chancellor

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chancellor last won the day on January 9 2016

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About chancellor

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  1. I bet this is why Minotaur only gets stun immunity from the front.
  2. where is my mage assassin?

    Every class has magic. Nethari can Call Flames (power). Assassins can take Mage-type disciplines. Wood elves can hide when they remain stationary, so they can help ambush enemies, using Frostweaver and Witch (Druid) class mage-attacks.
  3. That sounds like a legitimate tactic that would help implement an attrition strategy, like destroying planted crops.
  4. I'd like to see more types of toxins, like: Soporific Toxin - Makes the victim sleepy. All CC durations are extended (doubled). Hunger Toxin - Halves hunger resistance and doubles food consumption on the chicken ticker.
  5. This is the ruleset that brings ACE the most $$$

    Nice click-bait! Your opinion is as good as your word, VN. To reiterate, CF should not be a MOBA.
  6. Get rid of the passive skill system.

    I think that campaigns for brand new crows (only) is such a good idea it's fine for you to repeat it here. I also think that taking away passive training between campaigns is a terrible idea. CF will not and should not be a MOBA! To my mind, the problems with the passive skill system are thus: Too grindy. Even with VIP a player has to visit his account too often to adjust training, or lose training. I would be better 4 the time bank to last over a month. Skills aren't very interesting. They mostly raise attributes and stats. the skill tree should gate more new abilities and recipes. Skill trees are too linear. There should be multiple directions sprouting from many more nodes, and multiple paths to access a given advanced node. Having said all this, it would be ridiculous for ACE to totally abandon the passive skill system.
  7. The swarthy half-elf in the concept drawing at the top of the article, wearing bear armor, has a black face and white hands. People (in this world) of African descent tend to have hands with about the same color as their faces on the outside, and pinkish color on the palm side of their hands. The lack of diversity on the ACE team made me think you may have needed this info.
  8. Divine Sacrifice - Official Discussion Thread

    In Acts 17:23, the Apostle Paul stated that Athens already had a temple to God (the real one) before he and Barnabas showed up as missionaries spreading the good news. PM me if you'd like to hear that news. It was called the temple "to the unknown God" and it looked much like any other temple in Corinth, except that on the pedestal at its center, there was no graven image or statue to any god. This seems to me to be an acceptable answer to the dilemma for players wanting to be competitive in CF, but not wanting to blaspheme God by worshiping some fake "god". It should theologically satisfy Christians, Jews, and rabid atheists. IDK much about Islam or other monotheistic religions. TL;DR: Just make it possible to have a temple with a place to sacrifice, but no statue or other image to a "god", but sacrifices get full effect, ACE. If you believe it's a sin to waste time playing an MMORPG instead of reaching out to your family or neighbors, then I still have no good workaround for that, but enjoy the milk I did share (1Corinthians 3:1-3).
  9. The same elements of Unity5 that allow procedural (random) or crafted parcel generation should allow ace to procedurally generate caverns and labyrinths or allow players to craft underground areas beneath their EK parcels. Maybe underground complexes could even be crafted into CW strongholds as well, possibly even with multiple entrances? My only concern with fixed-point monster generators is that they become feeding-points for gold farmers in other games. Limiting these super-monster generators to once per season is not as good as random-location monster generation, but it keeps gold farmers from botting up these nodes and breaking the game economy with cheap bot-farmed resources. Another idea is to have a cavern or labyrinth open up progressively, dependent upon a nearby stone or ore motherlode being destroyed repeatedly by stonecutters or miners. This simulates the cavern being mined-out as the gatherers chase the motherlode. It also reserves a boss monster in the back for later exploration as well as increasing player interdependence. Ditto.
  10. Bestiary: Elk - Official Discussion Thread

    New crafting resource: Ivory. Elk antlers, Hellcat fangs and Wyvern fangs are 3 examples.
  11. That's probably the point in ACE setting things up this way. Caveat Emptor @Keagan, the Early bird bonus seems to work like virginity. You only get it once, and if you wait too long, it's less valuable.
  12. Dizzy Down

    Yes this was the stated reason for adding Dizzy Down(DD) to CF. The reason people did that in Hungerdome was because out of combat(OOC) movement speed and regeneration were higher when OOC. So, the reason we have this ridiculous DD mechanic is because of the equally ridiculous assertion that players should somehow move faster when they're OOC and slower when their fight-or-flight instincts are fully engaged. It makes much more sense to lose the combat/OOC mode dichotomy altogether and just keep the avatar's status alert all the time that the player is running the avatar. This is an unrealistic, unwanted, and unneeded complication to CF. Keep it simpler, Blair!
  13. Anyone know what Curse Tablet is for?

    That wasn't an answer, Blair.
  14. Stoneborn Rangers

    @Drakonil, that's just one background story. You will be able to write the backgrounds for your own avatars as well. Certainly Stoneborn are part of nature. The lore is no hindrance to Stoneborn Rangers after launch. And they'll need the ranged scout niche in a dwarves-only vs. elves-only lore campaign world.
  15. Incoming changes to Rules of Conduct

    At the risk of another warning, I cannot believe that the majority of people on discord think that what's wrong with the forum is that it isn't moderated heavily enough. But go ahead and make more rules and excuses to hammer us for speaking our minds. At least you'll have a good time with the forums!