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PezDSpnzr

Testers
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PezDSpnzr's Achievements

  1. Updates? They barely worked in the first place. I wouldn't call them updates I would call it "trying to make broken systems function properly"
  2. Expecting a working Chat system, Group Loot options, Campaign Reward requirements, Scaling & Testing, and EK player management (player housing) at launch from a game thats been in development this long make a person new to the mmo space? Feels like a Beta to me. Don't mind Jah, players like him and Mandalore have helped keep CF in this pro zerg anti-fun state. They whiteknight the devs questionable decisions and also are somehow confused about why the game has a diminishing population. How many more weeks do you think ACE has before the entire population is gone?
  3. Character goofed by player who doesn't know how to make builds confirmed.
  4. You claim you are in crafted gear, on blue+ vessel, either your vessel is wack or your stat allocation is poor to have such low support power. " On 8/27/2021 at 5:13 AM, Maverick494 said: And before you are like derp derp gear or vessel - I am on crafted gear with 1300+ support power and a blue vessel."
  5. Your support power is insanely low for being on a blue vessel in crafted gear. Where are all your stats? What's your domains? Wtf is going on here?
  6. Live Server - Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? Size of Alliances and Guilds, Alliances were added with the intent of helping smaller clans ally and punch up against 500man guilds, it didn't work. Maybe make a dregs on live that does not allow alliances or cap alliances at 100 members. This will ensure only small clans ally. I know it won't stop non aggression pacts and such but it will be one more hurdle to the "bring more" mentality that ends up cannibalizing the game. Create a maximum amount of players one guild may have in the Dregs campaign.
  7. Devs need to drop guild member limit to 50 and make alliances 3 guilds. It's an unpopular opinion but would help the health of the game immensely. The problem is any time someone suggested such a thing in the beta or alpha the OP would get flamed by the zerg guilds.
  8. Of course the first fight where we wiped Hax in an even fight is omitted from the vid
  9. What he said x1000!!! this game would benefit from a Albion Online esque hellgate style system.
  10. My reply makes clear my intention, to explain to you that Whiteknighting the devs while gaslighting players on the forum about the status/progress of the game will only stifle the growth and/or success of Crowfall. Since your reading comprehension is lacking Sam, here is my suggestion: The Devs slow work on constantly reworking the existing systems and focus on what is making this game not able to have a stable tester base: LACK OF CONTENT. Create dynamic gathering hotspots that randomly appear in different areas of the map for a set amount of time that grant bonuses to gathering or have a higher chance of rare resources. Create a guild vs guild 5v5 system that has a leaderboard and or vanity item rewards for placing in the top 3, something for people to do in the down time for pvp bragging rights. There is so much content that could be implemented but as far as I can tell it's not even being brainstormed about, the devs seemed focus on reinventing the wheel until there is no more base of testers and since the market is about to offer a bunch more MMOs in the same space Crowfall sits in they will have an even harder time recruiting testers.
  11. Well, thank you for telling us what you like and how to use the forum since it's your personal playground. I've been following Crowfall since the end of 2016/early 2017 and finally started testing a few months back. When I first started playing I was shocked at the lack of progress the game had made being that it is so well funded and has a great staff. I'm not here to be negative about CF, I want the game to succeed, but I will not pretend the game is great right now and nor is it any testers job to come up with the content that the developers should be designing, implementing and having us TEST. For a frame of reference when I first started during beta invite week 9, the 15 or so people that I leveled with who were also invited, stopped logging in altogether after a week and even after 6.2 was put on live, they had no interest in returning. Why do you think the devs blew through all their closed beta invites so fast? It's because after you log in and go through the new player experience, the world feels very dead and you don't know how to participate or join a guild. I am shocked that there is no in game Guild UI, no way to respec your character this far along in development and testers pretending everything is fine in the forums isn't going to get this game to where it should be.
  12. It is not almost a completely different game now, it the same flawed diorama esque world that feels very dead, from the lack of dynamic events and content for small or large scale groups to partake in. There needs serious work into making the world feel alive and organic activities that are fun and worth doing to help players actually feel like they are part of world they can change/fight over. Right now the game is 3-4 15-20 man groups roaming at keep times, avoiding fighting each other and instead stomp on smaller groups on their way to flip back control of a fort while they kill time waiting for the next keep timer.
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