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Xarrayne

Testers
  • Content Count

    615
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Xarrayne last won the day on August 10

Xarrayne had the most liked content!

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About Xarrayne

  • Rank
    Rook

Profile Information

  • Language
    English
  • Guild
    Winterblades

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1,546 profile views
  1. Yeah we're just trying to sort this poorly made socks out; one-shot mechanics have to function perfectly (including in relation to CC) or it's just stupid... There needs to be a clear and consistent way to counterplay or avoid it, and exactly when you need to react to it needs to be clear as well.
  2. @smoot Yeah you're probably right about that, I heard Darth's elbow go off at the same time the damage happened but even that isn't gonna do 15k+ damage lol...
  3. I don't think that damage on Jecht was from my bomb, because the Blight debuff isn't on him and Stephone dies to the bomb a second or so later (right when the Blight debuff appears on Jecht)... There are a few people here who take chunks of damage at different times in that area, and from this perspective it's really hard to tell if any of them are from Darthbunbun or from some custardy timing with Blight damage. The explosion visual/audio at the end is misaligned, but the "warning" orbs are showing up at the right time (2 seconds before damage is done); they had enough time to recognise what was coming and react to it, but the poor animation timing at the end is definitely a wrench in the works ACE pls. Again I do think a sharper audio cue at the beginning would also help, because the orbs can be hard to spot in the thick of things.
  4. I think it is mentioned in the tooltip for the talent that unlocks the staff trees, but as a staff-wielding Druid you don't generate Essence passively anymore - you have to cast spells in Life tray in order for that to happen... You also have to start watching that you don't go over 80% Essence or you'll start burning - it's easy enough to fix by either ulting in Life tray or by switching to Death tray and casting spells there to dump the Essence.
  5. Xarrayne

    Gaea's Wail

    The longer you hold down the button the more damage it'll do.
  6. Is that Dark Souls 2 music around the 9 minute mark?
  7. [Ignore first half, it was a misunderstanding] Apparently Archdruid's Blight orbs are frequently showing up incorrectly (under the floor) or not at all for enemies (not until the damage is done, anyway)... Sorry to repeat myself again on this second point but the audio cue isn't clear enough either.
  8. I got it to work once, but I can't seem to get my mouse to work when I have the map open while moving... I also can't use any UI other than typing into chat while moving; this is with the option toggled on (and after being toggled on/off a few times).
  9. That's how forum discussion works 😎 and you need at least tree fiddy.
  10. Background on the map (or the lines between zones) still don't contrast well:
  11. I wouldn't blame you for not pointing out which account is his, but is his score contribution much better on that one? And if it's all one account... I can understand that as a stealther he's not exactly gonna get in the thick of things, but only 22 kill participation over the whole Trial? Even melee squishies should be expected to contribute to fights somewhat, especially so if it's less than 4 groups per side. 2 captures is also insanely low, even if all you wanna do is find PvP. Yes the scoreboard is far from perfect and doesn't consider all contributions you can make to being part of a successful group, but it does give some useful information; this doesn't look like the stats of a regular participant.
  12. @smoot 20 imports per player would let all players import their (up to) 15 slots of combat gear and have 5 left over for whatever extras they would like - those extras could then be some of your crafting/alt gear, and the rest could be imported by non-crafting guildmates. Only problem then would be if you only have as many guildies/faction friends as there are crafting professions, which is just a silly state to be in when playing an MMO. Besides all this, at the end of the day this is what low-import campaigns are about: inventory management and having to choose between what roles you want to play in this round - if you really really want to have an assassin for running around on solo jollies with then you'll have to work for it. I get that this probably turns most people off, but unfortunately we don't have enough population to run different CWs to represent most playstyle preferences; if the devs wanna test something like this right now they have to inflict it on the whole population.
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