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vkromas last won the day on March 18 2018

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About vkromas

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  1. Just out of curiosity do the disciplines that were converted from major to exploration still function if they are still equipped like this? Do you actually get the associated passives or any altering to stats?
  2. Talked to @thomasblair about this specific issue and it sounds like the intent is to currently deprecate this weapon. Unfortunately that means they can't be used even though materials were consumed to make them pre-5.8.3. It sounds like the reasoning is due to tech constraints but I'm sure he can talk more about that here shortly.
  3. For something like this, I definitely recommend contacting support@crowfall.com with any info like DXDiags and client logs.
  4. This is a good question I don't have an answer for at the moment but will track it down shortly.
  5. @Blitzwing @veeshan @IHeartFargo !!!!UPDATE ON TALENT PROGRESSION BLOCKER BUG!!!!! We have a workaround for this bug. To continue with talent tree progression (if you can't progress anymore and still have points) please close your client and relaunch it. Once you relaunch you should be able to continue to allocate your talent points. We have a fix in the works but it may not make its way to live for a bit of time. If you find you are still stuck, please email support@crowfall.com. We want to get you unblocked as quickly as possible so you can get back into our Trials!
  6. Yikes! Let me do some digging to see how we want to handle bugs with the talent trees and I will report back shortly.
  7. This is a goof. I'll get a recipe made for it now and hopefully it'll make its way to live soon. My apologies!
  8. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8.3 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  9. Closing out this thread and starting a new one. Thanks all for the reports and feedback!
  10. Welcome to Crowfall Pre-Alpha Build 5.8.3 Welcome to The Trials of the Gods ATTENTION: With this update please note that if you have a previous vessel with disciplines equipped you will need to retrain your talent tree. All points have been refunded but previous talent settings may be lost. New vessels are not affected by this. Please also note there is a Known Issue about being unable to continue training after a certain point in the talent trees. A work around for this is to close and relaunch your client. Once the client has been restarted you should be able to resume talent tree point allocation. To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8.3 Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8.3 Known Issues Campaigns: Relocated some of the crafter protection Ranger Guards to the top of the Fort Towers (flat towers, not outpost towers). Adventure zones rank increased by 2 and siege zones increased by 1. EKs: Backend adjustments for changing an EK to another region. Harvesting: Stone Mother Lode: Quarrying, Exceptional Quarrying, Ore Mother Lode: Mining, and Exceptional Mining Skill Nodes should no longer decrease damage to the appropriate Mother Lodes. The Hunger Shard Plethora stat is no longer affected by the seasonal buffs. It should be possible to hit the critical table on Hunger Shards if the player has the correct skill. Increased max stack size of Sacrifice Shards. Weapon Additive Shards will no longer drop 3 times when selected as loot. Disciplines: All major disciplines now grant four abilities total. All weapon disciplines have been deprecated. An overhaul of current and new disciplines has been done. Below is a list of the major changes: The Runescarred Gladiator, Destroyer and Reality Warper Major Disciplines have been deprecated and are no longer available. Underdog, Juggernaut and Escape Artist now also grant the Retaliate Refund (35) property which restores 35 Stamina over time after using Retaliate. The Force Mage major discipline has been added. Fire Eater has been renamed to Elementalist and the defensive capabilities are now effective versus Fire, Ice and Electricity. Elementalist now includes the Fire Wall ability. Elementalist: Reflect Element now grants Elemental Mitigation as advertised instead of just Fire armor. Poisoner: Slow Demise ability has been added Knife Grinder: Cripple ability has been added Adjudicator: Demolish Armor ability has been added Rune Caster: Reprisal ability has been added Sharpshooter: Binding Arrows and Hunker Down abilities have been added Arcane Archer: Binding Arrows ability has been added Illusionist: Phantom Feints, Invisibility and Hot Foot abilities have been added. Standard Bearer: Sentinel ability has been added Escape Artist: Critical Dodge ability has been added Black Mask: Cripple ability has been added Dryad: Grasping Roots ability has been added Pixie: Soothing Winds ability has been added Naiad: Grasping Roots ability has been added Talent Trees: All talent trees have been reorganized to now include Exploration discipline slots. Cleric: Talent node Radical no longer indicates it gives a 25% increase to Final Mitigations Cap. Lowered requirements on first Major Discipline from 18 to 15, Second Discipline from 25 to 20. General Powers: Block will now correctly remove all the time. Block Bonus should properly modify all powers that have a Blocking component. Class Powers: Assassin: Poison Toxin now has a higher priority than the one from the Poisoner discipline. Champion: Second Wind now heals a flat amount rather than continuing to tick until it has healed past a threshold. Cleric: Cleric Block should be properly modified by Block Bonus stat. Druid: Ironwood Body Passive can now be equipped into all Druid Power Trays. Duelist: Dirge passive should display an icon when in use. Go for Broke: Fixed an issue with cooldown modification stat.
  11. I'm still getting clarification on whether this is a bug or intended. It definitely doesn't hurt to bring this up in the bug and feedback thread, especially if as a player, it seems more limiting rather than helpful.
  12. Looks like this change should only affect Rank 1 and 2 spiders. If you see anything above those dropping the lower tiered items can you report here with rank and type?
  13. Welcome to Crowfall Pre-Alpha Build 5.8.2 Welcome to The March to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8.2 Live Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8 Known Issues Campaigns: When a tree of life spawns in the middle of a siege period, it should now request the next siege start time and update the replicated data appropriately. Added the concept of season duration percent so we can scale the season length based on the campaign duration. Added info for campaign ending soon and campaign ended to the campaign scoreboard. Starter areas do not dynamically change their ranks with season changes. Fixing drops for rank 1 spiders to now drop lower tiered sacrifice items rather than the higher tiered ones. Bandages, meat, and harvest axes found in the chests in the starter area can no longer be sacrificed. Created a new set of loot and treasure tables for starter area hunger crystals. Starter area mushrooms should no longer drop chaos embers. Fixed a bug where the capture location tooltips on the zone map were not cleaning up properly and would show up on the cluster map. Addressed an issue with a misnamed data layer that was causing issues with the starter area. Added current faction indicator to the scoreboard. Reduced number of fog particles to help Tree of Life performance. Added a fix for calculating the siege schedules so that sieges starts at the correct time. Crafting: Parcel and placeable deeds can now only be created in an EK Stonemasonry crafting station. Disciplines: Foreman: Take it Down should now correctly target Motherlode nodes. General Powers: Constitution now increases the Block Bonus and Barrier Bonus stats. Block Bonus increases the effectiveness of Block and Parry abilities and Barrier Bonus increases the effectiveness of Barriers. Both stats can be found in the Defense category of your character sheet. General Bug Fixes: Icons have been added for Careful Aim and Critical Dodge powers. Fixed sacrifice values for crafted items that weren't accounting for durability loss. Fixed a bug that would prevent converting to a crow when you released your character if you had disciplines equipped. Fixed it so we can see nameplates(flytext) on friendly players in stealth.
  14. This one is being talked about in-house currently and we're hoping to come to a decision and possible fix on this soon.
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