this is going to be plain and simple with little elaboration
1. the vessel system, while nice and unique: I simply dont like it.
-The randomness and power levels within the same color vessels if off putting, and too punishing that leads
to being non competative.
IE I have a WHITE vessel templar that has more HP and the SAME ATK power as a green vessel templar-- thats frankly-- poorly thought out implementation of game design.
I like the varied aspects of the system BUT I dont like the fact that you have to have same colored discs to fit vessels with.
-again-- this once more leads to a grind-- albeit non traditional. Id much rather grind levels than hope a pray i know a crafter that can make me things--- as I never craft in the last 19 years of any mmo Ive played.
3. Class bias
too many classes are cleary favored by you devs, while other are simply neglected.
The fact that man you devs come from Shadowbane shows the clear bias towards the barbarian and monster race bias you had there IE Shadowbane Cent/Mino Barb is essentially the same thing we are seeing here with Pitfighters/Myrmidons as an example.
These classes are clearly superior to anything else out there-- and they heal better than dedicated healers while dishing out good damage, and are given crazy on demand defensives as well.
Assassins in this game are a joke
Poor ultimate that you fail to address, even though many of us here have loudly told you the problem.
Poor damage for class that's-- well supposed to be an assassin.
these are some of the blatant examples.
4. Lack of tab targeting. Hey Guild Wars 2 has tab target AND ACTION combat. The way you have designed the game dictates that tab targeting is needed.
the scrum of mass pvp is so god awful you cant tell WTH is happening.
You cant tell if you are being targeted- you are constantly bombarded from a far by hundreds of AE spam spells.
If a target is called its extremely difficult to find that target-- which means mass AE ranged damage is king.
More importantly, as a healer-- you cant reliably heal people that need a healed.
And dont get me started on the turret style of the paladin healing.
There are ZERO indicators of enemy spells and friendly spells-- and again-- another game does this well and thats Eldar Scrolls Online.
This leads to, and fuels the fire for mass zerging- and takes away any semblance of skill or tactics, as all one needs is numbers and mass AE range spam to win.
5. Time gating of everything
how can you make a pvp game, where the people who first got the game are going to be more wildly more powerful that later entrants and there is ZERO catch up mechanic.
You look at the combat trees- the sub combat trees- and the sub sub combat trees after that--
there are multiple damage bonuses and defensive bonus that long timers will have versus the I just got here people.
Couple that with the MANDATORY CRAFTING BALONEY that is a super grind for not just the skill, but the resources as well
and you have weighted game that only a select few will be able to compete in.
This all leads to having ZERO FUN for this thing we are calling a game.