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  1. Time bank still fails to activate after completing a pip. In my opinion, the time bank was created to avoid this exact issue. I would like to see the Time Bank have 100 % uptime upon first login to avoid this problem. Time bank should not be linked to anything other than a simple check for active training. After crafting a basic tool, selecting "TAKE" deactivates the shortcuts keys for at least the Crafting (J) and Abilities (K) menus until closing the window with the cursor. Tooltips often remain when switching between menus quickly: Unable to train two professions concurrently: (Closing app and relogging did correct this issue)
  2. This the last info I can recall on this. Apparently things are working as intended. The balance assumes equal start times for all players. But like you mentioned, that balance disappears as soon as the first VIP hits 50% in any of the basic trees.
  3. Blood Price from Blade Master has some issues with the tooltip; Tooltip: 113-153 Heal 100 AP 60 Seconds Result: 90-95 Heal 10 AP 30 Seconds And though it may be WAI, Blood Price had to be slotted in the survival tray for the buff to persist.
  4. Expansive cooking system.

    I'm not sure how much info has been released on the plants/alchemy systems. But I would love to see the systems tied into one another. Receiving unique buffs and duration from differing qualities of food could offer some interesting horizontal progressions.
  5. A couple of suggestions

    Just to piggy back on Groovin, auto-run will be mapped to Num-Lock in 5.4
  6. RIP Obs LoD

    Very new to this community but its been obvious from the start that there are some very nice, meaningful and loving relationships throughout. Lots of love. So with love, I wanted to offer my condolences to all that have been impacted by this terrible event.
  7. Purgative and Exposed

    I certainly agree regarding a cap. To be clear, I didn't mean to imply an infinite amount of negative effects. I had actually assumed Purgative has a cap. And I can definitely appreciate the need for balance. With the new Recon skill from Assassin, I was searching for a counter to having the Exposed state so readily available. Edit: Thanks Destrin! I'll have to dig deeper.
  8. From the Field Surgeon Discipline, does Purgative remove the Exposed state? I realize the wording says damage over time but I'm hoping it removes any negative effect over time.
  9. I had some similar confusions about the requirements to unlock the mastery skill. It'd be nice if we could get some details for some of the training tooltips.
  10. Templars need some love...3rd tray maybe..

    I definitely learned the hard way that there are some problems with Censure. Sometimes, I noticed a 1-2 second delay from keypress to the skill actually firing.
  11. My gripes with the faction based system

    While I wholeheartedly agree that accommodating more play-styles and preferences will only benefit the Crowfall universe, this is a serious false equivalency. The amount of changes needed for adding first-person views pales in comparison to the necessary changes to both systems and balance required for FFA friendly-fire. That being said, bring on the originally promised Dregs Campaign! I've read some of the discontent with abandoning some of the more hard core principles that were first suggested and seemingly forgotten. Particularly the Summoning Circle and Embargo rules. According the FAQ, these systems are still in the pipeline. Perhaps I've missed some details on permanent changes to these systems. But it appears to be more of an "out of sight, out of mind" situation for Embargo specifically.
  12. Scheduled Siege Signups

    Has anyone volunteered to livestream? I think it'd be great to watch the action.
  13. General consensus on combat?

    Quoted for hilarity.
  14. As funny as your sentiment is, and it certainly has merit, my understanding of ACE's vision for Crowfall involves many different levels competition and consequences. To help ensure longevity and quality, I believe its in the best interest to offer an experience that is both welcoming and challenging for the new player/snowflake
  15. https://crowfall.com/en/news/articles/founders'-update-a-great-year/ LOOKING FORWARD "As exciting as 2017 has been, 2018 is going to blow it out of the water. We’ve got some hugely impactful milestones in front of us: alpha, beta, soft launch and – once the game is polished enough – our world-wide commercial release." Its easy to see why people believe 2018 is supposed to bring us at least the soft launch. These statements from Todd and Gordon has many people believing its not only possible, but even probable. Regarding the decision to secure another round of private funding; "We believe this is the right approach, so we pitched it to our investors. They agreed. We are delighted to announce that on December 1st, we closed another financing round for an additional $6 million. This money will be used to fund the completion, launch and marketing of Crowfall. This means we’ll be hiring a few more people, we’ll be able to invest more in our live infrastructure and support more players; and we’ll be able to get some real attention once the game is ready." Though I couldn't agree more with the importance of first impressions. Some people may wander into the testing environment with certain expectations. No matter how unreasonable or unfounded these expectatons, the first impression can very be lasting. When these expectations aren't met, some folks may disappear from Crowfall without ever making a sound. Only to never return.