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Everything posted by Van_Zant

  1. I appreciate the rain changes, should make my noir detective RP much more convincing now.
  2. Love this idea, helps to add both personal goal setting and guild goal setting in an easy to understand format for players of all stripes. It also would make some of the current oddities of conquest (you would not believe how many new players are left either feeling cold or confused based on the explanation) less of a drawback as players could refocus on specific goals and kill each other along the way!
  3. Brigand can be in stealth, and see other stealth. Jumping while in stealth causes your toon to do a voice affect, which can then be heard. So yes all of the things you've describes so far are possible and likely legit.
  4. I'd like to see something like after the second or third time the tree is destroyed, the keep can no longer be rebuilt. Force scarcity, if you can.
  5. Murder, Myrkul, and Mates. UDL has everything ya need.
  6. I am Van Zant, I like long walks to forts and murdering people. Say hello here or in the UDL discord! (You can find the details here to access.)
  7. Farming WT is a fast way to get gear, farming people farming WT can potentially be an even faster route if you get lucky and find a few people who have been farming undisturbed for a bit, purchasing from player run stores in EKs can be fast if you have gold to burn but wanted specific armaments... otherwise pretty much as stated, being in a guild generally expedites the process both from a safety perspective for farming or in terms of people offloading gear to each other.
  8. High Elf appearance does get consumed when combined with mace head, but produces no two slot appearance based head, just a one slot mace head as if you had not used an appearance modifier. The resulting mace is a normal appearance mace.
  9. Clearing a key binding via clicking the 'Clear' button cause you to LMB attack and closes all the menus.
  10. McTan's suggestion may or may not help small guilds compete together, but it sure would help small guilds to be able to contribute to an alliance without being subsumed by a shell guild and potentially lose out on building their guild identity. And compared to what we have now would at the very least make it more reasonable for them to compete.
  11. Farm and craft all the ambrosia you possibly can. Infinite market.
  12. It seems many new players have struggled with it and, especially outside of guilds where the smart play is obviously to stack like with like to maximize yr exports, they feel like they end up leaving a lot behind. What many Dregs players seem to have forgot in their rush to feedback that no one should be allowed to progress in Infected ever is that for non-established player/guilds this is an enormously punitive system just to avoid them gaining the 10-20% potential power increase that end game gear and crafting provides - disallowing it to incentivize a game mode that so many of those same feedback givers immediately gave up when ECS was announced.
  13. I do believe this is why they mentioned leveling disciplines as part of one of their QnAs. The idea being you actually get rewarded for time spent with your discipline and not just time spent making your new players kill thralls till their eyes bleed and then feeding you in the world's least rewarding pyramid scheme
  14. Projected launch is this year, which is why the ratcheted up angst.
  15. Yeah, I think if you genuinely enjoy the campaign PvP it's easy to come to each one of these fresh and ready to fight. If yr specifically trying to win conquest, which requires certain non-pvp (or less engaging pvp) play styles to generally ensure success, it is a life drain to do four times a month.
  16. We call this the revised fifth edition doctrine.
  17. I actually read it as "trajectory towards DaoC" and I spent many of yr paragraphs thinking, man McTan really hated Dark Age of Camelot...
  18. For any queries along those lines, support@crowfall.com is your best bet.
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