vkromas

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  1. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test The new crowfall patch client has a gray bar at that top that says, "Crowfall Launcher". If your client has that gray bar at the top you have the most up to date patch client. To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bugs General: Bug fixes for spellbook - harvest tools show up in correct trays, slots show correct labels, disabled harvesting tools have hidden mesh. Switching vessels after death doesn't switch spellbook trays. Empty spellbook slots won't show tooltip. Campaign: Adjustments made to catapult mounting and dismounting. More adjustments made to the destruction amount for built hippos. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  2. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Bugs and Feedback Please make sure your patch client is current. If your client has a gray bar at the top you have the most up to date patch client. General: Fixed a bug with the equipment and disciplines that caused items to not refresh correctly. Updated Hollow Gatehouse in order to fix a collider issue. Fixed the issue of items and discipline tooltips going off screen. The issue of players not seeing certain chats due to having a period (.) in their name has been fixed. Addressed an issue that was causing players to teleport to the edge of the map when logging back into a campaign. UI: Fixed the issue of having to spam the Esc key to bring up the Esc Menu. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  3. Please DOWNLOAD the NEW TEST patch client for the 5.3.1. WE HAVE A NEW PATCH CLIENT FOR TEST THAT NEEDS TO BE DOWNLOADED. YOUR OLD PATCH CLIENT WILL NOT WORK. If you have an out of date client you can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ The new crowfall patch client has a gray bar at that top that says, "Crowfall Launcher". If your client has that gray bar at the top you have the most up to date patch client. 5.3.1 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  4. Hi all. Closing out this thread that we used for last night's snap test and creating a new one for the weekend.
  5. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test Please make sure you are using the latest test patch client. You will know if you are up-to-date if your patch client has a gray bar at that top that says, "Crowfall Launcher". To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bugs General: Racial discipline runes should no longer appear in player gravestones. Fixed the issue of players not being able to craft Mineral Hammer and similar harvest tools. Made adjustments to respawning harvestables that were causing players to get stuck. UI: Players will no longer see the Edit Kingdom when they shouldn't or not see it when they should. Campaign: More tweaks to wall resistances and catapult damage values. Guards should now correctly change faction when the parcel is claimed by growing a second Tree of Life. Respawn times for Ranger guards has been changed from 30 seconds to 5 minutes. Ranger Guards and personal banks are now neutral at campaign start and any point their associated parcel doesn't have an owner. Added inner guards to forts and keeps. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  6. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test !!!!THIS UPDATE REQUIRES A NEW PATCH INSTALL. PLEASE UNINSTALL AND DELETE YOUR CURRENT PATCH FILES AND DOWNLOAD THE NEW PATCH TEST CLIENT FROM https://crowfall.com/en/client/!!!! The new crowfall patch client has a gray bar at that top that says, "Crowfall Launcher". If your client has that gray bar at the top you have the most up to date patch client. To report any issues, bugs, or feedback you have for this playtest session, please go here: Bugs and Feedback Skills: Reduced the time of Toast Notification for skills to 3 seconds, it was at 10. Should fix the bug of window is on screen too long. Discipline and General Powers: Fixed a problem when a discipline with a granted slot getting destroyed also destroyed the slotted item. Line of sight will now be blocked by walls and buildings, even if they are friendly. Saltpeter Rounds: Cooldown is now correctly 68 seconds. Set Redirect Pain cooldown back to 45 seconds. Duelist Vanish will no longer leave you permanently snared. FX: FX Fixes to Dryad Disc Healing Orbs. FX Myrmidon Whirlwind and Arcing Slash fix. Added FX scaling to Ranger Ranged Basic misses. UI: Fixed the issue of overlapping text in equipment sheet. Fixed an issue where Trays would not update their correct slot amounts on vessel change. The issue of items getting stuck in the Spirit Bank has been addressed. Campaign: Fort wall durability increased. Fort walls now reset themselves when holes/damaged below 50% has been applied. Adjustments have been made to the Keep Guards firing through walls. More adjustments are in the works. Modifications have been made to keep parcels to support faction changes. More adjustments have been made to the tree LODs. Known Issues: General: If you equip Master of Shields on a class that already has shields on it (Knight and Cleric) if you switch to a new vessel body you will enter a broken state that will require you to exit and restart the client. Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin.
  7. There should be a patch working its way to the test server now.
  8. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Feedback and Bug Reports General: Fixed the interaction with the World and Local banks near the Temples in the Beachheads. They should now be functioning with the correct art asset. Updated the amount of import/export items for Spirit Banks. Skills: Altered Prereq for Harvesting/Excavation tree unlock to 4 Pips in Gathering Proficiency in the Exploration Basics Tree. Blacksmithing Skill Tree is once again pre-req'd to Blacksmithing Basics skill node in the Crafting Basics skill tree. Discipline and General Powers: Adjusted tooltips to clarify what Redirect Pain does. Added duration tooltip to Arcane Archer Binding Arrows, Bowmaster Hunker Down,Hand of the Gods, Druid Healing Rain, Druid Blight, Focusmaster Nova, Runecaster Sanctuary, Standard Bearer Banner of Storms, Standard Bearer Rallying Banner, Master of Tomes Firewall, Banshee Ghost Army, Blood Price, Confessor Fire Tornados, Piercing Orb, Druid Coalesce Life, Druid Coalesce Nature, Burning Hatred, Naiad Fountain of Life, Ranger Explosive Trap, Ranger Launch Explosive Trap, Scimitar Master Storm Caller Classes: Ranger: Barrage - Can no longer be distance modified. Supression Shot - Can no longer be distance modified. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  9. Hi all, Thanks for all the great feedback! Closing this thread and starting a new one for the next snap test.
  10. Welcome to Crowfall Pre-Alpha Build 5.3.1 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.3.1 Playtest Feedback and Bug Reports New UI Improvements: New inventory and character sheet integration has been added. Pressing “K” will display all powers in the Spellbook and trays available. General: Moved basic shield from basic weapons list to basic armor group to match advanced recipe location. Fixed a bug where harvesting tools would not work properly after logging out and logging back in. Fixed an issue that was causing problems with the Power Trays when a harvesting tool was equipped on death. Static Campfires should no longer deactivate after a day of server uptime. Two-handed swords and basic helmet icons will show up now. Names of parcels in the EK Tool now display properly. Harvesting: Added a small chance for green quality resources on the perhit loot tables for plentiful harvest 3 and up, while harvesting a r5 or higher nodes. The mining flask now only gives +1 to Plentiful Harvest. Added loot tables for Plentiful Harvest increases to Slag, Cobblestone and Knotwood. Beeswax, Animal Blood, and Animal Bone doobers have been added. All basic harvesting tools should now looks mundane along with their icons. Any advanced crafting rune tool should now appear in spirit form. Skills: More bug fixes and updates to Time Bank. Fix the time bank/tree training error when using multiple accounts. Fixed issues with multiple accounts causing issues with skill progressions. Fixed skill trees becoming unusable if you leave the skill prompt up, and fixed an exception with time bank on skill prompt. Fixed a bug with currently training nodes not appearing in timely matter. Discipline and General Powers: Adjustments to targeting have been made. An of importance to note: Targets closer to the reticle should be preferred over distance-based targets. Discipline - Villein: Put Your Back Into It! Reworked this power, it now costs 1000 Health and grants 5 Harvest Pips on your next 2 harvests. Lasts 8 seconds or 2 harvests, whichever comes first. Discipline - Blood Pact: Swapping to the Survival Tray will cancel the effects of any active Blood Pact. Discipline Arcane Archer: Binding Arrows is now locked to 35m max distance. Classes: Cleric: Added a description for Cleric Block. Cleric Block now requires Stamina to activate rather than Mana. Druid: Druid Death Orbs can now only deploy at most once every 20 seconds. Updated tooltip to say Druid Sacrifice adds 25% essence. Myrmidon: The Myrmidon Taste for Blood buff is now called Myrmidon Taste for Blood buff, so you can tell it apart from the icon noting the discipline is loaded out and active. Templar: Righteous Stand will no longer trigger Righteous Parry from ranged attacks. Campaigns: Ranger guards NPCs have been added to campaign fort and keep areas. Updated placement of banners around the dragon statue in forts. Known Issues: General: Jumping On Top Of Players Looks Odd To The Observer. Players have reported getting stuck in large rock formations. Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.
  11. Hi all, We're seeing some issues with the Power Trays; specifically if you die with a harvesting tool equipped. If you experience this, please exit the client and relaunch. This should remedy the problem.
  12. The patch client should be updated soon with the latest build. We can also change the wording on our play test feedback thread, too, if it is causing confusion. The only reason we mention grabbing the newest client is just in case someone is still trying to patch with our old client. We also have two patch locations now, Test and Live, which might also be news to some. Thanks for the feedback on this, next time I get a feedback thread going I'll make sure to clarify this a bit further.
  13. Please grab the latest TEST patch client for the 5.3 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.3 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  14. Welcome to Crowfall Pre-Alpha Build 5.3 Welcome to Race/Class System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.3 Playtest Feedback and Bugs We are experiencing an issue with dying while a harvest tool is equipped. This issue will cause problems with your Survival Tray. If you experience this issue please exit the client and relaunch it. This will fix the issue. General: Updated Loading Screen UI prefab and added 4 new loading screen arts. Continuing to add new inventory icons to items like Geomancy components. Potions Can now be loaded out via the Powerbook(K) to the Survival Tray. Opening the map while crafting will no longer result in a broken state and loss of items. Players can no longer get in a broken UI state where the Vessel Create and EK Editor UIs are overlayed on top of each other. Fixed bug in trade controller that prevented any trades from succeeding. Harvesting: New harvesting animations have been added for several races including Guinecean, Human, Half-Giant, Centaur, Minotaur, and Female Elf. Alchemy Flasks should now properly stack with the Discipline Type Passive Plentiful Harvest Types. (ie Empowered Quarrying and Potion Plentiful Harvest Potion Quarrying). Updates to Slag and Cobblestone weak points. Improved harvesting crit point animated feedback. Skills: More adjustments to Time Bank and functionality have been added such as: A fix that doesn’t apply time bank if we have negative seconds. Track active time banked as a skill in training. Have timebank appear as a valid thing to swap on skill prompt. Get timebank to animate properly when a pip levels up. Also fixed some problems with banked time not showing correctly. Get training on a tree to end it's animation when a pip levels up and the time bank triggers on Seconds now count up when time is banking. Powers: Fix that addresses powers that looks scaled up in the power bar. Root: Corrected an issue with the "big hit" early break threshold, which was using the old 10x damage scale. This means Root will break much more quickly when you are attacked. Arcane Archer, Master of Bows, Sharp Shooter, Ranger: Reduced damage of arrow shots. Vision of the All Father: Corrected an issue that would cause the anti-blind effect to drop off the player Blight: Blight now shows a single "Blighted" icon. Updated beneficial harvest chance from Way of The Leader to give 5% Chance max instead of 500%. (Darn decimals!) Updated Descriptions to Chain Healing style powers to indicate the base power jumps to 1 additional target, and is then modified by the player bonus jumps statistic. Racial skills that grant Beneficial Harvest Chance now grant 5% instead of 500%. Fixed typo in Plaguelord Decay debuff text display. The Minor Disease component of Plaguelord Decay now uses the appropriate debuff icon. Classes: Ranger: Ranger now has the Alertness ability which letting you become acutely aware of your surroundings increasing your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and yourself. This ability can be slotted into the Ranged, Melee and Harvesting ability trays. Campaigns: Increased some outlying resource node ranks in Tyranny. Adding low rank named resources to parcels surrounding beachheads in Tyranny. Crafting: Removed unobtainium component from some recipes and marked those as internal recipes only. Known Issues: General: Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. Currently Skill Tree navigation is slow and is currently being investigated. The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers. Character sheet is still a work in progress - a new sheet is currently in development. Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated. Z-Fighting/Sorting issues on buildings have been reported during internal playtests. Guinecean Burrow FX persist after going from Stealth to Survival Trays. Centaur scale size in character creation is very large. Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. Floating rocks and trees at the edge of campaign parcels may appear. The Champion often slides an appreciable distance after landing from his Leap ability. Some parcels are displaying their default name. Harvesting doobers are falling or floating away from the drop source. A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited. Durability meter on items is not displaying properly.