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ACE_JackalBark

ArtCraft Developer
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ACE_JackalBark last won the day on December 5

ACE_JackalBark had the most liked content!

About ACE_JackalBark

  • Rank
    Associate Writer/Customer Service

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  • Language
    English
  • Guild
    ArtCraft Dev Team
  • Gender
    Male
  • Location
    Austin, TX

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  1. I say this with the caveat that y'all have overwhelmingly been a phenomenal group to provide support for and I'm insanely excited for when beta rolls around.
  2. I'm surprised y'all passed up on the 2edgy4u skull!
  3. Our system requirements are Minimum System Requirements Dual CPU, Intel I-5 3.0 GHz or better processor 8 GB of system RAM 64 bit Microsoft Windows OS, 7.0 or higher 2 GB of dedicated VRAM, in a 3D card that is compatible with Shader 5.0 GForce 660 series or better, AMD Radeon HD 6970 or better DirectX 11 6GB of disk space Recommended System Requirements Dual CPU, Intel I-5 3.5 GHz or better processor 16 GB of system RAM 64 bit Microsoft Windows 10 4 GB+ of dedicated VRAM, in a 3D card that is compatible with Shader 5.0 GForce 1060 series or better, AMD Radeon RX 560 or better DirectX 12 6GB of disk space Installed on an SSD disk
  4. To piggyback off what Kraahk posted (thanks, buddy! 👍) : 1. We have some ideas for what VIP will consist of, but it doesn't affect your passive skill training anymore. There haven't been any announcements on how VIP will adjust, but we want to stay as far from anything considered pay-to-win as we can. 2. Kraahk posted some good numbers, but I wanted to reiterate that leveling up isn't solely done through sacrifice. You can also fight NPCs in the world to earn experience, but be aware that the NPCs that count will depend on your vessel's quality and level (just like item sacrifice). 3. There were some recent sanctioned Campaigns that gave prizes (the Trials of the Gods). Currently, though, Campaigns are for bragging rights. In the future there will be a variety of prizes available depending on the Campaign. 4. Kraahk got this one. 5. Yes, you can have multiple vessels and swap between them whenever you like. They can be in different worlds, have different levels, be different Race/Class combinations, etc. You can also delete vessels by clicking the little red trash can icon in your vessel list, but be aware we can't restore them if you do that. 6. We have a How to Play page for the basics, and the FAQs get more in-depth in separate systems.
  5. This was designed this way intentionally to create a pause between being in combat and in stealth. This is to keep people from popping too quickly between stealth and combat (which is just a less-fun Whack-A-Mole). It gives the stealther's opponent a chance to catch them.
  6. J'ai répondu à votre email d'assistance. Mais si vous utilisez un mot de passe avec des caractères spéciaux, cela vous empêchera peut-être de vous connecter. Essayez-le avec un mot de passe plus simple pour voir si c'est le problème. C'est un bug connu que nous travaillons à corriger. (Désolé pour mon français. J'utilise Google Translate.)
  7. VaMei has the right of it: within the world bands there are an unlimited number of planets. These worlds are broken into islands that can be traveled between via Runegates. The individual worlds are where you'll play Campaigns, set up Eternal Kingdoms, etc. They have as much backstory as we can implant via environmental storytelling and the like, and there are some worlds that have been named in the lore (like the Centaur home world: Pelion). As to countries, cultures, languages, etc: being that there are a plethora of different worlds inhabited by a number Races that have variations in their own cultures, I'm sure these are as diverse as you can imagine.
  8. If you're not part of the Earth faction, you won't be able to use the Runegate to go to their Temple.
  9. Could you send a screenshot to support@crowfall.com? We can help you troubleshoot from there.
  10. Try to keep scrolling. Mine removed the bottom portion and I could get to the Sign In button if I scrolled more.
  11. Crowfall Pre-Alpha Build 5.100.2 The Fortunes of War To report any issues or bugs, please go here: 5.100 LIVE Bug Reports To report feedback, please go here: 5.100 LIVE Feedback For an up-to-date list of known issues please go here: 5.100 Known Issues 8/1/19 Campaigns: Fixed a bug where the siege schedule UI would show "Nothing Active" and "Nothing Upcoming" on the first update even if there were scheduled sieges. General Bug Fixes: More optimization adjustments for AI behavior. Backend server and ops adjustments. Fixed an issue that would cause large numbers of requests to timeout, causing the character list to appear empty. ---------------------------------------------- 7/31/19 EKs: Fixed a replication issue that was causing placed buildings in EKs to not recognize their owner when the EK restarted. Maps: Fixed an issue where the map data would not show siege information on the hover tool tip for keeps and forts. FX and SFX: Druid Death tray ultimate should now show the proper FX. Knight Shield Slam should now show the proper FX. Players should no longer lose FX as they play. Sound: Fixed the issue where Assassin Backstab power was always triggering P1 hit sound, causing nearby players to play combat music for no reason. Wicked Winds should now have hit SFX. Class Powers: Duelist: Duelist ultimate power should now do damage correctly. General Bug Fixes: Fixed an issue where an item could get stuck in overflow. Fixed doobers going through static environment objects. NPCs should now feel “push” effects. Updated Soothing Wings tooltip. Removed ability for players to bypass restrictions on capstone passives. Unique equipment tooltips were modified. Fort tooltips should now display the correct time until the next siege.
  12. The LIVE Campaigns are back up and available. We're keeping an eye on any latency issues with loading characters and worlds. Please let us know through support@crowfall.com if you run into any problems. Thank you all for your patience yesterday!
  13. The Campaigns on LIVE will remain down overnight while we continue to troubleshoot the issues. God's Reach and Eternal Kingdoms are still available. We'll give y'all an update tomorrow.
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