Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

eeliigaa

Testers
  • Content Count

    71
  • Joined

  • Last visited

About eeliigaa

  • Rank
    Magpie

Profile Information

  • Interests
    Gaming, Baking, Mathematics
  • Gender
    Male
  • Location
    The Desert

Recent Profile Visitors

480 profile views
  1. Replaces Flintlock Shot ability with Riposte. Riposte: Defense ability (can be used instead of Leap Roll). Effect: Uses Stamina to defend basic attacks and some abilities, granting a small damage reduction, and generating Pips [as long as you are not at max Pips], and granting a Barrier for each Pip generated with this ability. Requirements: Must have a Rapier equipped.
  2. We really need to be able to move banked time from a tree to its sub-tree (sometimes 30 days is more than necessary to fill an entire tree).
  3. You said it was okay to argue X/Y combinations. What about Guinecean rangers? They could have a shorter than normal bow, but the upside is that they can use their stealth ability to get to a good spot to shoot from. As it is, they have a tine health pool, and they can only play melee classes.
  4. Going to be gathering-focused, with some stealth mixed in, and looking for a Crafting/Gathering guild.
  5. Was this before or after you spent an hour chasing me around Bloodbath unsuccessfully while stream sniping me to see where I was?
  6. Well the less you die the greater your chances to win.
  7. I'm sure they'll provide themselves a set of knobs and levers they can tweak for each campaign, and maybe mid-campaign (game-breaking problems only).
  8. Looks like your experimentation went well with max damage, and not so well with min.
  9. Conceptual development, engine building, asset creation, optimization, post development to name the main ones.
  10. BIND ON PICK UP?!?!?! NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO.
  11. That's adorable. And very short-sighted. I'm here to tell you that you're wrong. PvPers will get money from sharing the profit that a harvester gets when they protect that harvester from idiots like you.
  12. Nah. That's easily solved by the server doing a quick check to see what the terrain height in the world is at your current location. And you can use navmesh to see which parts of the terrain are navigable, therefore which parts of the terrain one can actually be at (some peaks can be reached some can't). And if a person uses a hack to make themselves skip around on the 2-D map to clear fog of war, then it could kick them from the server for that. One of the main problems right now is that if you're sufficiently high up and look down, everything becomes dark. The only things you can
  13. Yeah of course but that green stuff has to be mass-produced to outfit the PvPers constant fighting. Can't afford to make high quality with how long it is. The high quality gear would be brought in by people who really, really don't want to die. A personal investment. Obviously they'd have to farm up the mats in the Dregs and craft it in the EK.
  14. Not a comeback mechanic. Just sort of catchup for those that start at an early disadvantage. EDIT: It sounds like you want a pure PvP environment with no mobs, even thought that's sooooo ResidentSleeper. Maybe you should be willing to have more complex world dynamics in the game, or are you not capable of dealing with that?
×
×
  • Create New...