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  1. 44 Days on next pip train in runemaking node... i know its probably wrong, but have been experiencing a lot of issue with skill tree and skills stopping training before they finish a pip/node... and not even talking about the time bank not engaging... that's a whole other issue.. https://imgur.com/a/Wi31m
  2. I have done and seen this numerous times. Essentially you can instantly move 55-60 meters. I hope this isn’t as intended. I think it’s being looked at but timers, distance and regenerate rate all need considered. The other half of the coin is know our short side hop is useless when an attack arch is still hitting. What’s the point of a dodge that doesn’t move you out of the attack cone even though your at a 45degree change in target.
  3. .... sounds like a wood elf player (still luv ya... say it back or it’s weird) not against having 2, but the balance/tradeoff must be comparable. E.g. if you can move 40-60m within a second, your mitigation or hit points will be utter poorly made sockse and if you get caught it’s game over. You shouldn’t get the best movement, offense and defense, there has to be balance.
  4. Exactly! And thanks for all the infos. Essentially I didn’t know I could change names and the 2nd (better) account had been specializing in crafting/exploring and will probably become my future main and pvp account and will need to start researching in the combat tree. That’s what I mean by I’m willing to eat that change.
  5. Oh most definitely! I’m even willing to eat the loss on my skill tree. I had originally been gifted an account by a friend conning me to play with him. Then I was like... WHAT AGREAT GAME and invested in a much better account. Now I have the dilemma of my character name on the lesser account and an account with many more perks... and not my name. Totally willing to eat the skill tree loss, it’s still early enough.
  6. Great topic!!!! I had a friend gift me an account and loved it so much... I invested quite a bit more and definitely want to either change a name or transfer the entitlement.
  7. You will see this following “” lore “” to an extent. Your underfoot will be good at gathering ores, stone, gems while monster/hybrids good at animal skinning, humans good at construction stone/metal crafting stuffs and elevens better at nature wood/spirit stuff.
  8. This topic is to possibly start a conversation to provide a means for entry level resources to be obtained. I’m not talking about slag/knotwood/cobblestone but non-white/green items like iron/silver/spruce etc (base tier). As we all know, currently the only way to obtain advanced resources is to step into the thick of pvp (or play balance and have metals all around your beach head... yes we have wood stone on other side... but it’s in much less of a demand). what I propose is that slag/knotwood/cobblestone has a method or chance to occasionally obtain a base tier of a random metal/wood/stone. How this would work would be for a skilled miner (not tier 1 skill tree) to have a small % chance to obtain a random resource on final harvest. Another possible option is for conneseur to add this option while farming. Whats in it for you/me? This provides all players a possible path forward for all gear types. Currently any advanced armors that are not leather require iron or advanced metals. There is no method to obtain this in a starter area unlike lvl5 leather. Even on boars you have a chance for green and blue leathers to drop, yet nothing comparable for our mail/plate wearers. I can currently mine about 300 slag in half an hour while using harvesting potions and harvesting disciplines. What if this became 250 slag and the other 50 are a mixture of iron/silver/tin/gold/copper. This would give you about 1 metal bar ever 30 minutes and at least let’s you consistently progress in crafting and gear progression.
  9. Broken LoS exposed debuff

    I think this may be due to the area in which qualifies for a hit. I have noticed that I can have the cross hairs dead set on a player but unless the reticle turns red it is a miss. I’ll try and validate and give some numbers or video feedback. Also anything and I mean ANYTHING that could be obscured as blocking LoS will cause the “ray” to miss. Be it a slight jump in the ground terrain or a price of cobblestone that only blocks from the waist down.
  10. Classes as Discs & Discs as Classes

    I like the bard example: bard class passively gains sustain the note and twisting.... that is the pro’s of the class. Cons would be that they are limited on attack abilities. They can pick up a couple other abilities that have longer cool downs since their main focus is songs.
  11. New 5.4 Patch??

    Install the test client. It sounds like your attempting to use the live client, they are 2 different loads. On the download page, there is the big bubble to download.... yeah not that one. Scroll down and read... it will have an inconspicuous link to download the test client
  12. Any ideas or plans for opening 5.4testing to more groups? If I’m not mistaken, alpha 1 is open, and looking to see when alpha 2 will open up (only had a 2015 gold
  13. Agent provocateur stink bomb, caltrops and other classes gtaoe abilities have issues when dealing with variances in elevation. Example 1: enemy player near mining node, drop the gtaoe right on his head but due to elevation of nodes, it fails to land. example 2: enemy player near a building or throne room. The gtaoe lands on the earths level and not on the floor where they stand. This is easily testable at the training dummies.
  14. Agent provocateur stink bomb, caltrops and other classes gtaoe abilities have issues when dealing with variances in elevation. Example 1: enemy player near mining node, drop the gtaoe right on his head but due to elevation of nodes, it fails to land. example 2: enemy player near a building or throne room. The gtaoe lands on the earths level and not on the floor where they stand. This is easily testable at the training dummies.