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Valgrim

Testers
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About Valgrim

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    Hatchling

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    English

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  1. Could walk through a ruined stone wall in the Underhill village on the newbie island My nameplate turned into "Under Cleric Elite" after defeating one of them. Not sure if this was visible to others. The tassle of the cloth Nethari belt sticks up in the air while doing the mining animation. The new Diffusion animation is super lame looking. The spinning jump was 100x more impactful.
  2. That does sound like it would be interesting. I have faith that they will iterate to improve the mechanics. Just sucks waiting.
  3. I agree with the above. In wars there are lines, battlefronts. It seems illogical that you could occupy the capital (keeps) without fighting through the surrounding countryside. Right now the mechanics surrounding territory control seem very uninspired. Almost placeholder (I hope). The three main offenders: 1) Circle Standing. Universally despised as a punishing (for small groups), boring and lazy mechanic. Why not instead make it so the guards (in outposts and forts) need to be defeated before claiming. The claiming itself take like a minute tops. This would give us a reason
  4. I've thought the same thing. The factions would seem to appeal to a certain personality type and it did sort of play it out that way. In the lore video it seemed like they were talking of changing the factions to Sun (Order), Earth (Balance), and Moon (Chaos). Not sure if this is correct or how that would affect the above but it is interesting to think about.
  5. Out of the three most active Order guilds 2 out of the 3 went to Chaos. One stacked Balance even more (And that's their business.) So far only the underdog has made any attempt to make the game interesting for both sides. I am not saying that no one is trying. The obvious solution is to break up HOA and Winterblades and something tells me that didn't occur to anyone involved in this summit of equality. Not that I think they should be forcibly broken up at this point. Telling them to like it or lump it if they don't treat it as seriously as others is not a solution. They'll just
  6. Ahh ok, I hadn't thought about reward scarcity sewing discontent. I like it. I guess I thought being on the winning side was the reward. I really hope it plays out because that sounds like a lot of fun.
  7. Honest question: What do they do when one guild dominates the dregs worlds? To expand on the scenario we have now, suppose we were in dregs and everyone either quits or capitulates and swears fealty to Winterblades except for a few holdouts. This just carries from one dregs to the next, to the next and the dregs portion just becomes a huge alliance of Winterblades and their vassels beating the tar out of a handful of masochists. Again, this is an honest question. My only experience has been with the factions as we have now. I wonder if they just let it play out (because that's w
  8. I was just trying to point out what you've said here. Not everyone is going to be happy with whatever gets implemented. "Oh well, can't make everyone happy." Wasn't trying to offend.
  9. Yes it does. Oh well. There is no perfect solution that is not going to have a downside for a portion of the player base. What would you rather have? A small portion of players temporarily inconvenienced or a one sided gank fest that drives the vast majority of players away? I have a hard time the believing the situation we have now is going to change at scale even with the inclusion of rule sets and several CWs. I hope it does, but if the devs strategy is to simply hope that people don't act like poorly made socksheads... That's the idea, yes. Yes. History
  10. This is not a mystery. On Chaos you have a multitude of guilds with varying degrees of commitment/gear/experience. On Balance you have two (3 if you count Clams) guilds with high levels commitment/gear/experience. At the beginning of the campaign Balance and Chaos fielded similar numbers. The well oiled machine consisting of fewer parts dominated. After getting their poorly made socks kicked in repeatedly people from the less organized and motivated faction moved on. What is a mystery is that the Balance faction somehow paints their dubious Alliance as anything more then what it is
  11. What we're seeing now (I think) is 2 guilds deciding a match due to low server populations overall. With greater numbers on the servers in the future I think that effect will become diluted. At least I hope. I don't think there is really any help for stacking every geared guild on one server if that's what they want. I'm looking further down the road when the player count is in the thousands, not a few hundred. If at that point guilds want to be lame then they can all go be lame in their own campaign as there will be several to choose from. All I'm saying is that a baseline 5v5 is all we
  12. I don't understand why they don't just limit the populations? In what other competition would you allow an imbalance of competitors? This is like showing up to a 15 on 5 basketball game. "Well they wanted to play together!". Huh? I get that people might have friends that want to come in late but Crowfall campaigns end. It's not separating people for very long. In addition there will be multiple campaigns. Add to that a system where spots open as people leave the campaign and I don't see the problem. What's worse? Separating latecomers to the game temporarily/making them pl
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