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About CombatCaptured

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  1. Purpose of the EVE skill system?

    I think that’s the biggest negative for the Time based system, it might not have an impact in the next few years, but 5+ years. people are still playing UO, EQ, EQ2, WOW, EVE, etc. Cringe worthy graphics aside, I’d bet EVE is the worst game to start now in terms of being a newb.
  2. Purpose of the EVE skill system?

    EDIT: in before the fanboys get mad, I’m not saying I prefer one over the other. Just that specialized characters is not a good argument for a Time based skill system. I do see other benefits in the Time based system though. I understand the skill tree allows people to specialize (an therefore promotes groups) But as to the topic “Time Based Skills”, the time part doesn’t promote group play,. you could have a level system with skill trees that allowed for specialized characters. And infact, over a long period of time, the Time based skill procession will allow people to get all skills and in the long run characters will start to become less specialized. A level based system has a cap, the highest level. A time based system has no cap. If they stick with a time based system, a point cap would be necessary to promote specialized classes.
  3. Unofficial Looking for Guild Thread

    LFGuild I like to craft, lots, lots, so much so I’m usually behind in levels, but with the time system won’t be an issue. not much of PvP guy, but like the hardcore crafting of Crowfall. usually play pure healers if possible and/or crowd control. started with UO. big in EQ, maxed out every crafter. Loved my chanter, but raided with Templar cause, well server was short on them. Vanguard, EQ2 every crafter, hated EQ2 crafting, hated the button mashing in crafting revamp. SWG had most of the master crafters, but left when the economy crashed due to tip hack. Loved SWG crafting, was the crafter for 5-6 guilds. on Canada West coast, but weird hours, so doesn’t matter where you are, can use any chat. Haven’t cared for most mmo’s in last 5-10 years, to dumbed down.