-
Content Count
594 -
Joined
-
Last visited
-
Days Won
5
vkromas last won the day on March 27 2020
vkromas had the most liked content!
About vkromas

-
Rank
Game Designer
-
TEST Bug Reports (5.110 Phase 1) for 3/26/2020
vkromas replied to LordofCake's topic in Alpha 5.110 Playtest Bug Reports
Thanks for posting. At one point we had to start shutting things down; I think you came in at the time when that started happening. -
TEST Feedback (5.110 Phase 1) for 3/26/2020
vkromas replied to LordofCake's topic in Alpha 5.110 Playtest Feedback
We will. We just need some litmus tests done before we can start adding different campaigns and layers. Todd and Pann will let you know as soon as those things come on. Keep your eyes peeled for it. I also just really wanted to relay the info that the horses in the Sun temple had a name but I had to remove them to make them objects instead of NPCs. SOMEONE kept killing them during our testing cycles. They were really clever names, too. Artax Hunter Horse Helmsley Man O' War I spent like 5 minutes coming up with those names, too. RIP. -
TEST Feedback (5.110 Phase 1) for 3/26/2020
vkromas replied to LordofCake's topic in Alpha 5.110 Playtest Feedback
This sounds like a potential bug. Do you mind cross-posting this in the bug thread, please? I'm not sure if it's fully intended. -
TEST Bug Reports (5.110 Phase 1) for 3/26/2020
vkromas replied to LordofCake's topic in Alpha 5.110 Playtest Bug Reports
THE HORSES HAD A NAME BUT I HAD TO REMOVE IT BECAUSE THEY KEPT KILLING MY SON! His name was Hangman Hunter Helmsley RIP This is an issue we're trying to adjust currently. BOLO for a fix in the future. -
Various Questions for Dev's about Tracks
vkromas replied to BaronLovat's topic in Pre-Alpha 5.100 General Discussion
I'm also going to drop a few links here for you if you want a bit more in-depth info on Cooking and Alchemy. https://crowfall.com/en-US/news/articles/cooking-with-valkro/ https://www.youtube.com/watch?v=_xzOjCslFrU -
Various Questions for Dev's about Tracks
vkromas replied to BaronLovat's topic in Pre-Alpha 5.100 General Discussion
Hello! Let me see if I can at least answer a few of these points real quick. That's still in the initial plan for plant gathering. Right now, the quality of mats collected from plants are either common or rare depending on the plant but this may (or may not) expand to include all quality tiers in the future. The current amount yielded on harvesting is pretty consistent for all players at the moment, but could potentially change if the reaping skill becomes trainable. So this is an interesting question and I'm curious to know what feedback I'll get after I answer this. Initial -
vkromas reacted to a post in a topic: The New Guild Experience - The Passive and Crafting Problem
-
vkromas reacted to a post in a topic: The New Guild Experience - The Passive and Crafting Problem
-
The New Guild Experience - The Passive and Crafting Problem
vkromas replied to Deioth's topic in Suggestion Box
Hello! Someone gave me a heads up about this thread and I thought it would be a good idea to pop in here and say a few things. The absolute first of which is that, even though Crowfall is currently a live product, it is in no way, shape, or form, completed. I've mentioned this before a few times, but one of the unique attributes of working on a live game is the ability to iterate after a few play cycles. I'm going to use our skill trees as an actual example of this iteration cycle to hopefully paint a bigger picture of how the iteration process on a live product can work. Up until a few -
5.100 LIVE Bug Reports for 8/16/2019
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
I believe this is correct with the exception of it being its own stat. I think it's tied to our adjective system and the messaging with it is a little fuzzy. -
5.100 LIVE Bug Reports for 8/16/2019
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
Ahhh ok I see now. This is a bug in 5.100 but should be fixed in 5.110. When I was testing it the "Can equip" field was visible and said "TMPLR". -
5.100 LIVE Bug Reports for 8/16/2019
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
I believe it's a Templar only discipline and looks to work with the Templar Execute power. I don't think it's intended to be equipable on the other classes. That sounds like a bug. -
5.100 LIVE Bug Reports for 8/16/2019
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
Looking at our data, I believe this is the intention of the Finish Him! minor discipline. @Balathan -
Powers are legit my achilles heel but I can try to dig into this a bit further. If I'm reading this right, it does an additional percentage of weapon damage, but I'm not 100% certain of this. @mhalashace or @thomasblair Do you have any more info you could share about the above powers questions?
-
Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)
vkromas replied to Phylor.the.Jester's topic in Crafting & Economy
This is all such great info! Thanks for streaming, and as always, I'll try my best to answer any of your questions if you have any related to design. -
5.100 LIVE Bug Reports for 8/1/19
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
Holy double-posts! Sorry y'all. I think I deleted all the dupes -
5.100 LIVE Bug Reports for 8/1/19
vkromas replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
This is actually intentional. Since you can put things on the survival tray, like consumables (food, potions, bandages) it was setup as a shortcut to be able to drag things to this tray with ease of use. Thanks for the bug report!