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chancellor last won the day on January 9 2016

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  1. Spirit Banks? These were supposed to be only for testing. Now we can expect: personal global banks, accessible anywhere. personal local banks in strongholds a mechanic to retrieve most of the inventory from the local bank if we give up on regaining the stronghold. Trade chests. ACE please consider, for the shadowlands CW band: Guild global banks, accessible only at certain points on the map. Anyone can deposit in them,but only certain guild officers can withdraw. They can have a trade chest nearby. Guild local banks in strongholds. Only 5 guild officers in the guild currently possessing the stronghold can withdraw. Trade chests.
  2. Relics, Secrets and Puzzles in Campaigns

    Let's not be too hasty to reject this sort of depth in CF. ACE has a very small team, so we shouldn't get hopes too high. Hopefully, like the Race/Class split, ACE will find the wherewithal to implement meaningful artifacts and relics that make players choose between quickly depositing them into the Export Vault and using them in the campaign for a while first, because they have attributes that make them tempting to exploit in the short-term. Of course, sacrificing artifacts & relics in the EK grants buffs for your group over a long term, but I'd like to see them change hands sometimes in the full-loot campaigns. As for the rest, there should be ways to seed this stuff into campaigns even within the procedural CW generation plan. After launch, of course.
  3. rune droppers

    As Gummiel pointed out, this is already in CF. I expect ACE to deepen this over time.
  4. Yes Nice rant, Anthrage! I agree, though. If it turns out in beta testing that CF has too many resource sinks, this one (thank ACE for finally fixing the take bug) should go first.
  5. Meet the Monsters! - Official Discussion Thread

    I applaud this decision for realism and suggest ACE include a Formation Break proc to it whenever the power rolls a critical hit against an avatar locking shields with at least one other avatar (using a discipline that grants that power). Crash probably shouldn't be a frontal damage source, anyway.
  6. Meet the Monsters! - Official Discussion Thread

    Probably only the minotaurs would embrace the "monster" moniker.
  7. Hunger in Crowfall

    Zergs are poorly organized, so they will suffer from the hunger mechanic. Large, well-organized guilds will do fine with hunger. Since their numbers will make everything else easier, such guilds should win most campaigns. Numbers are a huge advantage in CF. They always will be. So are discipline, skill, and organization.
  8. Hunger in Crowfall

    We need the hunger mechanic to make the zerg less effective.
  9. For some reason I thought they would talk about wyverns as PvE mobs or even mounts.
  10. Blair, please be sure that group harvesting is advantageous, even when a very skilled harvester is grouped with new, untrained harvesters, so that the best harvest buffs of anyone who damaged the node while it was taking damage prior to the doober spew (your words) apply to the loot roll regardless of who hit the node when it degraded to the next stage. Otherwise, new players could be further isolated from their guilds. New players won't be good at combat for a while (even if they specialize in it), give away the group on stealth missions, craft poorly, and harvest poorly. So they need to be integrated with someone until they decide they like CF. There will likely always be a need for more resources than there will be dedicated harvesters willing to exploit nodes, so newbies should always be welcome on a skilled harvester's group.
  11. So, If I'm beating down a stone wall with my spirit hammer; or chopping on a Tree of Life, Banewood Tree, or fort wall with my spirit axe, shouldn't resources that can be picked-up pop-out from the object of my aggression?
  12. I think you're correct to say that VIP has become essential for every account. Todd seemed to say that this will be necessary to fund the game. What you may have forgotten is that VIP tickets will be tradable currency like Tomes, resources, materials, items and thralls. You can buy VIP with whatever currency someone will trade for it. That may be one or more of the in-game currencies just mentioned or cash from the shop, or influence.
  13. It looks like the giant race will still have slow movement. They should keep Blood of the Giants and let Champion's Ultimate warrior have a different effect or set of effects. be creative, ACE.
  14. Roleplay Aspect of the Game.

    I don't really see how anyone can play CF without it being GoT RP on some level, but I prefer making our own storyline, character development and society.
  15. A Crow has Fallen - Coolwaters

    RIP, Coolwaters. You were helpful, constructive and unifying here. I expect you were a blessing to all, and touched further than you knew IRL.