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About Carausius
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Rank
Piapiac
Profile Information
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Guild
Vanguard
Recent Profile Visitors
440 profile views
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Carausius reacted to a post in a topic: Status on 6.400 Release Wipe
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Carausius reacted to a post in a topic: Opening Konveryn EU Campaign today to allow Item Removal.
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EvilGhandi reacted to a post in a topic: The Case for Removing Mobile Banking
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Carausius reacted to a post in a topic: 6.300 TEST Feedback for 12/4/2020
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Mobil bank is not a free buff, is something u have to BUILD after conquest a keep, thats not strategic thinking? if you dont like it sietge that faction keep and destroy their buildings. anyway a guy can loot a fort and use recall and save all stuff so the arguments here looks low IMO. lets talk about risk vs reward. u want to gank ppl full piñata mode, ur reward will be TOP, where is your risk as a ganker? can't support this srry.
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Tyrant reacted to a post in a topic: 6.200 TEST Bug Reports for 11/19/2020
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ArtCraftQA reacted to a post in a topic: 6.200 TEST Bug Reports for 11/19/2020
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6.200 TEST Bug Reports for 11/19/2020
Carausius replied to ACE-Tiggs's topic in Beta Playtest Bug Reports
Leadership Buff (crafting) is not working properly with first node of Commander Crafting Branch should give 5 basic assembly 5 basic experimentation. the experimentation is working but the assembly is 1 points when it should be 2.5. -
how I would change the current system. X-post from feedback
Carausius replied to Yoink's topic in Beta General Discussion
still a second domain looks like necesary IMO Maybe grant the 3 minor discipline for free and put a domain node in the minor spot? Some classes are lacking skills for the skill bar since their base kit was taken out to disciplines. having those skill back (even if the discipline stays) may help. -
oh man i better had not remembered this 😢
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even with an economy is not gonna happen anytime soon after an start. does not feel the road to go imo
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it sounds nice, having a chance to get crafting disciplines by crafting is awesome. Been the only way is not. it means i will have to spend tons of time getting low quality stuff and crafting bad stuff no one is gonna want for anything bc wartribe is gonna be way better (even more without half my crafting minors and no tool belt) and delay us an even more to be able to craft worthy stuff compared to wartribe. Reward us for crafting is a great idea, but dont take away our choices, at least me can't feel it as an improvement.
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Encantado de veros por aquí Bienvenidos!
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5.115 LIVE Bug Reports for 6/22/20
Carausius replied to LordofCake's topic in Alpha 5.115 Playtest Bug Reports
The First Node of Excavation is not granting Energetic harvesting when reaching 5 pips. atleast on a half giant champ. -
5.115 LIVE Bug Reports for 6/22/20
Carausius replied to LordofCake's topic in Alpha 5.115 Playtest Bug Reports
maybe, but all other crafting lines have this 0.5 point but blacksmithing. thats why i thought was a bug -
5.115 LIVE Bug Reports for 6/22/20
Carausius replied to LordofCake's topic in Alpha 5.115 Playtest Bug Reports
Passive Trainning of BS the node have 0 points on experimentation while all other crafting trees got 0.5. looks like a bug -
wish u the best!
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tienes la nuerva version en test para verla si quieres
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Que chula la intro @txantal os deseo la mejor de las suertes!
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5.110 TEST Feedback for 4/27/20
Carausius replied to LordofCake's topic in Alpha 5.110 Playtest Feedback
if you compare the base healing kit with any other class its already bad. the numbers of healing output are in the ground compared to any other healing class. and now lets talk to the 250 mana cost each of those low heals cost. having to spam 20 coolice to heal was not funny either so max ice seems a quick fix and a way to go but the class needs a deeper look to make it work.