vkromas

ArtCraft Developer
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About vkromas

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  1. The following items have been added to Patch Notes with the most recent patch fix on 9/29/17: Fixes to hippo teleports have been added. Fix for player getting stuck on falling-to-sliding transition
  2. Could you email us your issue to support@crowfall.com, please? We'll hopefully be able to help debug your issue a lot quicker.
  3. It's time friends. Closing this thread so we can create a new one for 5.2.10
  4. Welcome to Crowfall Pre-Alpha Build 5.2.10 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.2.10 Playtest Feedback and Bug Reports Players have been reporting getting stuck in environmental objects. You can usually fix this by exiting to Lobby and canceling the exit. This initiates a character movement that may help get you unstuck. Campaign: Continuing to update and iterate on new Siege Info Box including: The new siege UI for the small box for sieges in nearby parcels. If you are near multiple sieges, the closest one uses the "maximized" siege UI, the others stack below it using the "minimized" version Both max and min version need to show the health indicators of the tree, the name of the parcel, the teams involved, the countdown timer remaining Collision updates made to Tree of Life and Banetree objects to help prevent players from getting stuck. Fort claim notification toast should trigger when a new faction starts taking points away from the old faction The fort claim/siege UI should no longer show for beachhead parcels. Updated siege description for Tyranny. Added grassland parcels around mountain parcels to help prevent players from getting stuck. Fixes to hippo teleports have been added. General: Training Dummies adjustments Removed a bulk of training dummies from Beachheads. There are now 3 friendly and 3 enemy per beachhead. Training dummies can no longer be moved via powers like Chain Pull. Updated armor stats on training dummies to show correct damage taken. Training dummies no longer creepily follow the player. They now remain stationary and do not rotate. Fixed an issue that was causing duplications with overflow items. Fix for player getting stuck on falling-to-sliding transition Disciplines and Powers: Duelist being hit while burrowed should now correctly remove him from the burrow state. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  5. That definitely is troublesome. Thanks for the info!
  6. Just tested this and noticed that you have to be out of combat to get the resting buff or be able to cook near a fire. Hopefully this won't be so confusing in the future.
  7. I knew there would be some creativity going into moving these new little guys around, but you've actually gone further than I expected. Next patch they'll be unmoveable and won't creepily follow you around like they do now.
  8. Yep, definitely a bug. I've found the problem and it should be fixed with the next patch. Thanks for this!
  9. Welcome to Crowfall Pre-Alpha Build 5.2.9 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.2.9 Bug Reporting Campaign: Players can no longer capture forts solo. Banetree colliders should no longer be disabled when they die, so you can no longer walk through them. Added more toast events to the area claiming functionality. More movement improvements with original groundedcheck sequence have been added. Fixed teleport gates and beachhead gate destruction. Updating the siege UI box to be shown for the current parcel rather than based on distance. Refactoring the siege/capturing window in the combat HUD. Adding more monsters and higher ranks to Tyranny. General: Fixed an issue where resetting defaults on compound preferences objects did not apply or retrieve the correct defaults. Interacting at the edge of the teleport range should work more often now. Basic Runetools Crafting Recipes display names have been fixed. Hooked up UI for the fade-in/-out parcel name notification. Interacting with a quartermaster weapon rack should now open the inventory window. Updating the loot chest for trade. food, and hide chests that were temporarily changed for POI resources. Now that the reagent chests are spawning properly we set these chests back to their original values. If you log out while waiting for release, you should now log back in waiting for release. Hunger Shard dropping from cats that didn’t have a weapon additive stat has been fixed. It should now provide a “Perception” stat increase. Reinitializing the reticle's animator when it is re-enabled after being disabled by deed placement mode. Disciplines and Powers: Introduction of "Endless Hanging Effects": Endless effects are any hanging effects with a (non-stat-modded) duration < 0 or > 1 day. Endless effects will apply and if they do not have a tick count, will not set a coop task for expiration. They rely on other systems to remove them (for example, effects in passives will be removed when the passive is deactivated). Corrected issue with Glass Cannon damage bonus not granting the correct amount. Added status icon to Crazy Pills passive. Added new icon for Myrmidon Gore buff. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  10. Closing this thread and creating a new one!
  11. Hmmm, there shouldn't be any Hellcat/Boar Hunger shards without weapon crafting additive stats. Thanks for this, I'm adding it to my list of things to investigate.
  12. Yeah from what I understand we can't relabel a campaign after it has started; this is currently being investigated.
  13. Yeah this is a bit confusing. I believe we've left the East campaign up and did not start a new campaign for that server, but West is brand new one. I can get more clarification momentarily. Update: East may still say 5.2.7 but it is in fact updated to 5.2.8.
  14. Welcome to Crowfall Pre-Alpha Build 5.2.8 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bug Reports General: Hellcats will be added to the next campaign in Tyranny. They will not be present during this current campaign. Players can now name their parcels in their own EK. Players should no longer be teleported away from a parcel that is Neutral when they log in. Disciplines and Powers: Shield Breaker Discipline Dispel ability damage is now applied last. This prevents the ability's damage from dropping your target's shield before the Knockdown applies, preventing the Knockdown from happening. Added SingleHitsTarget flag to root ability node to prevent cases of double hitting. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  15. Please grab the latest LIVE patch client for the 5.2.8 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.2.8 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com