vkromas

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  1. There should be a patch working its way to the test server now.
  2. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Feedback and Bug Reports General: Fixed the interaction with the World and Local banks near the Temples in the Beachheads. They should now be functioning with the correct art asset. Updated the amount of import/export items for Spirit Banks. Skills: Altered Prereq for Harvesting/Excavation tree unlock to 4 Pips in Gathering Proficiency in the Exploration Basics Tree. Blacksmithing Skill Tree is once again pre-req'd to Blacksmithing Basics skill node in the Crafting Basics skill tree. Discipline and General Powers: Adjusted tooltips to clarify what Redirect Pain does. Added duration tooltip to Arcane Archer Binding Arrows, Bowmaster Hunker Down,Hand of the Gods, Druid Healing Rain, Druid Blight, Focusmaster Nova, Runecaster Sanctuary, Standard Bearer Banner of Storms, Standard Bearer Rallying Banner, Master of Tomes Firewall, Banshee Ghost Army, Blood Price, Confessor Fire Tornados, Piercing Orb, Druid Coalesce Life, Druid Coalesce Nature, Burning Hatred, Naiad Fountain of Life, Ranger Explosive Trap, Ranger Launch Explosive Trap, Scimitar Master Storm Caller Classes: Ranger: Barrage - Can no longer be distance modified. Supression Shot - Can no longer be distance modified. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  3. Hi all, Thanks for all the great feedback! Closing this thread and starting a new one for the next snap test.
  4. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.3.1 Playtest Feedback and Bug Reports New UI Improvements: New inventory and character sheet integration has been added. Pressing “K” will display all powers in the Spellbook and trays available. General: Moved basic shield from basic weapons list to basic armor group to match advanced recipe location. Fixed a bug where harvesting tools would not work properly after logging out and logging back in. Fixed an issue that was causing problems with the Power Trays when a harvesting tool was equipped on death. Static Campfires should no longer deactivate after a day of server uptime. Two-handed swords and basic helmet icons will show up now. Names of parcels in the EK Tool now display properly. Harvesting: Added a small chance for green quality resources on the perhit loot tables for plentiful harvest 3 and up, while harvesting a r5 or higher nodes. The mining flask now only gives +1 to Plentiful Harvest. Added loot tables for Plentiful Harvest increases to Slag, Cobblestone and Knotwood. Beeswax, Animal Blood, and Animal Bone doobers have been added. All basic harvesting tools should now looks mundane along with their icons. Any advanced crafting rune tool should now appear in spirit form. Skills: More bug fixes and updates to Time Bank. Fix the time bank/tree training error when using multiple accounts. Fixed issues with multiple accounts causing issues with skill progressions. Fixed skill trees becoming unusable if you leave the skill prompt up, and fixed an exception with time bank on skill prompt. Fixed a bug with currently training nodes not appearing in timely matter. Discipline and General Powers: Adjustments to targeting have been made. An of importance to note: Targets closer to the reticle should be preferred over distance-based targets. Discipline - Villein: Put Your Back Into It! Reworked this power, it now costs 1000 Health and grants 5 Harvest Pips on your next 2 harvests. Lasts 8 seconds or 2 harvests, whichever comes first. Discipline - Blood Pact: Swapping to the Survival Tray will cancel the effects of any active Blood Pact. Discipline Arcane Archer: Binding Arrows is now locked to 35m max distance. Classes: Cleric: Added a description for Cleric Block. Cleric Block now requires Stamina to activate rather than Mana. Druid: Druid Death Orbs can now only deploy at most once every 20 seconds. Updated tooltip to say Druid Sacrifice adds 25% essence. Myrmidon: The Myrmidon Taste for Blood buff is now called Myrmidon Taste for Blood buff, so you can tell it apart from the icon noting the discipline is loaded out and active. Templar: Righteous Stand will no longer trigger Righteous Parry from ranged attacks. Campaigns: Ranger guards NPCs have been added to campaign fort and keep areas. Updated placement of banners around the dragon statue in forts. Known Issues: General: Jumping On Top Of Players Looks Odd To The Observer. Players have reported getting stuck in large rock formations. Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  5. Hi all, We're seeing some issues with the Power Trays; specifically if you die with a harvesting tool equipped. If you experience this, please exit the client and relaunch. This should remedy the problem.
  6. The patch client should be updated soon with the latest build. We can also change the wording on our play test feedback thread, too, if it is causing confusion. The only reason we mention grabbing the newest client is just in case someone is still trying to patch with our old client. We also have two patch locations now, Test and Live, which might also be news to some. Thanks for the feedback on this, next time I get a feedback thread going I'll make sure to clarify this a bit further.
  7. Please grab the latest TEST patch client for the 5.3 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.3 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  8. Welcome to Crowfall Pre-Alpha Build 5.3 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.3 Playtest Feedback and Bugs We are experiencing an issue with dying while a harvest tool is equipped. This issue will cause problems with your Survival Tray. If you experience this issue please exit the client and relaunch it. This will fix the issue. General: Updated Loading Screen UI prefab and added 4 new loading screen arts. Continuing to add new inventory icons to items like Geomancy components. Potions Can now be loaded out via the Powerbook(K) to the Survival Tray. Opening the map while crafting will no longer result in a broken state and loss of items. Players can no longer get in a broken UI state where the Vessel Create and EK Editor UIs are overlayed on top of each other. Fixed bug in trade controller that prevented any trades from succeeding. Harvesting: New harvesting animations have been added for several races including Guinecean, Human, Half-Giant, Centaur, Minotaur, and Female Elf. Alchemy Flasks should now properly stack with the Discipline Type Passive Plentiful Harvest Types. (ie Empowered Quarrying and Potion Plentiful Harvest Potion Quarrying). Updates to Slag and Cobblestone weak points. Improved harvesting crit point animated feedback. Skills: More adjustments to Time Bank and functionality have been added such as: A fix that doesn’t apply time bank if we have negative seconds. Track active time banked as a skill in training. Have timebank appear as a valid thing to swap on skill prompt. Get timebank to animate properly when a pip levels up. Also fixed some problems with banked time not showing correctly. Get training on a tree to end it's animation when a pip levels up and the time bank triggers on Seconds now count up when time is banking. Powers: Fix that addresses powers that looks scaled up in the power bar. Root: Corrected an issue with the "big hit" early break threshold, which was using the old 10x damage scale. This means Root will break much more quickly when you are attacked. Arcane Archer, Master of Bows, Sharp Shooter, Ranger: Reduced damage of arrow shots. Vision of the All Father: Corrected an issue that would cause the anti-blind effect to drop off the player Blight: Blight now shows a single "Blighted" icon. Updated beneficial harvest chance from Way of The Leader to give 5% Chance max instead of 500%. (Darn decimals!) Updated Descriptions to Chain Healing style powers to indicate the base power jumps to 1 additional target, and is then modified by the player bonus jumps statistic. Racial skills that grant Beneficial Harvest Chance now grant 5% instead of 500%. Fixed typo in Plaguelord Decay debuff text display. The Minor Disease component of Plaguelord Decay now uses the appropriate debuff icon. Classes: Ranger: Ranger now has the Alertness ability which letting you become acutely aware of your surroundings increasing your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and yourself. This ability can be slotted into the Ranged, Melee and Harvesting ability trays. Campaigns: Increased some outlying resource node ranks in Tyranny. Adding low rank named resources to parcels surrounding beachheads in Tyranny. Crafting: Removed unobtainium component from some recipes and marked those as internal recipes only. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  9. Closing this thread and creating a new one shortly.
  10. Welcome to Crowfall Pre-Alpha Build 5.3 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bugs General: Fix bug where items placed in local bank would become inaccessible after a server restart. Fixed a bug that would prevent players from logging in if they had last logged out with a harvesting tool active. Crafting: Changing weapon grip to no longer be under One Hand Weapon Components but under the Weapon Components list with metal bars. This should help with finding the component for crafting weapons. Added diamond cutting blade, grinding wheel, water flask and empty flask icons. Recipe tweaks to alchemy potions to be more consistent in resource requirements. Animal Bone can now be powdered. Skills: Excavation Basics now grants Plentiful Harvest Mining, Quarrying, and Digging. Harvesting Basics now grants Plentiful Harvest Skinning and Logging. Stats: Deprecated the Plentiful Harvest Rating Stats as they were no longer needed. Plentiful Harvest continues to be gained through skill tree, alchemy potions, way of the leader, and disciplines. (Multiple ways to get to 5!) Powers: Buffs can be added to the Survival Tray but this does not include heals. Updated Wild Charge, Bull Rush and Elken Headbutt descriptions to remove references to holding down the button and noted abilities as instant cast. Added a Sin debuff icon. Races: Centaur: Corrected an issue preventing Centaur from loading out Retaliate in the Harvest tray Classes: Cleric: Corrected an issue preventing you from re-adding Block, Holy Symbol and Retaliate to your tray after removing them. Duelist: Duelist Ambush now requires a Fencing weapon. Corrected an issue where using Go for Broke in the Stealth tray would leave you with reduced movement speed. Myrmidon: Removed Bull Rush from the Myrmidon Class as this is a Minotaur exclusive power. Ranger: Disengage causes damage again. Known Issues: General: Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  11. Please grab the latest TEST patch client for the 5.3 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.3 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  12. Hi all! I'm closing this thread and creating a new one since we just pushed a bug fix patch. Thanks all so much for some great feedback so far.
  13. Welcome to Crowfall Pre-Alpha Build 5.3 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bugs General: Several more adjustments have been made to player combat movement to help address some jitteriness. Fixed a bug where items could randomly be locked on acquisition. Fixed an issue where the visible feature on the avatar does not correspond to the selected feature in the customization screen. Adjusted buff object to make sure debuff icons aren't offset. Replaced the Enemy Sanctuary - Stay Out icon with the appropriate debuff version. Eternal Kingdom: Players can no longer get stuck outside of the world boundaries when standing at parcel edges and moving those parcels in Eternal Kingdoms. Powers: Retaliate no longer requires a weapon. Classes: Duelist: Added screenshake when Duelists perform some of their larger attacks. Ranger: Added screenshake when Duelists perform some of their larger attacks. Ranger Archer's Stake: Replaced old style snare icon with new style snare icon. Known Issues: General: Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  14. Please grab the latest TEST patch client for the 5.3 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.3 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  15. Welcome to Crowfall Pre-Alpha Build 5.3 Welcome to Race/Class System Test With this latest update you’ll need to reset your default keybinding settings. To report an issue or feedback, please visit this thread. New Items in 5.3: Action Harvesting has been implemented including the addition of a Weak Points system. Modified Harvest Powers to point to correct Weak Point Amount Stats. Granted Everyone 35 Base stat to all Weak Point Chance types so we can test this system out. Please note that this stat will change in the future. Harvesting pip system has also been added. First iteration of Race/Class split has been added. Replaced tray cycling with power-activated tray swapping. (H key) Survival (U key) Combat (Z key) Melee Tray. Default camera has been offset while in the Survival and Ranged Tray. A complete revamp of the skills and skill trees have been added. New additions are notated below under Skill Trees. Racial passives have been added to each playable race. Race/Class: Elken is now a playable race. Cleric is now a playable class. Removed class based Right Click Dodges from all classes as they are now granted via the race. The following Classes still have a special Right Click Power: Knight, Templar, Cleric. Made primary and secondary stats dynamic based on class type. Added non-weapon specific fidgets to all playable races. Classes are now restricted to using a specific type of armor. Plate can be used by Knight and Templar. Mail is used by Champion, Myrmidon, Cleric and Druid. Leather is used by Confessor, Frostweaver, Ranger, Assassin and Duelist. Enabled the "Coming Soon" options for Character Creation for classes and races that are not playable at this time. Disabled continuing forward when you have an invalid race/class combo. As a temporary measure to assist with testing, all classes automatically have an extra 25% mitigation in their native armor's main protection type (Physical/Elemental/Organic) and a 15% mitigation bonus to their native armor's secondary protection type. Added new Weak Point chance stats and amounts for the harvesting weak point system. Harvestables can now have weak spots based on player weak point chance statistic. If the reticle is placed over the weak spot players will deal damage according to their weak spot statistic. Added a new single, non comboing basic left click attack to basic bows. Rangers now default to basic bows and recurve bows. Basic bows are granted to everyone else if they take a bow discipline along with a various flavour of advanced bow. Reduced most Ranged Bow powers max range to 15m. Added a Range experimentable stat to all Bows during the crafting process. All bow powers that use a ground target remain at a fixed range. Generally 30-35m. Added three new minor disciplines for Plate Proficiency, Mail Proficiency and Leather Proficiency. These grant the ability to equip particular types of armor. Duelists can now dual-wield pistols when Master of Pistols discipline is equipped. Re-added avatar display to the character customization screen. Hooked up the reset and randomize buttons in the customization window. Power Trays: Please note: In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Updated powertray UI to now match the new tray changes. Cooldowns on tray powers will now properly update even after entering a fullscreen takeover. Can no longer Swap Trays while Stunned, Suppressed, or Knocked Down. Dizzy Down puts you in combat and also puts you in correct melee tray for each class. Set all tray swaps to a power blackout and not global. Added stealth racial powers to the survival tray. Players can now map weapons and armor to power tray and equip using hotkey. Power tray cooldowns show up now. Tray swap UI and power map is updated when trays are granted or removed. Mapped powers should now persist after logging out of game and logging back in. Action Harvesting: Updated all harvesting to use instant powers. Harvesting a Node with the wrong tool will not give Harvest Pips. Harvesting a tree with no tool will not give Harvest Pips. Equipping a harvest tool creates a shortcut and dragging to powertray equips tool. Crafted tools also create powertray shortcuts. Changed harvestable loot prompt to LMB and changed the harvest tray to the survival tray. Reduced stamina cost of Harvest No Tool. Added a passive stacking damage buff to Punching Trees so it doesn't totally suck for new players. Tray should now determine your reticle instead of the combination of tray + in/out of combat state. Right click dodge powers should be able to get loaded out into the Survival Tray. Added summoning animation to animal and grave tools. Fixed a bug where skinnable harvest nodes could trap the player when they spawn. When using the harvest wood no tool power, if you're not targeting a tree, you should now get prompted to go find a tree to harvest. Energetic Harvest- When the player has any of the Empowered Harvesting passives equipped, they will now only see the base energetic harvesting buff plus the type of buff associated with the current tool they have equipped. Skill Trees: Skill Trees may take up to 8 seconds to load or navigate through. We are currently investigating a fix for this issue. A revamp of the skills system has been added including the addition of Time Bank. The skills you train are not specifically tied to a vessel, rather, they can carry over from one vessel to the next. Training continues to occur even when you are not online. The Time Bank does have a cap, which means you can queue up to 24 hours of skills to train. Currently, everyone is set to only train 3 skills at a time with the VIP training feature currently disabled. Added Armor and Plate combat trees. Added Leather Armor tree. Added Melee combat tree. Added One-Hand Melee tree. Adding Great Melee combat. Adding the new Combat Basics tree. Renamed Armor Decay Rate children stats so they include the name of the armor they affect, e.g. Plate Armor Decay, rather than all being named "Armor Decay". Added all class skill trees. Percentage completed on tree of trees for each unlocked tree is now displayed. Added in the ability to close skills from lobby with escape. Swapped out Elemental Mitigations for Organic Mitigations in Barbarian tree. Fixed Personal Critical Hit Modifiers erroneously labeled as Critical Hit Chances. Disciplines and Powers: General: A general pass has been made on the basic attack and many other power descriptions and have been updated with proper descriptive text. Timing pass on all activatable abilities. Damage pass on damage abilities. Unarmed attacks should work again. A pass on buffs displaying under nameplates has also been done. Reduced range disciplines grant from 10 to 5. Issue with disciplines persisted on power tray after being deleted has been fixed. Toggle powers will now shut off if you change trays and they aren't also slotted in the new tray. Removed Basic Attacks from Bow Disciplines as they are now granted in the weapon object. Added many major and minor discipline passives to the list that can be loaded out while in the harvest tray. Most major discipline buffs can be used in Harvest tray. This does not include healing powers. Specific Disciplines and Powers: Group Leader Passive can now be loaded out in the Survival Tray. Granted all players Mental Fortitude as a passive but not equipped if their PCM is too high. Reduced Mental Fortitude from 20% to 10%. Added improved version of Weapon Finesse, which reduces resource cost by 20%. Set armor penetration on Spot Weakness to 5%. Bard Song of Speed no longer cancels when entering combat. The issue with Bard Song of Speed remaining at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed has been fixed. Reworked Seeker's Blessing buff from Friar to play nicely with Trailblazer and Bard Song's. Master of Pistols power: critical dodge can occur more than 2x in 45 seconds. Pixie Power: does not stack. Burning Hatred can no longer trigger from damage you do to yourself, such as from falling. Updated Burning Hatred tooltip to make it clear that it heals a percent-based. Blood Pact can no longer be used by the Templar or Duelist class. Fixed a visual issue for Mortal Sin, Long Live the Fighter, Ghost Army, and Haunt showing up as debuffs on caster. Fixed scale for Axemaster Cooldown Combo which was two decimal places off (but safely capping) power_cooldown_short. Updated Master of Daggers Crippling Stab description to reflect its current functionality. Trailblazer/Trailmaster should restart when power is shut off in any way. Many tweaks to Camouflage including the functionality of canceling it when the player enters combat and Trailblazer/master buffs are suppressed while it is active. Added a 45 second cooldown to burrow/camo. Adjusted the stamina regen pauses on camo and burrow to use period instead of amount. Added Retaliate and Soul Powers as valid for use in Survival Tray. Adjusted all Soul Powers to force you into a combat tray when used in Survival Tray. Discipline Retaliates can be loaded out and used in the Survival Tray. Fixed Candle That Burns icon so it’s a buff icon instead of a debuff. Naiad Supreme Element Passive - Fixed issues with the procs not correctly activating on various damage types. Corrected an issue preventing the Stealth detection component for Molehunter, Heads-Up and Aura of Terror disciplines. Adjusted the critical chance and/or critical hit damage for the following powers to +10%: Careless Whisper, Nothing to Lose, Revenge, Ricochet Shot, Deadly Retaliation The cost to activate Nothing to Lose has been reduced to 500 health. Set Ultimate Warrior, Glass Cannon, Resolution, Furious and All Clear damage bonuses to +10%. Glass Cannon now increases damage taken by +10%. Sturdy now reduces damage by 33% while your health is above 80%. Guardian Rhythms now reduces damage taken by 5% or 10% while twisting. Illusionary Armor now reduces damage by 7%. Runecarve Flesh now reduces damage by 10%. Corrected an issue with Slow Demise and Festering Wounds that prevented the Healing Bonus reduction applying. Take Root now increases Healing Bonus by 10%. Group leader Thorns bonus is now up to +10. Created Dominator minor discipline for Champion which adds Dominance on basic attack crit. Removed Rage degeneration in combat, reduced rage degeneration out of combat. Added functionality to the Black Mask Discipline. Call Darkness while active, acts as though all attacks count as from behind. Shadows Linger increases critical hit chance by 50% for 3 seconds after breaking stealth. Shadows Linger can no longer be equipped in any tray except a Stealth Tray. Racial Passives: Half-giant Racial Passive grants 5% damage bonus for 12 seconds Human activated passive grants 10% damage bonus and 5% increase in resource costs with a 45 second cooldown Human passive reduces damage by 3% Nethari personal crit chance mod is -3% All Racial passives can be loaded out from the harvest tray. Race Specific Notes: Guinecean: Racial Burrow will now play the “come back above the ground” animation when they deactivate the power. Adding the burrow end anim to the common stealth cancel passive. Stealth now breaks if you eat a consumable while stealthed. Centaur: Centaur Charge can now be used with no weapon and loaded out into the Survival Tray. Class Specific Notes: Champion: Removed weird buff icon that shouldn't be there in Champion's Leap 2. You are no longer rooted while performing Massive Cleave. Added a new pool "Dominance" for Champions. Champions gain a point of Dominance when leaping and two points of Dominance with each activation of Ultimate Warrior up to a total of 10 points of Dominance. Dominance decays slowly over time. Dominance is consumed by the following abilities for a guaranteed crit: Disarming Shout, Massive Cleave,Rend, Spinning Backfist, Vicious Stomp, Whirling Pain. The cost of Whirling Pain has been reduced and the full cost is deducted on ability use. In addition to the guaranteed crit, Massive Cleave causes additional damage when used with Dominance. Hooked up new champion UI widget for dominance stat. Whirling Pain eats a point of Dominance at the beginning of the ability rather than when it ends. Cleric: Corrected buff overrides and added string references where necessary for: Block, Divine Order, Holy Aura, Vengeful Aura, Illuminate, Retaliate, and Tend Wounds. Divine Order: Added invulnerability and related ultimate effects. Divine Order and Miracle Super Power abilities now restore some of your own mana. Made hushed prayer visible. Tuned the cost of Cleric basic attacks. Flash of Light now requires a Shield. Holy Aura and Vengeful aura now actually affect your group as well as you. Changed the anim id to map to the same ones as the knight for block and unarmed cleric powers. Cleric basic attack should now correctly do damage at farther distances. Cleric Basic left click is now modded by PCM. Confessor: Confessor Immolation can now be loaded out into the harvest tray. Druid: Shroud of Darkness won't stun you if you initiate damage on yourself, for example by falling. Nature's Avatar AttackActive flag remains for the duration of the entire channel instead of wearing off after a second and change. Coalesce Nature now will restore resource to all class types. Lightning chain combo #2 is no longer hitting multiple targets. Master Of Shields Taking Stamina Instead of primary resource. Druid staves should now properly grant healing orb left click in healing tray. Druid removed from Careless Whisper discipline users. Corrected an issue preventing Contain Essence and Empower from working. Druid essence meter should now only show up when you're in a combat tray. Essence Scram has been split into two separate abilities, each usable from a specific tray and the harvest tray. Essence Scram is usable from the Healing and Harvest tray and now Rapidly drain yourself of Essence repeatedly inflicting damage to nearby enemies, restoring 25% to 35% maximum Health to group members and yourself, granting temporary damage immunity, removing Expose and Dizzy effects. Death Surge is usable from the Death and Harvest trays and pushes nearby enemies away and causes them Nature Weapon Damage, restores 25% to 35% maximum Health and grants the Power of Death granting a 10% Damage Bonus for 30 seconds. Added icons for Essence Burn Tray types in the HUD. Duelist: Hooked up Duelist stealth to use a Tray Power. Removed old duelist activate and deactivate from Duelist power grants. Added tool removal to in and out of combat passive. Broke pistols into mainhand and offhand. Removed Duelist access to ranged slot, now that pistols use primary and secondary slots. Default duelist uses offhand pistols, taking the pistol mastery discipline grants the main hand pistols. Pistol mastery left click is now linked to main hand pistols. Duelist pip meter should now only show up when you're in a combat tray. Fixed tooltip issue reporting incorrect amount for Bonneti's Defense. Humiliations Galore - Saber attack's should now generate bonus pips. Knight: Chainpull no longer roots you in place when activated. Ranger: Forest Step is now an attack that teleports you directly to your target rather than a canned-distance blink. Added a quiver item that Rangers can equip in the ammo slot, works as a vanilla flavored arrow and decays like normal equipment. Sustain: Now costs 500 Soul Power with the Lifesteal portion of the ability lasting for 30 seconds or until the Ranger heals for 30% health. Templar: Devotion won't heal damage initiated by yourself, for example by falling. Stats: Added Elemental Penetration, Organic Penetration, Physical Penetration and Armor Penetration stats which feed into the other penetration stats. Added some new stats which act as parents to the lowest level crowd control stats and are children of the top level "cc_all" stats, based on the three categories of crowd control: Attack Control Defense Hard Control Defense Movement Control Defense Attack Control Intensity Hard Control Intensity Movement Control Intensity Tuned XP tiers for all race, class and combat trees. Changed pips required to train next box from 3 to 4 and 4 to 5 for mastery. Basic armor mitigations have been reduced to 5%. Deleted some old methods of using snare to slow player based on in combat or stealthed. Buffs/debuffs now apply their bonuses to the current base movement speed. Crafting: Crafting items should now properly contribute durability from the base template as well as components, not just components. Fixed a bug where items in the inventory would not be destroyed when they broke from decay. Fixed a bug where item decay toasts would show the wrong item name. Remove old harvesting runes, and created new recipes for Basic Harvesting Axe, Hammer, Pick, and Knife. Significantly increased the effectiveness of achieving both Good and Great successes in crafting experimentation. Increased the resource quality bonus for Common, Uncommon and Rare resources. Increased the experimentation point cap per line for non-Legendary resources as follows: Poor and Common: 6 Uncommon: 7 Rare: 8 Epic: 9 Advanced Staff did not have any experimental Power Cost Multipliers (PCM) in any of the components. An experimentation line has been added during the crafting process. Added PCM experimentation lines to Enarmes for Shield recipe. Updated all advanced weapon recipes to now include a Crit Damage experimentation line and set it so PCM is only experimented on for one component during the crafting process. Removed PCM from all Bow Components, replaced with attack rating. Tweaked Distance Coefficient on experimentation values for crafting bows. Added in a Basic One Hand Hammer to the Basic Weapon Crafting Recipes for Cleric. Created a Quiver recipe for the new Ranger item. Basic Bow Range is no longer experimentable. Removed and deprecated major, basic, and weapon discipline recipes and large unmarked runestone. Added a public test crafting recipe for the new Dominator discipline. Harvesting disciplines have been added to the pre-alpha test recipes list under Major Disciplines, which are: Scout, Miner, Logger, Quarryman, Skinner, Grave Digger, Villein, Hoarder, Connoisseur, Lookout, Survivalist, Foreman Removed dual weapons from crafting list for 5.3. Removed unobtanium recipe requirement from archery disciplines. Plate armor recipes now want the "plate_layer" adjective which is on the plate layers. Fixed experimentation line tooltips words for Primary Mitigations, Secondary Mitigations and Tertiary Mitigations. Experimenting on chain and leather layers effect the proper stats. Updated test discipline categories to now include Major Harvesting Disciplines. Removed test potions that conflict with new harvesting disciplines and created a Mother Lode alchemy potion with a duration of 30 minutes. Campaign: Logging out or disconnecting while driving a catapult should no longer get you stuck when you log back in. Capture thrones should now persist their state so they won't reset after a server restart. New and smaller beachheads have been added to the Campaign World Tyranny. Bank Recovery item has been added to Beachheads. Added 2 copies of long daggers and one handed maces to weapon racks in Beachheads in order to allow the dual wielding classes to easily equip basic weapons. Corpses loaded from persistence should now correctly keep their inventory so they can be looted/collected. Bane trees should now correctly remove themselves when they die. Updated placement of throne and circle radius in the Forts. FX Adjustments: Recreated Dissipate, New trails on Coalesce, added some cleanup behaviors. Fixed an FX issue causing the fireball to move slower depending on firing location. FX Retiming on basics/zealot rush. Druid projector fix, Nature's Grace polish. Templar devotion and smash; confessor fervor polish. Field FX created by stealthed characters should now play correctly for observers who can't see the stealthed character. This includes powers like Caltrops and Stinkbomb. UI: Fixed the red HUD damage frame showing up on load, instead of only on low health. Combat HUD and other various HUD prefab updates: Rearranged starting positions of hero special HUDs as well as harvesting HUD to be easier to see, and drag when in cursor mode Improved readability of buff names Cleaned up the Combat HUD a bit power bar cleanup, more compact and reduction of color footprint re-anchored various hud elements to properly anchor when screen aspect changes Dioramas can now be seen on the Campaign Map. Left Mouse Icon now used in interaction prompt instead of LMB text. General bug fixes: Combo button cooldowns now get properly resumed after leaving a takeover window. The world map is now completely revealed when viewing it in an EK. If you interact while stealthed, it should now interrupt your stealth. Placeable buildings that had their rotation modified while dragging around (while not hitting the rotation keys) now work like the rest of the placeables. Fixed bug with attack animations sometimes playing multiple times. Equipment slots can now specify if items equipped to that slot should grant their skill adjectives. New EKs will launch in the region closest to the player, but afterwards the EK can be set to launch in any region. [MAP] Re-hooked up the scroll bar and parcel boundary toggle. Disable importing purchases on test. Fix for the tools clipping the Guinecean when he is in his idle pose. When you are going to leave a corpse behind, you should now be prompted to confirm before creating a new vessel. Added confirmation prompt before the character create screen if you will be leaving a corpse in the world. Attack and Hold powers will now trigger the AttackingHold parameter on the client side before the server takes over so that it feels more responsive. Known Issues: General: Skill Trees may take up to 8 seconds to load or navigate through. We are currently investigating a fix for this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.