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valor last won the day on November 6 2016

valor had the most liked content!

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  • Interests
    Online Gaming, Community Management, Winning
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    Austin, TX

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  1. Was personal information such as real names made available to the general population? @ACE-Tiggs
  2. Did you find a solution? (Sorry my name is so different)
  3. I think you made the point about map size, but to that end the way you handle this is to have objectives that require the attendance of sizeable numbers and having the smaller objectives far enough away that it would create a serious pain point to split off your forces. Maybe even having a 5-1 or 10-1 ratio of the smaller outposts or whatnot. I admittedly have played the game maybe 5 hours in the past 7 years, so I don't really have the experience yet to go over this stuff in detail, but that should help at least.
  4. I think people who are in small groups and are enjoying the game are more frustrated in the lack of meaningful activities to engage in while the large groups are waging their wars. The simple answer is to design large maps with more small (but meaningful) POI's that would waste the time of 50 people but would be excellent for 10 to fight over. It was about 7 years since I played last and I'm impressed with what they've built so far. It usually takes 3 months for the game to force the eventual size of guilds to the number of people that are most efficient to operate with. Sure, there will be zergs and the game will require alliances to counter them and then it could eventuate into realizing the game is built for zergs, but I don't think we're there yet.
  5. Saw this over on the LotD boards. Obs led LoD to become one of the greatest veteran guilds still around today. I was lucky enough to interact with him a number of times across many games and he remains truly one of the greats. Fair Wind and Following Seas! Rest In Peace
  6. During rough economic times the entertainment industry tends to get a boost as people are looking for an escape. That's not me encouraging anyone to ever invest in anything, but it's what is often taught in economics classes.
  7. Hi Youngtrotter, Tyrant is actually not just a GM but part of the dev team. He was defending simply what this phase of the testing is. This game is a survival game currently, similar to Day-Z and Ark, etc. As it stands, having a team of 3 people working together is usually enough to keep you alive and progressing. The PK element of the game is essential to assist with testing skills, inventory, looting, respawn mechanics, etc. As an example, I respawned and fell trough the earth. Considering that this game is a in depth crafting and PvP style game, you'll have to be prepared to experience both. The crowfall discord is a great place to find some folks to team up with. Good luck!
  8. I'm hopeful that we can get you some better gear so we can quit being forced to carry you!
  9. http://community.crowfall.com/index.php?/topic/13977-wed-november-9-%E2%80%93-thu-november-10-bugs-anomalies-and-tech-issues-feedback/page-3 You might want to be aware of this forum/thread for the next go around. I'd guess it's checked more frequently and by the right eyes. See ya in game.
  10. That's on the table, but we don't mind letting ACE having some breathing room to do what they need to do.
  11. I've been back and having fun with the rest of our LotD folks.
  12. I'm not around much anymore, but they initially said that they were going to introduce a number of different types of attacks that they could apply to a number of different classes, but limited to a single class at a time. This would allow them to evaluate the attacks and balance them easier later on down the road.
  13. Thank you for continuing to check in Verot. We generally do not open up recruitment until open Beta, anyone prior to that who wants to join can find us in another game. Exceptions to that may happen in later alpha phases, but that's on a case by case basis.
  14. I'm in moderate agreement with @freeze about the availability of resources in the EK's, though it remains a topic that can be designed around. My follow up questions: 1. Will resources only be allowed to be imported at the beginning of campaigns, or will some allow you to import certain amounts every so often? 2. Were the resources in the EK's included to allow people who are building their EK's to have a more consistent stream of ore/etc? 3. Will the resources available in the EK be limited exclusively to those which are use to make basic components or gear? Effectively, when a group of players find the most efficient way to farm these resources, what is the cap to their capability? Thanks!
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