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SoberSoul

Testers
  • Content Count

    102
  • Joined

  • Last visited

About SoberSoul

  • Rank
    Piapiac

Profile Information

  • Interests
    PvP, among other things
  • Gender
    Male
  • Location
    Austin, Texas

Recent Profile Visitors

676 profile views
  1. I have noticed that the Nethari dodge tool tip illustrates that the cooldown is 15 seconds, while in my details page it is shown as 20. I have the -1second dodge training on this character, which means that it is actually 21 seconds for whatever reason. This might just be RP, but I would most certainly play Nethari for confessor/assassin and would just like to let this issue with their dodge regeneration to be known if it is already not. Thank you for your time! https://cdn.discordapp.com/attachments/327668446747820035/705204775515586580/unknown.png https://cdn.discordapp.com/attac
  2. Thank you Ble for clarifying that for me.
  3. I would also like to point out that I dont believe the duelist's weapon damage passive is not factoring in. Also it feels like force mage barrier is definitely overriding all other barriers instead of stacking. This is detrimental strictly due to the fact force mage is only a roughly 650 point barrier. I think other barriers might be having this same effect. I will continue to test this. @jtoddcoleman
  4. Slayer does not need mail, but sure buff my main outta control please 😁😁
  5. I have been testing the Slayer Duelist fairly extensively and I have noticed a few things. I love the mechanics, and the mobility. Paired with their natural squishiness and damage output I feel that it is pretty well balanced overall. I also love how the rapid fire is used to stack the feeling lucky buff so that you can utilize the Slayer passive. That being said, the feeling lucky stacks seems to effect the Inconceivable buff converse to how it is supposed to. The tool tip says that for every 2 stacks of feeling lucky it is supposed to give one second to the buffs provided via inconceivable,
  6. I disagree with this statement. Sure it was a good healer, but nothing to write home about as far as dps and whatnot was concerned.
  7. I have been testing the Slayer Duelist fairly extensively and I have noticed a few things. I love the mechanics, and the mobility. Paired with their natural squishiness and damage output I feel that it is pretty well balanced overall. I also love how the rapid fire is used to stack the feeling lucky buff so that you can utilize the Slayer passive. That being said, the feeling lucky stacks seems to effect the Inconceivable buff converse to how it is supposed to. The tool tip says that for every 2 stacks of feeling lucky it is supposed to give one second to the buffs provided via inconceivable,
  8. Curious, I know because the dates it did not elicit a warning point, but what about that, in any way shape or form would garner a warning point? Sounds corrupt to me 😕. Boomer and millennial are generational markers, people give meaning to words. It is socially constructed BS of which I say is ridiculous to bring anything near a warning or a ban. Please enlighten me.
  9. Pretty sure that is not how it works lol. The devs just take the time to keep the trash off of their forums. Its a good quality of life thing. You guys sure assume a lot of wrong things often.... So much animosity Completely unrelated to all of that crap :P, this is an extremely interesting video that all you guys should check out
  10. bruh im rocking a 1060 3gig and an amd 8350 with 18 gigs of ram and I play siege no problem, my rig (graphics card excluded) is coming up to 5 years old. I get low fps sure, but it is smooth enough to contribute. Pretty sure my cpu alone is almost 8 years old. Your issue might be the memory leak, next time restart your client
  11. If you are looking for a serious environment where strong leadership, good players and winning are your prerogatives, HoA is the guild for you!
  12. A good point was brought to my attention. I should clarify what I mean by vets and noobs. By vets I mean people who've played consistently for the past couple years and are fully up to date on how to roll out to have the most impact. By now I mean anyone new or returning after multiple patchs with minor knowledge of class disc subclass interactions as well as lacking knowledge of the more basic to advanced mechanics of the game.
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