen
  12. Good point on the central siege timer. I actually agree with the idea of removing this type of scheduled content. LOTS of other scheduled content that should exist in my opinion though. It should be possible to initiate a siege on a strategic calendar, even if it had start/stop limitations on the timing to keep people from setting sieges to happen in the middle of the night on an NA server for instance. I'm impressed with how LESS broken this game gets each month, and for a game still in Alpha, good on em.
  13. Excellent of Artcraft to leverage the youtube streamer community for support. Great job @ZYBAK on your interview skills sir.
  14. Zenatos

    PVP Spam

    I agree with this. What your suggesting could be a great beginning to an actual achievement system which would help the game feel more rewarding overall.
  15. I agree with this well articulated idea. I would also complement your diplomacy in how you positioned veteran player drama. I personally do not appreciate the sarcastic nonsense that comes out of some of these trolls. On the other hand some of our veteran players have been amazing to play with. Shout out and thanks to @Durenthal @Anthrage @Rhana @Ussiah @Kraahk to name a few... @Nicodeimus @Kortane you guys have been great to team up with as well. thanks, -Zen
  16. Quite awesome. I would like some additional development updates as some have indicated, but this is still pretty great.
  17. I have a feeling “balance” in this game is going to be more about group makeup over class balance. That said I still think the point of this thread is that the burst power of a rogue is too much and the ability to restealth in the most precarious of situations reheal and then reengage is a bit too OP at the moment. fights in this game seem to be designed to last a bit longer because death has been designed to have real consequence, so therefore 1on1 fights, or any fight shouldn’t be a blink of an eye.
  18. I like this idea but they would still have to find a way for a small group to be able to take the, because the purpose was to have capturable POIs that smaller groups of players could engage.
  19. Does this forum replace curse words with words like custard and socks, or is this guy just creative? game is absolutely playable with any package right now, it just takes downloading the client and logging in.
  20. Couldn’t agree more, these names and others have helped me orient myself in the game several times already. It gives me hope for the future of the game.
  21. Thanks for the reply. This is the part I love most about playing and testing games in development. I am happy to offer thoughts and thrilled that they could be considered. Thanks for the reply, I’m sure no matter what decision you guys make it will be for the best possible outcome for the game. Thanks again, -Zen
  22. I think you misunderstand my point. I am not advocating to change the passive training system at the moment I’ll wait to see how ACE iterates and improves on it. I am however advocating that doing tasks like crafting and harvesting (active play as you put it) should assist you in leveling your vessel. I believe you may be confusing experience points with skill points.
  23. I don’t think the OP’s question was answered. I understand the current design of crafting and harvesting, the combination of passive skills gained with vessel stats generating greater success for crafting and harvesting. I believe his question is why not allow the act of harvesting or crafting also net your current vessel experience instead of having to just grind monsters or sacrifice gold/items/crafted gear etc. Having used the make 1 million arrows of different quality levels to reach level 20, I’m not sure that was quite as rewarding or felt as fun as it would have been to simply gain experience while crafting/harvesting actively in the world. I think it would help with immersion, doesn’t have to be high xp gains either. Maybe 1xp for swinging at a node, and 2 xp for hitting a critical. Or maybe 100xp for each node destroyed? Same for crafting maybe each item successfully crafted with a successful roll and above gives you increasingly more xp? In the end, why shouldn’t swinging your hammer, and practicing your craft increase your ability to build up your vessels base stats directly, rather than through ‘sacrifice?’ only reason I could think of is the economy of having to lose items to gain xp faster, and I don’t think that’s a compelling enough reason to do it this way versus that. It’s probably just a design decision, and honestly I hope it changes. Thanks for reading, -Zen
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