• Content count

  • Joined

  • Last visited

  1. Purgative and Exposed

    I certainly agree regarding a cap. To be clear, I didn't mean to imply an infinite amount of negative effects. I had actually assumed Purgative has a cap. And I can definitely appreciate the need for balance. With the new Recon skill from Assassin, I was searching for a counter to having the Exposed state so readily available. Edit: Thanks Destrin! I'll have to dig deeper.
  2. From the Field Surgeon Discipline, does Purgative remove the Exposed state? I realize the wording says damage over time but I'm hoping it removes any negative effect over time.
  3. I had some similar confusions about the requirements to unlock the mastery skill. It'd be nice if we could get some details for some of the training tooltips.
  4. Templars need some love...3rd tray maybe..

    I definitely learned the hard way that there are some problems with Censure. Sometimes, I noticed a 1-2 second delay from keypress to the skill actually firing.
  5. My gripes with the faction based system

    While I wholeheartedly agree that accommodating more play-styles and preferences will only benefit the Crowfall universe, this is a serious false equivalency. The amount of changes needed for adding first-person views pales in comparison to the necessary changes to both systems and balance required for FFA friendly-fire. That being said, bring on the originally promised Dregs Campaign! I've read some of the discontent with abandoning some of the more hard core principles that were first suggested and seemingly forgotten. Particularly the Summoning Circle and Embargo rules. According the FAQ, these systems are still in the pipeline. Perhaps I've missed some details on permanent changes to these systems. But it appears to be more of an "out of sight, out of mind" situation for Embargo specifically.
  6. Scheduled Siege Signups

    Has anyone volunteered to livestream? I think it'd be great to watch the action.
  7. As funny as your sentiment is, and it certainly has merit, my understanding of ACE's vision for Crowfall involves many different levels competition and consequences. To help ensure longevity and quality, I believe its in the best interest to offer an experience that is both welcoming and challenging for the new player/snowflake
  8. https://crowfall.com/en/news/articles/founders'-update-a-great-year/ LOOKING FORWARD "As exciting as 2017 has been, 2018 is going to blow it out of the water. We’ve got some hugely impactful milestones in front of us: alpha, beta, soft launch and – once the game is polished enough – our world-wide commercial release." Its easy to see why people believe 2018 is supposed to bring us at least the soft launch. These statements from Todd and Gordon has many people believing its not only possible, but even probable. Regarding the decision to secure another round of private funding; "We believe this is the right approach, so we pitched it to our investors. They agreed. We are delighted to announce that on December 1st, we closed another financing round for an additional $6 million. This money will be used to fund the completion, launch and marketing of Crowfall. This means we’ll be hiring a few more people, we’ll be able to invest more in our live infrastructure and support more players; and we’ll be able to get some real attention once the game is ready." Though I couldn't agree more with the importance of first impressions. Some people may wander into the testing environment with certain expectations. No matter how unreasonable or unfounded these expectatons, the first impression can very be lasting. When these expectations aren't met, some folks may disappear from Crowfall without ever making a sound. Only to never return.
  9. Inventory Organization

    This would definitely make things easier. I'd also like to see a full bank accept identical items when I use RMB. If the stack size allows of course.
  10. Hello All!

  11. Keybinding Update - Official Discussion Thread

    Geeked for these updates to be implemented! Hoping this issue will be a thing of the past as well;
  12. @srathor Ahh I was on Cleric. Very excited for some of that Clerical Constitution!....?
  13. I've had a similar experience after training both "Foraging" and the "Harvest Blood" skills to their fourth pip. However equipping the survivalist discipline does seem to have bloodworm dropping with some regularity. Albeit still rare. Excavation Basics Issue: Regarding Plentiful Harvest passives and skill training, I may need some correction on my understanding or there may be a bug. I've trained "Excavation Basics" through its entireity to provide "+1 Plentiful Resources." I had assumed Plentiful Resources was an identical buff to Plentiful Harvest. With no harvesting disciplines equipped, I am still showing Plentiful Harvest 1 on Ore, Stone and Graves alike. With Miner equipped and a mining potion consumed, I am showing Plentiful Harvest 3. Additionally, Excavation Basics has proven to provide zero additional resources after having tested 9 cycles of 5 individual rank 3 gold nodes each (15 grey gold doobers each and every cycle). This was also the case with more limited harvesting of Iron and Slate that showed identical results prior to training in Excavation Basics.
  14. Cleric LMB has never been able to damage to fort walls in my experience. Confirmed with additional clerics in group.