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  1. I don't actually think they need remove it. But giving aerial manoeuvrability to a single race, along with double jump AND a glide... That's arguably more impactful in terms of movement than what anyone else gets. If the dash was changed to a wing flap (a much shorter dash), akin to what the Human or Half-Elf dodge rolls are, they could retain the ability to be the only race in the game, that could dash while not touching the ground. But they couldn't just double jump, dash, double jump, dash and suddenly outpace every other race in the game, with no risk. The Stealth bonus I'm still oppose
  2. Unless those amulets somehow give you a gap closer / disengage like the jump dash the Fae have, I just don't see it. Mind, I lack experience in Crowfall, so I won't claim that I know best. But I've worked with enough games during the design phase, reviewed and critiqued enough once they launch and played enough to think this is a glaring design flaw. It would appear I'm not alone with this observation. The unprecedented ability to engage and disengage at will is essentially the backbone of a hit an run class, like the Assassin, which is basically just the stealth burst archetype. Once the b
  3. Hey Crows. Been toying around with the Assassin these past days, and one thing about the current designs really springs to mind. Designing racials with certain classes in mind, seems to defeat the purpose of allowing other races to play this class. Especially in a pvp game where RP etc seem less likely. I realise balance isn't a thing in the game yet, but looking at the various racials, I simply can't see why you'd ever NOT pick Fae. The 70% stealth speed alone is incredibly powerful (and specifically designed for the Assassin. Let's not pretend that's of any use to Druids or Frostweavers
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