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bignick22000

Testers
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About bignick22000

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  1. I like the ground gather. it allows the group member you are paired with to pick it up if you don't want. It also allows me to see what I looted. and the sound makes it feel like you got a jack pot when its a good harvest. Trust me when you are harvesting for hours those little things make it so you can stand the grind.
  2. lol, don't be so negative and aggressive its just an idea we are throwing around as a community. And they don't have to have it RIGHT NOW its just an idea calm down.
  3. Maybe we don't call it an EK maybe we call it a TK or temporary kingdom. this could be a small shell that you built specifically to be used in campaigns. When a campaign starts you could join said campaign and at that point attach your TK shell then proceed to set up vendors equipped with items all farmed from that campaign. When the campaign ends your vendors all go bye bye the shell returns to it previous state and the items can be placed in your inventory where they await export. Maybe to save space the TK might not be as large as and EK
  4. So did go an ask them, and here where the responses. For reference this is from a Group of Friends on a D&D discord channel. #1 This was popular with almost my entire group, it was the feeling of perpetually being behind, no matter what you do you won't catch up to that one guy who started playing a year before you. #2 Another is the idea that you get something for doing nothing. A player will log in and just have experience to spend without working on a specific skill. #3 and the last one is that they don't believe they will have a decent plan for a "Catch up". A good comment a friend of mine made was if you can be caught up why even have the passive training in the first place.
  5. "There is a catch-up mechanism planned ("skill tomes" were the first published idea). But since it will only matter some time after launch, of course it's no something we will see or be able to test prior to launch." This is going to doom the game I already have some friends who don't want to get involved because of this. I'm not worried about it and most backers aren't worried about it because we will have been here from day one. but this WILL deter new players from joining. The game also doesn't need to be balanced. Some people will be better, some decisions will be better. That's just how it is. Besides, the skill have some influence, but not the biggest. They are not as important as it may look like. I agree with you hear but I do agree with he OP that the imbalance should not be behind a timed passive skill tree it needs to be something that a player can physically work toward and a bit faster. Some one should not have to wait a year or more to be on par with another player.
  6. Not only is the cosmetics a good Idea I would really like to have this just as an option. I AM A CONSUMER and I would like to consume cosmetic items. I think it would be cool of the type of items sold were things that would be additives that could be added a crafted item, they could various amounts of charges in them to make the sword look different or what not. I would also pay for something akin to a AN EK for a campaign. But instead of Eternal its just a temporary kingdom for that specific Campaign. Maybe you pay a certain amount of money and you get access to a portal that allows you to build a small meeting area where people could access you shops and look around.
  7. When people are complaining about leveling they generally aren't complaining about leveling a basic character. I think they are more concerned about leveling the higher quality vessels.
  8. OMG god I would love for tool tips to actually explain the mechanic.
  9. Are they changing the current way we loot? WHY would they do that?! I was just telling a friend the other day it was one thing I thought they got right. Its fast to pick up, and the sounds make you feel like your in Vegas. when you hit that crit harvest its look OOOHHH what did i just get!!! UG things keep getting changed in the opposite direction I would hope they would go. I hope they just leave it.
  10. This is easy problem solving here, you can link an EK that for this discussion we can call a shell. That shell can have all the parcels and buildings previously built but no Vendors, items, or resources "AT THE TIME OF LINKING" (not yelling just want that part to stick out). During the campaign you can access that EK to build vendors and items gained from that same campaign. At the end of the campaign you can move things out via the embargo system and the EK goes back to being the shell it was before the campaign started waiting for the next campaign to start.
  11. The EK could be linked to the campaign without gear or vendors to go with it thus it won't bypass any embargo. Are people not reading the entire post? I state this a lot and people still bring up the invalid embargo point.
  12. I am 100% with you here on this. I have made similar comments and gotten all those replies. and I truly feel those replies are from people who don't care much about the city building aspect of the mmo. I feel like their are ways to make the EK valuable maybe and it so that an EK can be linked to a campaign and the items in that ek at that time work just like all the other items and vendors in the campaign. You can even have portals to Ek's in the neutral town, that adds a portal to the instanced EK.
  13. I'm confused to the OP's point, so if you use the word "play" or "Game" then they are in the wrong? I'm going to try and infer that what you are talking about are the players who currently complain about the state, and hold your breath, of the game. While the "game" is being "played" I think its really important for the devs to ask themselves "is this fun". If players are complaining about something not being fun, or about a specific mechanic I would say that is testing and provides invaluable information. Yes this is testing and yes they are in various development phases but it is still a game and it is playable. I would agree with you if you said something about the comments being more constructive, and that people are reminded that this testing is for devs to gauge "fun", balance, bugs, and play-ability.
  14. Or you can just get rid of the entire system and not have to do a catch up mechanic? see that's the problem if they have to add a fix for it that isn't really much of a fix why even have the passive training.
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