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chodie last won the day on May 7 2016

chodie had the most liked content!

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  1. Regardless of various opinions and attempts at justification in favor of the decision the objective fact remains that moving the goalposts after the game has started only pleases those that benefit from it and is generally not good practice if you want to earn the confidence of the players.
  2. Yeah, kinda...I'm a dirty casual now, gained a wife and kid because CF took too long to release...you know what they say about idle hands. Again, gratz on your accomplishment, good to see W still going strong!
  3. In my opinion, yes but I can only speak for myself. The vessels will definitely provide a level of attachment especially since players can customize the look but ultimately they're fleeting, which leaves the player with nothing permanent aside from their skill progression. I can see this working as a band you can join that negates all your skill training for the duration of the campaign so you can train from scratch; that would work to satisfy your point of view while allowing others who want it to maintain a trained "legacy" account from CW to CW, which more in line with ACE's current vision. I see the idea of a "zero-day" dregs CW as a constant and popular CW, tbh.
  4. That's not a bad system and it would placate both sides as you mentioned, it's not really getting rid of the passive system but rather resetting it. The problem I see with it is character attachment which, imo, is important for an rpg. This would lessen the sense of permanence in a game that already has impermanent worlds. I see how the ladder system could work easily in Crowfall, though, and be a hit; other successful games have done it and that's a testament to its popularity. The beauty of Crowfall is if there is enough support ACE could make a Dregs band with ladder-type game play and if it proves to be popular then hell yeah, why not keep it? My main thing right now is I'm loathe to suggest any major changes that deviate too far from ACE's current vision of Crowfall until we can feel how all the major parts work together. After race/class split the game development seems to be ramping up at a decent clip and I can't really endorse anything that may throw a proverbial wrench in to the gears at this time. I'm not in the 1% forum but I get the feeling ACE wants to get the major systems out before making too many adjustments.
  5. If I am understanding correctly your idea is to give people points at the start of a campaign based on the number of campaigns they have participated in? Or is it handing out a set number of points to everyone and letting them re-distribute the points at the beginning of each campaign? I'm not familiar with the ladder system you mentioned so I need some clarification as to what you are proposing to replace the passive system.
  6. Is it basic weapons only? cause that's all I'm willing to craft.
  7. Curious, where does it stack up based on new-school mmorpg testing?
  8. Got a crash course in cleric as I had logged in to 5.3 for the first time right when the battle had started, ran my cervid legs off only to arrive to a sheitshow where I promptly got melted Good fight, until next time!
  9. I'll give a tentative "yes" contingent on me waking up on time.
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