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Ussiah

Testers
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Everything posted by Ussiah

  1. Or, they could rectify issues, which they have already mentioned doing in this thread. I think I will play the game if I want to, and if you want to "take a break" go ahead, but please don't suggest I or anyone else do so. We are all adults, we can make our own decisions, thanks.
  2. They haven't given any firm answers, but there is really no NEED for them anymore so may be gone permanently. I HOPE they put the stats into the skill trees or buff the attribute bonuses to compensate.
  3. If you stand next to a crafting table in a keep you will see a XXXXXXXXX Thrall Buff. Like "jewelcrafting thrall" etc except for runemaking and alchemy
  4. There is no Runemaker Thrall buff like there is for other crafting, so making runes and alchemy doesn't matter if keep or not. AFAIK crafting discs are gone for good.
  5. I think the issue is Gold doesn't have enough value to other players, having a ton of gold doesn't really do anything. This may change in the future, but I think making some gold to dust transmutation and dust to chaos ember transmutation even if super expensive could make players have a reason to let go of materials for gold.
  6. May be different bug, others have mentioned that it was moving even though they couldn't see it and it went from not moving to flipped.
  7. So you stood there a long time to see if it would flip and it never did?
  8. Seen this before, I believe it is a localized visual bug. Someone else capturing with you can sometimes see it changing while you can't. Wonder if its desync?
  9. You missed the point of the thread. Besides the complaint that having to farm a "legendary disc" doesn't give anyone prestige or a feeling of accomplishment or even a small power boost for the time, the complaint is about making this change PRIOR to putting the fixable things in that we know are coming. It is a timing issue primarily, secondarily people disagree with adding a grind to something that provides no value other then the fact you get to equip something that another player can just buy. In this thread they already admitted the amount of 6+ ancient spawns needs tweaking. @Yoinkyou make the assumption that people want him to just rollback everything, maybe some people do, but the majority of people are giving ways to make the system work and be reasonable. Please don't categorize everyone as "crying" when you agree with the majority that changes need made or "fixed". Small stat boosts for better quality discs. More ancients. Changing it so white vessels can only equip white, green could equip green or white etc then putting greater stat power into discs. Thus making players want the vessel and then the OPTION to find out better discs with better stats. Making ancients have a chance to drop better quality souls(purple etc)
  10. I hate this mentality of "just dont play" I see it from so many who have made that choice. I seriously am starting to believe they'd rather just run us all off from trying to play the game, if they want that just have us test(and fix what we state is broken) and stop doing campaigns with rewards. @APEis perfectly reasonable with what he is saying. ACE has tried to have us both "play" and "test" yet by doing both they really aren't supporting either in a coordinated way. If they want us to be able to "play" then they should understand criticism of how the game currently plays and maybe the people who say "just dont play" can stop criticizing us for wanting to be able to. If they want us to "test" they should give us all the tools to test without the grind and listen to our feedback/fix what is majorly broken before going on.
  11. @thomasblair@jpollard@jtoddcoleman When Gold Coins were first introduced (long time ago it feels like) I believe that they would be "created" by merging dust together. Obviously this wasn't the case, but at the same time gold coins were introduced, so was leveling. Thus Gold Coin inherent value was created through the leveling process. I know that there are future plans for more gold usage and more dust usage, and my suggestion would not counter any of those. My suggestion is to create a basic recipe that allows anyone to transmute gold coins to dust and vice versa, but creating wastage / sink while doing so. An example already exists where we can change Chaos Embers to Dust. No one uses this recipe because Chaos Embers are the de-facto payment method between players because of its inherent use. Example: Gold to Dust Transmute - Gold Coins Required = 50 - Result = 40 Dust Dust to Gold Transmute - Dust Required = 50 - Result = 40 Coins Thus losing 20% of your transmutation. Why is this needed? Besides the obvious lack of players, the economy has been lacking since the inherent value of gold was nerfed(no longer used for leveling vessels all the way) Dust has inherent value and by adding this you create a way for PvE players to interact with Harvesters and Crafters. More paths are always good. It will give players more independence and more choice of how to spend their time and interact in the marketplace. Issues: Balancing - obviously this would require balancing to make it so dust and coins are still both valued in their own way. (30 minutes worth of farming gold should transmute to 80% of amount of dust you get in 30 minutes and vice versa so better to farm dust if want dust and farm gold if want gold.) Ease of Implementation(besides balancing) All this would require is adding two basic recipes, something that could be accomplished very easily. Sidenote: I would love to see a chaos ember creation recipe with a large amount of wastage to do.(IE 500 dust for 1 ember) Thus Gold to Dust to Ember would have huge wastage but provide use for End Game Players.
  12. Patch notes are woefully incomplete with changes such as the above and even change to talents not being mentioned. Hard to test anything or adapt when most of the time people don't know what changed.
  13. Adding a picture for effect..... This is on the SAME vessel without leveling it. (I know about diminishing returns and this isn't a case of that) ONLY thing I can guess is this is because you plan to fix the 50 xp issue(supposedly you are supposed to get variable xp) and the XP for all activities? But once again, why make the change prior to those being in?>
  14. @thomasblairWere sacrifice values lowered again this patch? I don't understand why? We keep saying to avoid grind, lower sac values = more grind. I would understand this if the other ways to get XP were implemented, but they aren't in yet.
  15. Multiple other guild members are reporting the same bug
  16. This probably bothers me the most. We list bugs over and over again and get no confirmation or no change. We get that yall are pushing the major milestones, but the bugs are piling up and it become discouraging to play and to test.
  17. @vkromasI was curious about this too. Is quarryman/logger etc supposed to drop now like hoarder/foreman were made to (while harvesting and right tool you could get a "logger harvesting soul"?)
  18. Yea actually think that patch is when two handers got their second gemstone (they had 2 esoteric rune slots and one gem at release of runics)so books and staves and bows are just an iteration behind 🙂
  19. They changed them to have 2 esoteric runestones in the patch before this. Not sure if it was an oversight to not do the polished gemstone at same time. In any case this patch they only have one and should have 2
  20. I absolutely agree that talent reset items and attribute reset items would be great crown items. Being able to reroll your vessel would be great. I am sure someone will say this is p2w but it would help players a lot who get frustrated if they believe they have completely screwed up their build. Wouldnt mind it also to to be a craftable item with a rare drop or bought for exorbitant amounts of gold. More gold use is good by me.
  21. RUNIC - Books, Bows, and Staves all have only ONE gemstone slot. Other two-handers have 2 slots. Additionally one-handed based classes get access to 2 polished gemstones(1 in each).
  22. @thomasblairAppreciate your responses. We get that you are looking at the end product in your mind and we are looking at a development stage that isn't the real game. It is just very disheartening to your player base when changes are implemented that make the game WAY more tedious than the end result when we feel the changes could've been done slower or in tandem with future implementations. I REALLY think changing each CW to 6+ resources AND making a crafted disc work for ANY advanced vessel(until targeted disc farming can be accomplished) would go a long way.
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