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About Gwaehir

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  1. shadowbane is a much better game than this. what they should have done is simply update shadowbane to current engines and expand on the game.
  2. this is going to be plain and simple with little elaboration 1. the vessel system, while nice and unique: I simply dont like it. -The randomness and power levels within the same color vessels if off putting, and too punishing that leads to being non competative. IE I have a WHITE vessel templar that has more HP and the SAME ATK power as a green vessel templar-- thats frankly-- poorly thought out implementation of game design. 2. Disciplines I like the varied aspects of the system BUT I dont like the fact that you have to have same colored discs to fit vess
  3. what runes have you taken and is this on the dummy? all the tests im doing are on the target dummies
  4. it affects the ability to get out of CC when you are CCd. no stam and you cant retaliate out of the CC.
  5. Swordsman seems to have it damage nerfed? My live white vessel swordsman with 72 dps green sword hits for 1100 to 1400 while using skills when his swordsman ship buff is up. On test, he hits for 300 to 400 now.
  6. here here when i finally figured out how to log into test ( remove some netframe 6 baloney) I was very upset that we could only choose ONE DOMAIN. I was under the impression that every class had cart blanche access to the 3 domains given if you slotted points to them.
  7. hmmm thw problem is that once a class is great at everything, then every class needs to be as well. right now you see an meta bias to certain classes as they excell in all areas. how do you tell your player base its ok for class A to be superior in 1v1, 1vx, small party pvp, and large scale seige pvp, but on the other hand tell your constituents that class b can only be good in large scale pvp as an example that statement wouldnt sit well.
  8. s my main issue with the paladin was 1) small ae heal radius 2) heals imo were too low. I hope the heal ticks faster and heals more-- or just hope the heal is a burst heal now rather than a HoT. I really wanted to play a templar since i saw the game years ago-- but they seems too squishy and have no mobility. It doesnt look like that was address here =(
  9. ... is 6.2 on test yet-- im at work i cant check
  10. are we sure weapon discs aren't coming back in 6.2?
  11. They have the means to do it, and they shoud. Id like to see them REMOVE troubador and bard from major discs and belnd those discs into a CLASS.
  12. INC holy avenger and arbiter discs is what im seeing
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