Ussiah

Testers
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  1. I was hoping the guard change would change it so they only attacked if an ally was being attacked, but that tech is probably too much for a hotfix. 15m does seem like too far on the pendulum the opposite way. RE:Stealth. I was there for both the CW and EK. I am wondering if there is some difference between the two when it comes to stealth. We definitely should've been able to see the stealther with all the shadowsight abilities we had going.
  2. Some shards are impossible to kill. Stuck at 0% and no matter how many times hit it and do damage, does nothing. Location etc in screenshot. (and obviously I can do damage, its a rank 3)
  3. A lot of times, NPC's do not use their new (or even old[risen]) abilities. Not sure what the issue it. It seems like 90% of time they don't, 10% of the time they do use their abilities.
  4. I think something went wrong with max weapon damage for the normal one handed mace. Either that or I am bad at this crafting thing. @thomasblair
  5. Bugs: Crafting: When Main hand rapier was moved back one recipe node, you forgot to move the thin blade recipe as well. So you still need to wait until last recipe node for Duelist to get ANY advanced weapon main hand. Gameplay/Server: Sometimes corpses cannot be looted or do not appear after someone has been beheaded or releases. Think this is a desync issue. May be related to earlier bugs concerning healing orbs for blade master and burning hatred not working either. Feedback: Camps / Towers: Start with 1 rank 1 guard and allow players to build up camps or towers through gold/materials. Allowing to build up to 4 guards that are high rank etc. Capturing the point would then reset it to square one. Providing a good dump for resources that has strategic value and allowing some things for solo players to do. (Whether that is beefing up your towers or taking the weak ones which will probably be around the outskirts of a factions/guilds territories.)
  6. Update on fort door bug. It is whatever faction BUILT the door to the fort ALWAYS has access despite the change in control.
  7. I would definitely prefer this. Start with 1 rank 1 guard and build up to 4 rank 9's etc. Capturing the point would then reset it to square one. Providing a good dump for resources that has strategic value and allowing some things for solo players to do. (Whether that is beefing up your towers or taking the weak ones which will probably be around the outskirts of a factions/guilds territories.)
  8. I've been testing consistently for a year. We have already had huge ranges before, so please don't try to defend it as testing something new. Its just power creep. Also using skill training to defend CC makes no sense.....eventually everyone will have +50% length and -50% length.....soooo back to now with no training. Let me reiterate. I am only commenting on how things are NOW. Continuous feedback. Right NOW, it is a boring game. Stockpiling whites is fine and all, so is PvPing for the heck of it as long as 30 people aren't fighting and the server poorly made sockss itself. But past that, there is nothing to keep people engaged. No win conditions, not even a point score for holding things over time. I realize other systems are on the horizon and they are trying to get the core of the systems in, but some point soon they need to start creating things to keep people engaged. Whether thats crafting disc drops, more adventure areas with worthwhile drops(like the spider queen/surging), thralls system.
  9. People can only make assumptions and comments on the way things are now. I am sorry, but I don;t want to wait until the game is finished before we start ringing alarm bells. I agree with Balathan on everything. CC - Needs diminishing returned. Time based leveling - Game is boring right now, no win condition, nothing to work for at start besides stockpiling. Harvesting - A mine or some sort of PvP related way to harvest some goods will drive conflict and give something for PvP'rs to fight over. Toxins - Anti-heal is too strong. Food - Consumption is ridiculous in PvP and SCREWS confessors / cleric because as soon as down 3 chicken tickers stop regening mana. Which also forces healers to use Field Surgeon because of the passive. Confessors just get screwed, hence why you see less and less confessors. My added note: Balancing - If you guys want to wait for a massive balance overhaul thats fine, but then why do you keep buffing a certain class *couch* ranger *cough* (+50-60 range bows now available, insta cast suppress this patch)
  10. Been exploring, there seem to be much less 4/5/6 than 9/10's.
  11. Current Map seems terribly imbalanced. Besides the placement of Runegates, everything is either rank 3, or rank 7+(Mostly 9/10) Where are all the rank 4/5/6 nodes?
  12. More info soon? Leaving a wipe up as a possibility is not good for activity, just saying.
  13. Agreed on all accounts. Ranger guards hitting NPC's is not only a waste, but also exploitable(IE farm what they kill while you do nothing but wait). Additionally not sure I like the white resources on vendors. Could be grey? or cost more? I don't know. Just doesn't feel right at current prices. Think it will be more worthwhile to farm gold than mats early game for whites. Just think will need some tweaking which is expected for something new.