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Anhrez

ACE Development Partners
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Anhrez last won the day on May 5 2018

Anhrez had the most liked content!

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About Anhrez

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  1. well sure but its just an image that ties back to @mandalore 's original post that tool is a binary 'switch' that allows these to be found from ore from using the tool he showed. my testing of drop rate is on going. there is no 'stat' for soul fragments found in the Stat sheet, there are no known food items to increase drop rate, and they have a 'gate' of rank 6 to even be in the tables
  2. its true , I'm like a tick that keeps filling itself with loot but it takes time to loot me with all the damn clicking
  3. Its not sacrificial act I believe. the sacrifice value is a score that I suspect gets added when crafted just like a kill gets added to your tally behind the scenes? So that 49K is actually wrong, roll up every part on the way there ... closer to 86K I suspect? So 9 legend ore turn into a bar get XP for the sacrifice of that bar added to your score. then take that bar and craft into a part, now add that XP to your total. The larger the complexity the more you build up the larger the end value you get (at least that is my assumption)
  4. I like it ... it could be a solid 'high end' materials sink to pull things out of play as a trade for trying to rally back. It bring crafters and gatherers into the push for victory points and spies sharing info on the move to the embargo could bring some heart breaking PvP content
  5. I wanted to first say well done @thomasblair @DigitalChai and any others in the team. What you guys have added to the game adds far more breadth and depth to the game then i would have guesses with sneak peek we had those many months ago. Well Done Loving It: range of food buffs - I have maybe completed mapping 25 different recipes and I am just loving the fact that combat (healing, ranged, basic attacks, etc) gathering (plentiful +, +crit chance, etc) and crafting (oh how do I love me some tippers) all have something added not counting the Stamina, Mount Speed, and other Misc lifts Other items involved in the cooking - ore, Wood, Stone (flasks) Hungershards, Bloodworms etc range of chicken ticker impact - complex things give back more health. It just makes sense. From 10 to 35 food restore and i have not gotten into the most complex recipes secondary impact - the wilted scraps are white meaning there is value for the player who may not even cook, there is Dust and the item to be used by guild, faction or sold as part of the econ loop primary impact - well see above Liking It: I like the large range of items and the complexity of the recipes - Could there be a way to increase the stack size? If you are a gatherer and want to wildcraft gather you are facing a dire shortage bank space. Add in the spices/etc that come from drops boxes or vendors and the stacks of 10 or 20 we see just creates a lot of bloat Wine and mead are great, but would like to see Mead have a positive value and its debuff for dizzy I like that many recipes create things i can use or use in a more complex recipe - I think a pass is needed to re-align some of the order of things. Butter is a higher recipe (sous) then some of the places its used (head) , Gnochi (sous) Pesto Gnochi (head) Suggestions: expand on other item impact - I don't see wood grubs or Zombie guts ... could be fun to see other scrounged items leveraged like Bloodworms currently are I have not seem Stealth, Far sight, Perception .... maybe add some Positive Buffs that have debuffs added. Mead gives damage adsorb but you drop in far Sight or Perception A Community Contest to create the next best Recipe where players can name and work with team on the buff?
  6. Yes its a limiting factor but that is like saying "The Spider Queen is keeping tons of people from theorycrafting with Surging Spirit because for some it takes two people to kill her" On the TEST server (when up for testing) the Crowfall team has a vendor with the materials needed to craft vessels on a vendor including all optional mats, so at times there are no body count gates and we even have more people testing them. Before each large jump 5.5 to 5.6, 5.6 to 5.7 they open up the TEST server and have all quality of mats including Gems (motherlodes) available in bulk for players to get crazy with. Till then people are testing with friends, guildies, etc and solid info and bugs have been found.
  7. Yes as you have heard some of the prices can be a bit higher, but hey the items being sold are not just the failed rolls of a guild creating items for its members. Vessels with optional parts, Weapons and Armor that make sense to current builds, Jewelry for combat, crafting and gathering.
  8. there are lots of 'stealth' options ... including Guin cleric or knight! fear the fluff
  9. I already am skeptical about this concept. So a crafter who has sacrificed their training options to learn recipes, now see 'a better' recipe that can be just learned by something found in the world and equiped by who? Does the person even need to be a Blacksmith to create it? Can a non Blacksmith just buy some components and craft it? Sure they have a lot less pips but again I am skeptical that this will help keep crafters engaged and relevant versus it not being in the game. I'd rather see the recipe be in my learning path but have a component that is very rare found by adventures where the adventure has to then find 'who can make is awesome component into an awesome weapon' .... make world rare recipes like the new Hunger Shard gathering skill that requires choices to get too that causes crafters to feel and look different from everyone else by their training choice Is it found or is the Arcane Scroll crafted? if found in its form then its a 2X kick to the nuts taking a relevant crafting step away from a RuneCrafter for something found like a Surging Spirit in the world.
  10. well some of its is ongoing, as we have see partial and full re-roll stats are in. Just no change in the crafting window/mechanics to leverage the new stats
  11. there is no NDA and the website has downloadable art, etc for you to leverage. Get to crafting https://crowfall.com/en/media/
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