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Everything posted by Gagzer

  1. You all gave some pretty good answers so thank you for that.
  2. That also brings up the debate over whether MMOs should be based off of skill or grinding and leveling. I believe that they should be entirely skill based but knowledge should be incorporated into that skill.
  3. I'm trying to look for common ground by asking this question and seeing if there is a good response to it, I've been representing my friend here all this time because zergs never really seem to bother me. I'm just trying to convince my friend to play so I took to the forums to find a good answer to my question.
  4. Even though, I just have one more qualm. Although large-scale battles can't be organized within a video game most of the time, a large amount of unorganized players can exist. I still believe that there will be some way to balance all of this though.
  5. I always enjoy smaller worlds because of how immersive they can be. These "Harsh realities" you speak of shouldn't just be a large amount of players ruining the game for people, there should be a balance to it. You're talking about adjustment, but I'm trying to discuss a way that can be fun for everyone, not just for people who either like to fight zergs or don't
  6. I guess we can just hope for a good amount of campaign worlds.
  7. Ok but what I am saying is that I think everyone can agree that they dislike getting all of your resources taken and getting stomped on. "Theme park" styled MMOs are the ones that contain zergs, this MMO seems different than others. Since when have I suggested that the community owes me fun, I'm just inputting my opinion in order to make the game more enjoyable for me and the player base that is anti-zerg.
  8. "Personally, I have always liked fighting the Uncle Bobs. Some of my best game experiences come from knocking dominant players and guilds off their perches and popping their over inflated ego balloons. Being the underdog can be a fun thing in and of itself." True but that might not be the case for all players, I can still see how that would be fun though.
  9. I think this was the best answer possible for the solution, but I do recognize the other viewpoints and where they come from.
  10. Thank you all for your responses, I was just looking for a good answer to this problem which can be apparent in all games. I believe that the devs will be able to sort it out but I just wanted to bring this up so that the devs can try and find a way to correct this problem.
  11. The reason that Crowfall isn't that is because it's an early alpha. Your other point about deserving to win the game if you can create such a large guild is not true, it goes against what the devs were talking about in the video about Uncle Bob becoming so powerful that he's constantly winning. It shouldn't be about a portion of people wanting to have fun, it should be about every player getting the best experience possible, not just getting stomped because they refuse to join a mainstream guild.
  12. But here's the thing, because the game has such a large player base, wouldn't it be viable for a mega-guild to just create large sub guilds to go across every campaign?
  13. That is a good point Jah but I'm also thinking that it could be managed by an organized guild in a way so that there wouldn't be too much fighting.
  14. Here's the problem with becoming a spy and making a rebellion, most MMO's don't go in depth on creating platforms for these to start, it's just very unpractical. I don't care too much about equality but it would be a given that 5 very skilled players shouldn't be stomped out by 20 unskilled guild players in every campaign just for the reason that they have more players. The video talks about a reset but even with a reset in campaigns wouldn't the same stuff happen again with the same guild?
  15. Hi, I was trying to convince my friend to get Crowfall when he had brought up a good point. He said that, "If there is no way to stop clans from gaining more and more players, no matter what they say that will just become another Uncle Bob from the video." What he was trying to say is that the video explaining Crowfall talked about someone becoming so big that they will dominate every game so how come this can't happen in Crowfall with a clan of a large amount of players steam rolling every campaign that comes out?
  16. Hey guys I'm Gagzer and I just recently decided to buy a pledge package because the very idea of this game made it seem like something that I have never seen before. I pledged to this game because I wanna see something that is different from the norm where players have complete control and I think that this game is it. I'm just wondering that when is the release date or has it not been announced yet?
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