vkromas

ArtCraft Developer
  • Content count

    355
  • Joined

  • Last visited

  • Days Won

    3

vkromas last won the day on March 18

vkromas had the most liked content!

About vkromas

  • Rank
    Game Designer

Recent Profile Visitors

15,542 profile views
  1. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  2. Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Snap Test Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8 Known Issues Campaigns: Fixed a bug where campaigns configured to have no siege times were inserting bad data in the database and breaking all campaigns from being able to start sieges. Mounts have been re-enabled. Siege window is now visible. Crafting: Crafted items that use Critical Hit Chance Modifier should now produce a negative (reduction) value. Marking cartography recipes as prototype so they no longer appear in the patch client. Fixing a syntax error with the seasoned mushrooms multiple outcomes file path. Prototype mount crafting has been re-enabled. Disciplines: Deprecated Master of Mystical Staves, worked its powers into the Druid Talent Tree. Class Powers: Druid: Increased resource cost and cooldown time of Stars Align. Stars Align reduced Damage Bonus from 30% to 20%. Might of Blight Should provide the 25% Orb damage bonus. Stormcaller Orbs should benefit from +Orb healing increases now. Reduced Force of Natures healing Orb bonus to 50%. Archdruid Talent Node now also is granted Wil o Wisps power. Flow of Nature Talent node is now a flat 50% increase to Orb healing. Removed Nature's Avatar from Nature's Cornerstone Talent. Added Nature's Avatar to the Chain Avatar Node. Animation: Fixing an issue with the Stoneborn's knife floating out of his hand during the skinning animation. Sound: Adding sounds for Shield Engineer Shield power. General Bug Fixes: Rearranging HUD to accommodate centered compass. Fixed missing texture for the Order pennants.
  3. This is all fantastic feedback on the food mats front. I'll be looking into how to expand some of the items on the actual vendor into drops so they can still be gathered without having to purchase them. I'm also still toying with the pricing and that will probably be a continued effort. Ideally next build the seasoned mushrooms issue should be fixed. I'll also look into your suggestion of forced outcome on some of the crafting recipes you listed.
  4. Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Bug Reports and Feedback For an up-to-date list of known issues please go here: 5.8 Known Issues Found Issue: Keeps will not switch owner in this build, but all other capturable points of interest like outposts and forts will still function correctly. Campaigns and World Maps: Hyperia free city Calinor was flagged as Adventure instead of Free City. This is now fixed. Broke up the resource vendor into four vendors and populated them in the forts and keep parcel. Updated the placement of the vendors and added a few more to the beachhead market place, The Ballista Placement should be based on Player Position and Orientation. Reoriented the siege weapon sockets on Keep towers and gatehouses. Doubled range min/max for Catapult and Trebuchet. Decreased wall barriers to K-250,000 F-125,000. Ballistas, Trebuchets, and Catapults should stick around in the death state for a short while before they are removed so that you can see their death animation. Ballistas should be able to be damaged and killed now. Tree of life and banewood tree should now switch to the destruction state 4 when they die, and hang around for ~10 seconds to give time for the animation/FX to play. Disciplines and General Powers: Disabled the granting of the Mount Movement Speed Power when the mount is equipped temporarily. Coffee should now display the Drink Buff. Deprecated Master of Sickles Discipline and folded it's powers into the Druid Talent Tree. All Bow types Basic Attacks now take into account the Basic Attack damage stat. All Bow types Basic Attacks now take into account Ranger Double Shots talent. Charged Bow Basic Attacks now generate combo points for classes which use combo points if those attacks are charged greater than 66%. Class Powers: Assassin: Poison Toxin Weapon Damage now scales properly against a poisoned target. Nature Toxin primary target hit damage is slightly higher. Updated tooltip strings on all the toxins. Druid: Substantial rework to the Druid Class: Druids now fundamentally start out as a Damage Class with the ability to Promote into a healing class. Updated the Druid Talent Tree to Match this philosophy. Sickles replace Two Handed Mystical Staves as the Druid default weapon. Essence Generation is now a default function of the Druid Class and may change based on promotion. Stormcaller passive will now spawn orbs inside the caster instead of the target. Call Storms can now be used with a Mystical Staff. Templar: Templars can no longer equip the Surging Spirit Minor discipline. The Fanatical talent for the Paladin Promotion class now also causes Holy Warrior to heal your most injured group member in addition to yourself while scaling with Support Power, in addition to its existing effects. Martyrdom now also improves Support Power by 250 per point in addition to its existing stats Templar promotion class Paladin talent Profound Devotion now also enhances Devotion so that the healing scales with Support Power. Racial Powers: Guinecean: Activating any power will now remove Guinecean racial Burrow. Activating Guinecean racial Burrow will also deactivate active toggle powers. EKs and Vassals: Sacrifice Brazier has been added back to EKs. Chat and UI: Scaled nameplates down a bit. Scaled down fly text. HP bar on reticle is updating properly when swapping to a new target. The player Map is will now load when looking at Completed Campaigns. Siege Toast messaging will now display in the “Me” and “General” chat tabs. HUD widget should now correctly show the faction crests on the score element. HUD widget should now correctly show the countdown and fill bar for the next score tick. Sound: Lobby UI polish. Setting certain button sounds to only play when interactable (not greyed out). Fixing issue where other players' Fae jump sounds had too big of an audible range (P2 event was playing P1 sound). General Bug Fixes: F to interact prompt should now be removed from screen after using prompt. Filtered out resolutions whose width is less than 1024 pixels and duplicate resolutions.
  5. The best way to get in touch with us is sending an email to support@crowfall.com. This holds true for anything that is preventing you from getting into game or causing a big blocker. The forums are a good place to report it, but we want to get you unblocked as quickly as possible.
  6. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  7. Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8 Known Issues Campaigns and Siege: Fixed a bug where you couldn't dismount your trebuchet because you were too far away from it. The Ballista Placement should be based on Player Position. Keep gates are no longer attackable. Updated cooldowns and damage for siege weapons. Chat: Fixed the 503 chat service error. /invite Should now function correctly. General and Discipline Powers: Disabled the granting of the Mount Movement Speed Power when the mount is equipped temporarily. Class Powers: Cleric: Added an icon to Blessed Symbol Champion: Increased Pitfighter attack power buff, removed portion of description that says it stacks. Sound: Ui sound pass for Map. Also some polish on Lobby UI sounds. Volume tweaks. General Bug Fixes: Fix for the Guinecean going into T pose when running and jumping.
  8. We are almost ready to go! Opening up the thread now.
  9. Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Feedback and Bug Reports For an up-to-date list of known issues please go here: 5.8 Known Issues Campaigns and Siege: Catapults and Trebuchets now do damage to walls. A visual update pass has also been done to both. Vendor stalls have been added to the beachhead areas. A rebalancing pass on siege walls has been done. Siege engines should now be destroyed at the end of a siege as part of the cleanup process. When a fort gets to zero capture value, it will destroy the associated siege engines. Test only system vendors have been added to Runegate parcels and starter areas. More vendors are being added to the starter area. This is a work in progress. Interaction prompt on Runegates should now tell the player where the teleport lands. The Pie Charts on the Cluster Map to Indicate Siege Progress by Faction Should Reflect the Proportions of Captured AND Uncaptured Assets. A slew of backend improvements to the siege functionality, including adjusts to siege vehicles, the camera offset for siege vehicles, and tech alterations have been incorporated. Talents: Rewrote description for Virtuous Light so it's more clear it only removes the upkeep cost, not the initial cost of Divine Light. Ranger talent power Call for Fire no longer causes a client crash. Rearranged the text in all Promotion Capstone nodes to be much more legible. EKs and Vassals: Browsing functionality for public EKs has been fixed. Crafting: For 5.8 all non-basic Crafting recipes will be granted via the major crafting disciplines for that crafting type. (ie Major Discipline Blacksmithing grants the Blacksmithing recipes) Socketing the single discipline will grant all recipes which will be broken into talent nodes in 6.0. Skills will continue to display grants that they are no longer granting. Removed sacrifice value on gnocchi. Made it so any food recipe ingredient does not contribute stats or quality as this is redundant data. Outcome quality on crafted food items are forced. Disciplines: Shieldfighter Molon Lobe can be slotted into a power tray. Class Powers: Druid: Weather Sense should grant a shield equipment slot. Bark Skin can now be placed in the Death Tray. Myrmidon: Added buff icons to display raging for Pulverize, Raging Bull and Whirlwind. Race Powers: Minotaur: Removed resource cost from Bull Rush racial. Animation: Fixed foot sliding on fidget for Centaur female. Fixed hitching in Fidget for Hgnt Champion. General Bug Fixes: Initial class items should now only be granted in campaigns, not in EKs. This means any freebies granted to a new starting character are only granted upon entering a campaign, they are no longer granted when creating a new EK character. A “Loading” indicator has been added for entering an EK or a campaign. Fixed an issue where the wrong player count was being displayed for EKs and Campaigns. Made adjustments to skin color options for Guinecean. Visible screenshake from other player’s powers should now be fixed. Players can browse worlds even if your vessel is locked to a different scenario, but you will see the message "your vessel is locked to a different scenario" and the enter world button will not be shown. Floor webbing in the starter area has been removed to fix clipping issue.
  10. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  11. It's almost time for another test update. Closing this thread and creating a new one for the weekend. Thanks for all the reports and feedback everyone!
  12. Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.8 Snap Test Bug Reports and Feedback For an up-to-date list of known issues please go here: 5.8 Known Issues Blocker Issue: ATTENTION!!!! Players should avoid using The Ranger Call For Fire passive until next build as it will crash your client and those around you. Campaigns: The new Beachhead area is still a work in progress, which means “Temp” textures are currently being used. The Campaign Scoreboard Open/Close state should persist whenever the Map is re-opened. Players should now be locked to a faction when they first join the campaign. All other characters that join that campaign for that player/account will automatically use that faction. Also, players can join a campaign now with any number of characters. If a siege ends, hippos in stage 2 are no longer removed at the end of the siege. Added crafting guards to forts and keeps. Fixed confusing capture banner placements. Added sacrifice brazier to forts and keep. Fixed an issue where a harvest node was spawning on top of a house in Canyon MOD. Fixing tree growing through giant rock issue in Hill C04 V02 parcel. Updated collision on main gatehouse battlement r04 to fix ladder teleportation issue. Hippos that get destroyed should now properly remove themselves from the world. NPCs and Mobs: When an NPC does the majority of damage to another NPC, or gets the killing blow, no corpse should be generated and no xp should be granted. NPC's now grant xp to player level based on (NPC rank * 3). EKs and Vassals: Wood on placed buildings will now stay as wood after interacting. Players can now switch regions in EKs again. Talents: Adjusted some of the stat rewards granted from final nodes in Talent Trees. Skills: Fix for Player can visually get the same two skill tree categories training. Crafting: Fixed a data issue that was making crafting an intermediate bow impossible. Garlic, Ground Black Pepper, and Onions are now considered seasonings. Garlic and Onions are also still considered produce. Survivalist Cooking Recipes should be craftable again. Disciplines: Overwhelming Odds tooltip updated to reflect 7% mitigation adjustment. Equipment: Short swords are now considered swords instead of daggers. Chat Window and Combat Logs: Harvesting actions now look better written in the combat log. Fixed an issue where switching chat tabs could not be used after the window had been minimized. Added an Unread Indicator to show if new messages appear below the current lines of text. Sound: Adding new Music track for Lobby playlist. Ongoing pass on Lobby sounds. Adding more different music tracks to Temple (Beachhead) playlists. General Bug Fixes: Item tooltips will now sort stats alphabetically. Players should only take 1 food decrease every 30 seconds when standing within 50m of a Hunger Node no matter how many nodes there are. Harvesting tools now work after using a Runegate without needing to be re-equipped. Fixed an issue with players being unable to retrieve a body from a cairn. “Purchase” button in the lobby is now functional. Added a new icon for “Bruised Apple”. Updated the interact radius on harvestable plants. Fixed an issue where avatars hidden by the camera due to collision do not reappear when entering first-person mode and turning around to face the formerly-hidden avatar until exiting first-person mode.
  13. That's a fantastic question that I am not well equipped to answer in any official capacity. Hopefully we'll be able to solidify dates the closer we get to feature completion and relay that information out. We're just as excited to get it into your hands as quickly as possible but we just need to iron a few more details and such before we can make any announcements.
  14. Just echoing what Sir Stump has said. After doing some digging it looks like some of these issues have been reported internally and we'll try our best to get some of these addressed for 5.8.
  15. These are issues that have been plaguing us for awhile. That realm of design is outside of my wheelhouse but I'll poke and prod to see if we can get any more information or updates on these issues. We've been pretty head-down trying to get 5.8 in a good state for testing so I apologize for being so mum lately.