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  1. I realize that the team has talked about not wanting to make any safe places in the game. However this creates a serious problem with spawn campers. A solution I have thought of to reduce the frequency of people spawn camping is the implementation of a Spawn Camp Guardian NPC Mob that is friendly to the faction that owns the spawn. They could be super powerful and patrol the spawn camp. This wouldn't protect anyone from being killed at their own spawn, but the risk of attacking a spawn camp would be too great for most people to hang around for too long. The idea is to increase the risk of camping a spawn to the point that it just isn't really worth it even when a faction has a low player count.
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