Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

vkromas

ArtCraft Developer
  • Content Count

    568
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    vkromas got a reaction from galvia in 5.100 Snap TEST Patch Notes for 7/18/19   
    7/18/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: 5.100 Known Issues

    Campaigns:
    Updated the Siege Schedule for all Forts and Keeps in Cluster 19 and Cluster 20. EKs:
    Sacrifice altar has been added back to EKs. Discipline Powers:
    Performance and FX tweaks for Pixie Dust and Wee One. Fixed an issue with Illusionist’s Invisibility. Class Powers:
    Duelist:
    Fix for duelist saltpeter animations not playing.  Crafting:
    Additional Risk Points statistic now properly works in the crafting system (Granted via the Attention to Detail Minor Discipline). Altered base values granted per pip per experimentation success type. Altered base values granted per level of Additional Risk added to experimentation. Vendors and Items:
    Adjusted costs and tick rate times on food that can be found on system vendors. The recovery pools on items like carrots, potatoes, and peppers have been adjusted and now vary slightly.  General Bug Fixes:
    Moved the siege schedule filters to the siege schedule panel rather than being on top of both the schedule and leaderboard. Added more info to the Map tutorial tip to now include information about war tribe map pins.
     
  2. Thanks
    vkromas got a reaction from Surelia in 5.100 Snap TEST Patch Notes for 7/18/19   
    7/18/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: 5.100 Known Issues

    Campaigns:
    Updated the Siege Schedule for all Forts and Keeps in Cluster 19 and Cluster 20. EKs:
    Sacrifice altar has been added back to EKs. Discipline Powers:
    Performance and FX tweaks for Pixie Dust and Wee One. Fixed an issue with Illusionist’s Invisibility. Class Powers:
    Duelist:
    Fix for duelist saltpeter animations not playing.  Crafting:
    Additional Risk Points statistic now properly works in the crafting system (Granted via the Attention to Detail Minor Discipline). Altered base values granted per pip per experimentation success type. Altered base values granted per level of Additional Risk added to experimentation. Vendors and Items:
    Adjusted costs and tick rate times on food that can be found on system vendors. The recovery pools on items like carrots, potatoes, and peppers have been adjusted and now vary slightly.  General Bug Fixes:
    Moved the siege schedule filters to the siege schedule panel rather than being on top of both the schedule and leaderboard. Added more info to the Map tutorial tip to now include information about war tribe map pins.
     
  3. Like
    vkromas got a reaction from Craggin in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/16/18 Patch Notes
    Campaigns:
    Add monster camps to the map, with a pop-up that gives basic "consider" information. Eternal Kingdoms:
    Adjusted building placement to use screen axis. Class Powers:
    Duelist:
    Adjusted duelist basic attacks to fix some hitching issues.  Ranger:
    Fixes for Ranger trap spawning underground and applying damage multiple times. Racial Powers:
    Minotaur:
    Updated description to Bull Rush to indicate it no longer drags targets. Updated bull rush icon, removing yellow border. Discipline Powers:
    Fixed bard song of speed to not create feet fx indefinitely. General Bug Fixes:
    Fixed the campaign restrictions on the world info panel. Fixed issue with hair color mask for female Half Elf hairstyle #4 (#3 in the avatar). Now the player should get a prompt telling them to open their talent tree when they have too many talent points, know to put their stuff in a spirit bank when a campaign is ending, and know to choose another skill tree when they've maxed out one. Vendor interactions are now an instant interact instead of a hold. Fix missing hellcat acid spit projectile. Updated gatehouse to fix flickering issue. Fixed the right-click to transfer items into the sacrifice window.  Should feel more responsive. Reduced the interaction radius/distance for plants so it feels a little tighter than it does right now.
     
  4. Thanks
    vkromas got a reaction from Surelia in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/16/18 Patch Notes
    Campaigns:
    Add monster camps to the map, with a pop-up that gives basic "consider" information. Eternal Kingdoms:
    Adjusted building placement to use screen axis. Class Powers:
    Duelist:
    Adjusted duelist basic attacks to fix some hitching issues.  Ranger:
    Fixes for Ranger trap spawning underground and applying damage multiple times. Racial Powers:
    Minotaur:
    Updated description to Bull Rush to indicate it no longer drags targets. Updated bull rush icon, removing yellow border. Discipline Powers:
    Fixed bard song of speed to not create feet fx indefinitely. General Bug Fixes:
    Fixed the campaign restrictions on the world info panel. Fixed issue with hair color mask for female Half Elf hairstyle #4 (#3 in the avatar). Now the player should get a prompt telling them to open their talent tree when they have too many talent points, know to put their stuff in a spirit bank when a campaign is ending, and know to choose another skill tree when they've maxed out one. Vendor interactions are now an instant interact instead of a hold. Fix missing hellcat acid spit projectile. Updated gatehouse to fix flickering issue. Fixed the right-click to transfer items into the sacrifice window.  Should feel more responsive. Reduced the interaction radius/distance for plants so it feels a little tighter than it does right now.
     
  5. Like
    vkromas got a reaction from ACE_FancyHats in 5.100 Snap Test Feedback Reports for 7/15/19   
    Thanks for the heads up! I’ll try to update the notes tomorrow!
     
  6. Like
    vkromas got a reaction from RikForFun in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  7. Like
    vkromas got a reaction from Surelia in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  8. Like
    vkromas got a reaction from Craggin in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  9. Like
    vkromas got a reaction from galvia in 5.100 Snap Test Feedback Reports for 7/15/19   
    Thanks for the heads up! I’ll try to update the notes tomorrow!
     
  10. Like
    vkromas reacted to galvia in 5.100 Snap Test Feedback Reports for 7/15/19   
    Looks like respawn outposts are in the game but not in the patch notes @vkromas
  11. Like
    vkromas got a reaction from miraluna in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  12. Like
    vkromas got a reaction from galvia in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  13. Like
    vkromas got a reaction from praelian in 5.100 Snap TEST Patch Notes for 7/15/19 and 7/16/19   
    7/15/19
    Crowfall Pre-Alpha Build 5.100.0
    To report any issues or bugs, please go here: 5.100 Bug Reports
    To report feedback, please go here: 5.100 Feedback
    For an up-to-date list of known issues please go here: Known Issues
    New Items:
    New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System:
    Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault.  Banks and Vaults now appear as a “List” view in the UI, previously it was a grid.  Local banks have been deprecated. Crafting:
    Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources).
    Mobs and AI:
    Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees:
    The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers:
    Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers:
    Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes:
    Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system.  Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
     
  14. Like
    vkromas got a reaction from JamesGoblin in 5.92.1 LIVE Patch Notes for 6/13/19   
    Crowfall Pre-Alpha Build 5.92.1
    **IMPORTANT!!!**
    If your login fails, please login to Crowfall.com to accept new agreements.
    ...
    Wenn Ihre Anmeldung fehlschlägt, gehen Sie zu Crowfall.com, um neue Vereinbarungen zu akzeptieren.

    Si su inicio de sesión falla, visite Crowfall.com para aceptar nuevos acuerdos de servicio.

    Se o seu login falhar, visite Crowfall.com para aceitar novos contratos.

    Si votre connexion échoue, rendez-vous sur Crowfall.com pour accepter les nouveaux accords.
    Welcome to The God Trials
    To report any issues or bugs, please go here: 5.92.1 Bug Reports
    To report feedback, please go here: 5.92 Feedback
    For an up-to-date list of known issues please go here: 5.92.1 Known Issues
     
    6/14/19
    General Bug Fixes:
    Doobers should no longer fall through static geo meshes and terrain. Minor discipline Surging Spirit has been removed.
    -------------------------------------------------------------------------
    Campaigns:
    Ranger guards in forts, keeps, and outposts now have proper loot tables. World Map:
    Added new assets for the monster camps and updated the tooltips currently in the map to match new stoneborn styling. General Bug Fixes:
    General Chat channel should now be visible. Enbarri artifact combine recipe should now be visible when interacting with artifact crafting station. Fixed some backend issues with Guinecean burrow. Fixed an issue with doobers not contacting the terrain. Added icon to trammel belt accessory. Added notification text for Max Skill Points and notification when a player cannot pick up a vendor. Fixed an issue with vassal changes causing deeds to no longer be accessible. 
     
  15. Like
    vkromas got a reaction from JamesGoblin in 5.92.1 LIVE Bug Reports for 6/13/2019   
    5.92.1 Patch Notes and Known Issues
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  16. Like
    vkromas got a reaction from Raindog in 5.92.1 LIVE Bug Reports for 6/13/2019   
    5.92.1 Patch Notes and Known Issues
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  17. Thanks
    vkromas got a reaction from Surelia in 5.92.1 Snap TEST Patch Notes for 6/11/19 and 6/12/19   
    Crowfall Pre-Alpha Build 5.92.1
    Welcome to The God Trials
    To report any issues or bugs, please go here: 5.92.1 Snap Test Bug Reports
    To report feedback, please go here: 5.92 Feedback
    For an up-to-date list of known issues please go here: 5.92 Known Issues
    6/12/19
    General Bug Fixes:
    Added notification text for Max Skill Points and notification when a player cannot pick up a vendor. Fixed an issue with vassal changes causing deeds to no longer be accessible. ---------------------------------------------------------------------
    6/11/19
    Campaigns:
    Ranger guards in forts, keeps, and outposts now have proper loot tables. World Map:
    Added new assets for the monster camps and updated the tooltips currently in the map to match new stoneborn styling. General Bug Fixes:
    General Chat channel should now be visible. Enbarri artifact combine recipe should now be visible when interacting with artifact crafting station. Fixed some backend issues with Guinecean burrow. Fixed an issue with doobers not contacting the terrain. Added icon to trammel belt accessory.
     
  18. Thanks
    vkromas got a reaction from oneply in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Yikes! I don't think we have another option but I'll ask about. 
    Re: Runic weapons: As for books, bows, and staves only having one gem slot, this is a bug and should be fixed soon.
  19. Thanks
    vkromas got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Yikes! I don't think we have another option but I'll ask about. 
    Re: Runic weapons: As for books, bows, and staves only having one gem slot, this is a bug and should be fixed soon.
  20. Thanks
    vkromas got a reaction from Ble in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Yikes! I don't think we have another option but I'll ask about. 
    Re: Runic weapons: As for books, bows, and staves only having one gem slot, this is a bug and should be fixed soon.
  21. Like
    vkromas reacted to Hyriol in 5.92.0 LIVE Bug Reports for 6/6/2019   
    I think ancient spawns would be a great use for the spiral hill parcel, instead of dropping them in amongst normal animal spawns and parcels.  It would seem like an easy parcel to control during mapgen, and it's a very recognizable landmark for players looking for something to fight.

    Plus, it's one of coolest parcels in the game but it's always empty. ^^
  22. Thanks
    vkromas got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Thanks for the reminder, I meant to go and try and track down more information for these recipes and if those changes were intended. I probably won't get an answer until tomorrow but I just wanted to let you know I was going to dig into this one.
    I will try my best to get you that info! The drops on these might be in flux for a bit, so I'll try to remember to note any changes to the specific mobs, drop rates, and any other specifics.
  23. Thanks
    vkromas got a reaction from Tiberius_Invictus in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Ok, I think I'm finally getting the question you're asking. Sorry, there have been some changes and more in the works so I'm trying to keep it all straight. 
    I'm going to toss a lot of info at you and hope this clarifies a bit on how to get all 10 exploration disciplines. As far as I know, they aren't actually dropping from NPCs or Mobs, but are in the harvesting loot tables now.
    Creating an Exploration Discipline: The first requirement is harvesting a rough soulgem.
    Rough Soul Gems: Drop from ore harvest nodes. Before a player can collect rough soulgems they will need to train within the Exploration skill tree to unlock the ability to harvest these soulgems from Ore Harvest Nodes. 
    After a player polishes a soulgem using the crafting system (under the “Jewelcrafting” category) players can slot that item into a harvest tool to collect exploration souls from harvest nodes. In order to unlock this additive in the recipe players will also need to have the Runemaking Techniques minor discipline equipped, which will then allow an additive slot on the harvest tools recipes to be added. Once that tool has a soul equipped then you can start harvesting exploration souls from harvest nodes,  rank 6 and above. 
    The following souls drop from Rank 6+ Stone nodes (Granite, Slate, Travertine, Marble, Limestone)
    connoisseur
    villein
    foreman
    quarryman
    The following souls drop from Rank 6+ Ore Nodes (Aurelium, Tin, Copper, etc)
    villein
    lookout
    connoisseur
    miner
    The following souls drop from Rank 6+ Skinning nodes (Spider, Elk, Wolf, etc)
    foreman
    hoarder
    lookout
    skinner
    The following souls drop from from Rank 6+ Graves (Human, Elven, Monster, etc)
    lookout
    survivalist
    hoarder
    grave digger
    The following souls drop from Rank 6+ Trees (Ash, Oak, Birch, etc)
    logger
    hoarder
    survivalist
    connoisseur
     
    Clear as mud? I know I threw a lot of info at you, and I hope this helps answer your question, but if not ping me again and I'll try my best to track that info down. 🙂
  24. Like
    vkromas got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    That's correct, the souls for the major disciplines should now be on ancient mobs. The unfortunate part is, we found out today those mobs are extremely rare in the current map cluster, but it's definitely being looked at and we hope to have a solution soon!
  25. Thanks
    vkromas got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    Ok, I think I'm finally getting the question you're asking. Sorry, there have been some changes and more in the works so I'm trying to keep it all straight. 
    I'm going to toss a lot of info at you and hope this clarifies a bit on how to get all 10 exploration disciplines. As far as I know, they aren't actually dropping from NPCs or Mobs, but are in the harvesting loot tables now.
    Creating an Exploration Discipline: The first requirement is harvesting a rough soulgem.
    Rough Soul Gems: Drop from ore harvest nodes. Before a player can collect rough soulgems they will need to train within the Exploration skill tree to unlock the ability to harvest these soulgems from Ore Harvest Nodes. 
    After a player polishes a soulgem using the crafting system (under the “Jewelcrafting” category) players can slot that item into a harvest tool to collect exploration souls from harvest nodes. In order to unlock this additive in the recipe players will also need to have the Runemaking Techniques minor discipline equipped, which will then allow an additive slot on the harvest tools recipes to be added. Once that tool has a soul equipped then you can start harvesting exploration souls from harvest nodes,  rank 6 and above. 
    The following souls drop from Rank 6+ Stone nodes (Granite, Slate, Travertine, Marble, Limestone)
    connoisseur
    villein
    foreman
    quarryman
    The following souls drop from Rank 6+ Ore Nodes (Aurelium, Tin, Copper, etc)
    villein
    lookout
    connoisseur
    miner
    The following souls drop from Rank 6+ Skinning nodes (Spider, Elk, Wolf, etc)
    foreman
    hoarder
    lookout
    skinner
    The following souls drop from from Rank 6+ Graves (Human, Elven, Monster, etc)
    lookout
    survivalist
    hoarder
    grave digger
    The following souls drop from Rank 6+ Trees (Ash, Oak, Birch, etc)
    logger
    hoarder
    survivalist
    connoisseur
     
    Clear as mud? I know I threw a lot of info at you, and I hope this helps answer your question, but if not ping me again and I'll try my best to track that info down. 🙂
×
×
  • Create New...