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Lightsig

Testers
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    243
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Reputation Activity

  1. Like
    Lightsig got a reaction from JamesGoblin in From Clubs to Spades - Official discussion thread   
    Spade by day, Club by night.
  2. Like
    Lightsig got a reaction from aanyka in The way of the CAREBEAR   
    Whole lotta feels.
    OP just doesn't like the concept of tutorial spaces for new players. Thread. But I disagree. Full stop.
  3. Like
    Lightsig got a reaction from Frykka in Unchangeable Major Discs- > BAD IDEA   
    It would be cool if there was a necromancy crafted consumable that would wipe a discipline, but definitely keep it difficult to attain (rare/expensive).
    To me it would make sense that you shouldn't be able to swap majors especially with the unlocking of tiers  tied to the vessel's progression. With balance being an ongoing effort, and needing to keep some room for new disciplines to be added, the unavailability of swapping disciplines contributes to a regular demand for the necromancy craft as players will have a specific reason to replace their vessel, and this contributes to keeping graves nodes as important as any other resource to contest throughout each campaign.
     
  4. Like
    Lightsig got a reaction from Staff in Unchangeable Major Discs- > BAD IDEA   
    It would be cool if there was a necromancy crafted consumable that would wipe a discipline, but definitely keep it difficult to attain (rare/expensive).
    To me it would make sense that you shouldn't be able to swap majors especially with the unlocking of tiers  tied to the vessel's progression. With balance being an ongoing effort, and needing to keep some room for new disciplines to be added, the unavailability of swapping disciplines contributes to a regular demand for the necromancy craft as players will have a specific reason to replace their vessel, and this contributes to keeping graves nodes as important as any other resource to contest throughout each campaign.
     
  5. Thanks
    Lightsig got a reaction from JamesGoblin in Unchangeable Major Discs- > BAD IDEA   
    It would be cool if there was a necromancy crafted consumable that would wipe a discipline, but definitely keep it difficult to attain (rare/expensive).
    To me it would make sense that you shouldn't be able to swap majors especially with the unlocking of tiers  tied to the vessel's progression. With balance being an ongoing effort, and needing to keep some room for new disciplines to be added, the unavailability of swapping disciplines contributes to a regular demand for the necromancy craft as players will have a specific reason to replace their vessel, and this contributes to keeping graves nodes as important as any other resource to contest throughout each campaign.
     
  6. Like
    Lightsig got a reaction from Entron in Vessel solution   
    Would be cool if there were more reasons to sacrifice a vessel, maybe to allow a chance to receive back some of your disciplines as well as xp on current vessel. Might help keep necromancy business going, with some incentive based against the availability of disciplines and your desire to respec.
  7. Haha
    Lightsig got a reaction from JamesGoblin in The way of the CAREBEAR   
    Whole lotta feels.
    OP just doesn't like the concept of tutorial spaces for new players. Thread. But I disagree. Full stop.
  8. Like
    Lightsig reacted to Anhrez in Group Loot (loot privileges)   
    its true , I'm like a tick that keeps filling itself with loot but it takes time to loot me with all the damn clicking 
     
  9. Thanks
    Lightsig reacted to 1304049 in DoTs - Damage Over Time   
    I mean, it doesn't. Each condition effect applies it's own intensity independently from the others, with no added effects for certain stack "power" or quantity. GW2 just has no stack caps (well it's like 1500 caps) and each application adds onto previous applications from a single player. Other players adding onto the stack in no way changes anything aside from just increasing the number of individual stacks on a target, which means nothing. Players are just able to do their full damage without worrying about other players.
    I really don't see how it would kill someone without people being able to react. we have resistances to all DoT damage types, more than a few cleanses and damage type immures, plus ult powers. The only possible way that it would get out of hand is with a group fully built out to stack DoT's on someone, but guess what...just run like 2 field surgeons and you counter that group. Nothing about CF DoT damage changes with my suggestion except just unlocking stacks so you can have more than one DoT applier in a group. 
    But w/e
  10. Like
    Lightsig reacted to Navystylz in Necromancy crafting   
    Who knows. Once the taming system is in game, maybe there will be Necromancy craftable pets too. Where tamers would tame it, Necromancers would find parts to create certain golems. Maybe a tamer would tame something, and a Necromancer would slaughter the tamed pet and harvest it for parts for an undead slave.
  11. Like
    Lightsig got a reaction from Xarrayne in Group Loot (loot privileges)   
    The problems with a loot pinata are
    1.) You can't loot selectively if walking through a doober automatically picks it up (which I would assume will be an issue with more limited inventory) 
    2.) In large sieges you will be surrounded by loot, and not only is that not matching the aesthetic of a battlefield, but if we actually reach a scale of sieges that doesn't have a hard cap below the server's total population, we will probably be two steps back performance wise.
    3.)  The person grabbing their body at a safe range has to go back and pick up anything left behind and will likely be waking back to a guaranteed death again. Now you might think that last part is fine but if we argued there should be no protections then why would there even be a reason to run back to your corpse, a huge durability loss won't be less enticing then a repeated gankfest on your corpse to engage in losing battle over and over again.
  12. Thanks
    Lightsig reacted to Hyriol in Rapid Shots only firing five shots   
    Duelist rapid fire is a channeled power.  Hold down the button to get the full duration.
  13. Like
    Lightsig reacted to DocHollidaze in Grinding for Minors is the Worst idea!   
    They are literally adding new features all the time. I'm guessing you just haven't passed through enough of the testers-cycle-of-grief yet?
    I've been here doing this for more than 2 years, so I've reached the end enlightened state of somewhat detached patience. I find the other people testing/playing the CF more frustrating than ACE and the game itself, lmao
  14. Haha
    Lightsig reacted to mandalore in My Secret To Playing A Cleric   
    1.  Elf Partner
    2.  Jah and I are very happy in our relationship
    3.  Mykrul was Banes gripe and now he's Kelemvor's errand boy. 
    4.  Order? 
    5.  I am Souleins forum avatar. 
  15. Like
    Lightsig got a reaction from Thromdeir in First Look: War Tribes - Official discussion thread   
    Didn't realize "dungeons" in an open world MMO could be so controversial.
    Let's look at it like this, can we even have a "throne war" without a living world to navigate and conquer? Can players feel engaged solely upon objective-based player vs player nodes on an on-demand basis any and every time they log in? No. Definitely not. And I am sure I am not the only one who would've abstained from ponying up the money had my interpretation of an "MMO" been "content that is only playable when other players make it possible", yeah, no. The opportunity of engaging other players should be massively rewarding, and the pinnacle of experiences to be had in crowfall but the outcome of not having much to do without them would make this game DOA.
    War tribes and dungeons create hurdles and attractions that will draw player engagement through need or want. I'd think the benefit of driving players towards similar places to create conflict would be obvious.
    To everyone else implying better design around pure-PvP objectives would somehow gaurantee a consistent flow of players to provide said content, uh, Age of Wushu, anyone?
  16. Like
    Lightsig got a reaction from Arkade in First Look: War Tribes - Official discussion thread   
    Didn't realize "dungeons" in an open world MMO could be so controversial.
    Let's look at it like this, can we even have a "throne war" without a living world to navigate and conquer? Can players feel engaged solely upon objective-based player vs player nodes on an on-demand basis any and every time they log in? No. Definitely not. And I am sure I am not the only one who would've abstained from ponying up the money had my interpretation of an "MMO" been "content that is only playable when other players make it possible", yeah, no. The opportunity of engaging other players should be massively rewarding, and the pinnacle of experiences to be had in crowfall but the outcome of not having much to do without them would make this game DOA.
    War tribes and dungeons create hurdles and attractions that will draw player engagement through need or want. I'd think the benefit of driving players towards similar places to create conflict would be obvious.
    To everyone else implying better design around pure-PvP objectives would somehow gaurantee a consistent flow of players to provide said content, uh, Age of Wushu, anyone?
  17. Like
    Lightsig got a reaction from Valgrim in First Look: War Tribes - Official discussion thread   
    Didn't realize "dungeons" in an open world MMO could be so controversial.
    Let's look at it like this, can we even have a "throne war" without a living world to navigate and conquer? Can players feel engaged solely upon objective-based player vs player nodes on an on-demand basis any and every time they log in? No. Definitely not. And I am sure I am not the only one who would've abstained from ponying up the money had my interpretation of an "MMO" been "content that is only playable when other players make it possible", yeah, no. The opportunity of engaging other players should be massively rewarding, and the pinnacle of experiences to be had in crowfall but the outcome of not having much to do without them would make this game DOA.
    War tribes and dungeons create hurdles and attractions that will draw player engagement through need or want. I'd think the benefit of driving players towards similar places to create conflict would be obvious.
    To everyone else implying better design around pure-PvP objectives would somehow gaurantee a consistent flow of players to provide said content, uh, Age of Wushu, anyone?
  18. Like
    Lightsig got a reaction from JamesGoblin in First Look: War Tribes - Official discussion thread   
    Yeah, definitely, because if it isn't coming with war tribes then the current issues will be only be exascerbated with even more NPCs derping around the world.
  19. Thanks
    Lightsig got a reaction from JamesGoblin in First Look: War Tribes - Official discussion thread   
    Didn't realize "dungeons" in an open world MMO could be so controversial.
    Let's look at it like this, can we even have a "throne war" without a living world to navigate and conquer? Can players feel engaged solely upon objective-based player vs player nodes on an on-demand basis any and every time they log in? No. Definitely not. And I am sure I am not the only one who would've abstained from ponying up the money had my interpretation of an "MMO" been "content that is only playable when other players make it possible", yeah, no. The opportunity of engaging other players should be massively rewarding, and the pinnacle of experiences to be had in crowfall but the outcome of not having much to do without them would make this game DOA.
    War tribes and dungeons create hurdles and attractions that will draw player engagement through need or want. I'd think the benefit of driving players towards similar places to create conflict would be obvious.
    To everyone else implying better design around pure-PvP objectives would somehow gaurantee a consistent flow of players to provide said content, uh, Age of Wushu, anyone?
  20. Like
    Lightsig got a reaction from Doomshadow in First Look: War Tribes - Official discussion thread   
    Didn't realize "dungeons" in an open world MMO could be so controversial.
    Let's look at it like this, can we even have a "throne war" without a living world to navigate and conquer? Can players feel engaged solely upon objective-based player vs player nodes on an on-demand basis any and every time they log in? No. Definitely not. And I am sure I am not the only one who would've abstained from ponying up the money had my interpretation of an "MMO" been "content that is only playable when other players make it possible", yeah, no. The opportunity of engaging other players should be massively rewarding, and the pinnacle of experiences to be had in crowfall but the outcome of not having much to do without them would make this game DOA.
    War tribes and dungeons create hurdles and attractions that will draw player engagement through need or want. I'd think the benefit of driving players towards similar places to create conflict would be obvious.
    To everyone else implying better design around pure-PvP objectives would somehow gaurantee a consistent flow of players to provide said content, uh, Age of Wushu, anyone?
  21. Like
    Lightsig reacted to mandalore in When, How, What - Official discussion thread   
    I’m against anything that summons/teleports/moves you.  Territory control is a fallacy if it moves you there automatically. 
  22. Like
    Lightsig reacted to thomasblair in When, How, What - Official discussion thread   
    The “free city” label on the map is an error (there aren’t 4 FC zones)
     
    Each Trial we are putting up has different rules as we add new functionality to our internal tracking and the Leaderboard. I know they only come every 2 weeks but we are trying to get as many new win variants in as we can.

    We understand most people don't have patience for testing games in this phase of development. As we get closer and closer to alpha, more content will be fleshed out, and the worlds start to feel alive. Folks should find more things to have fun with. (I'm having lots of fun making the new limited use recipes/belt accessory/mount loot items for y'all!)
     
    Right now all the content on a parcel is linked to the rank of the parcel. So this is a side effect of us wanting folks to be able to get to r6 npc's. In the future we will have alternate TT's and the ability to not have the NPCs be linked to the parcel rank.
  23. Like
    Lightsig reacted to PopeUrban in First Look: War Tribes - Official discussion thread   
    War tribes exist to address the question "I wanted to PvP but nobody wants to fight me right now, what do I do?" for the people that don't want to harvest.
    There are a ton of posts begging for the ability to just farm mobs for something of value.
    War Tribes are that "something of value" so that all those harvesters and crafters have a reason to buy something rather than just selling it for gold that's only going to go to other harvesters and crafters.
    The game in its current state is very unkind to the economic prospects of a person who really just wants to kill stuff, and some people just don't like hitting nodes.
  24. Confused
    Lightsig reacted to Nazdar in First Look: War Tribes - Official discussion thread   
    I regularly attend local indie game dev meetups, and I am continually astonished (astonished!) at how many game developers there are who have, as their sole aspiration, the desire to re-invent the wheel.
    Me:  "What are you making?"
    Them:  "Well, it's basically a Diablo clone, but mine has some different monsters."
    Me:  "WHYYYY????"
    ~~~
    I harbored the illusion that the ArtCraft team was different.  I believed that they weren't just creating the next MMO clone.  But after piles of meaningless skill trees, the revelation that there will be experience and leveling, limited use recipes, mob bloat, etc. I'm reformulating my opinion of the motivations driving this team.
    But, seriously.  This is not just frustration, this is accurate and scathing satire.  And it resonates.
    It feels like we are watching the game we were hoping for slowly sail away into the distance.
    ~~~
    Every small change is easy to rationalize and justify.  However, the sum of the small changes is adding up to substantial drift away from the original vision.  I know I'm harshing on someone's baby, but it seems to me that this baby is getting bloated and off-course.  I feel like we were sold something different.
    Is it too late to refocus on the original game design goals?
  25. Confused
    Lightsig got a reaction from JamesGoblin in First Look: War Tribes - Official discussion thread   
    This! And dungeons 👍
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