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ACE Development Partners
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Anhrez last won the day on May 5 2018

Anhrez had the most liked content!


About Anhrez

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  1. Hmmm I will dive deeper in the quality seen for weapons and armor. I guess as long as they are truly easy come quick to go it might not shift the Econ loop too much
  2. Damn missed that! Thanks Hyriol
  3. @blazzen I sure hope we get more info. Does that mean Dizzy is gone when I am gathering ? I have a lot of worries about the new format but I'll hold off on being to hyperbolic until we see it in action. My greatest gathering concern is something @jtoddcoleman and @thomasblair hit on with Caravans. If I have a Green Iron ore boulder that be refined to X pieces to craft with why do I solo gather? In the past I was told to get a team together to protect my harvesting efforts, now the body guards would get more impact possibly doing caravans then working with me? I thought I heard refining can also get you the rare spec'd materials. if so imho it could be a HUGE mistake in the econ game loop. Right now with the limited info I have it seems a specialist spec'd in caravans can do what a deeply trained gatherer can also do. I am not sold on that concept currently. We have a dedicated training path for gathering, combat and crafting. I am already seeing weapons drop from creatures, is caravan refining also lessening the impact of the non-combat training paths?
  4. Does this mean the active powers that used to be tied to Gathering discs will be triggered elsewhere or are they all gone? I mean where will 'take if down' be triggered so I can yell at @srathor that he missed the rotation? In the https://crowfall.com/en-US/news/articles/dev-diary-power-tray i am not seeing an alt trigger or anything
  5. well sure but its just an image that ties back to @mandalore 's original post that tool is a binary 'switch' that allows these to be found from ore from using the tool he showed. my testing of drop rate is on going. there is no 'stat' for soul fragments found in the Stat sheet, there are no known food items to increase drop rate, and they have a 'gate' of rank 6 to even be in the tables
  6. its true , I'm like a tick that keeps filling itself with loot but it takes time to loot me with all the damn clicking
  7. Its not sacrificial act I believe. the sacrifice value is a score that I suspect gets added when crafted just like a kill gets added to your tally behind the scenes? So that 49K is actually wrong, roll up every part on the way there ... closer to 86K I suspect? So 9 legend ore turn into a bar get XP for the sacrifice of that bar added to your score. then take that bar and craft into a part, now add that XP to your total. The larger the complexity the more you build up the larger the end value you get (at least that is my assumption)
  8. I like it ... it could be a solid 'high end' materials sink to pull things out of play as a trade for trying to rally back. It bring crafters and gatherers into the push for victory points and spies sharing info on the move to the embargo could bring some heart breaking PvP content
  9. I wanted to first say well done @thomasblair @DigitalChai and any others in the team. What you guys have added to the game adds far more breadth and depth to the game then i would have guesses with sneak peek we had those many months ago. Well Done Loving It: range of food buffs - I have maybe completed mapping 25 different recipes and I am just loving the fact that combat (healing, ranged, basic attacks, etc) gathering (plentiful +, +crit chance, etc) and crafting (oh how do I love me some tippers) all have something added not counting the Stamina, Mount Speed, and other Misc lifts Other items involved in the cooking - ore, Wood, Stone (flasks) Hungershards, Bloodworms etc range of chicken ticker impact - complex things give back more health. It just makes sense. From 10 to 35 food restore and i have not gotten into the most complex recipes secondary impact - the wilted scraps are white meaning there is value for the player who may not even cook, there is Dust and the item to be used by guild, faction or sold as part of the econ loop primary impact - well see above Liking It: I like the large range of items and the complexity of the recipes - Could there be a way to increase the stack size? If you are a gatherer and want to wildcraft gather you are facing a dire shortage bank space. Add in the spices/etc that come from drops boxes or vendors and the stacks of 10 or 20 we see just creates a lot of bloat Wine and mead are great, but would like to see Mead have a positive value and its debuff for dizzy I like that many recipes create things i can use or use in a more complex recipe - I think a pass is needed to re-align some of the order of things. Butter is a higher recipe (sous) then some of the places its used (head) , Gnochi (sous) Pesto Gnochi (head) Suggestions: expand on other item impact - I don't see wood grubs or Zombie guts ... could be fun to see other scrounged items leveraged like Bloodworms currently are I have not seem Stealth, Far sight, Perception .... maybe add some Positive Buffs that have debuffs added. Mead gives damage adsorb but you drop in far Sight or Perception A Community Contest to create the next best Recipe where players can name and work with team on the buff?
  10. Yes its a limiting factor but that is like saying "The Spider Queen is keeping tons of people from theorycrafting with Surging Spirit because for some it takes two people to kill her" On the TEST server (when up for testing) the Crowfall team has a vendor with the materials needed to craft vessels on a vendor including all optional mats, so at times there are no body count gates and we even have more people testing them. Before each large jump 5.5 to 5.6, 5.6 to 5.7 they open up the TEST server and have all quality of mats including Gems (motherlodes) available in bulk for players to get crazy with. Till then people are testing with friends, guildies, etc and solid info and bugs have been found.
  11. Yes as you have heard some of the prices can be a bit higher, but hey the items being sold are not just the failed rolls of a guild creating items for its members. Vessels with optional parts, Weapons and Armor that make sense to current builds, Jewelry for combat, crafting and gathering.
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