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  1. Like
    Imort got a reaction from Staff in Fix broken class.   
    You guys haven’t even been able to do the right...... so what does that tell you?
  2. Like
    Imort reacted to Soulreaver in Best Assassin build?   
    Melee is struggeling in 5.100, mostly because of the changed melee range.  Effectively the 3 m range in combination with desync of the server makes it near impossible to actually hit your opponent.  At the very least makes it extremely easy for the target to kite.
    In comparisen ranged will be able to hit you from a mile away (over exaggeration) with a huge hitbox.  You literally dont even need to have the reticule lit up, you will still hit.
    In addition one of the big reasons to take an assassin would be the anti-heal.  Unfortunately this has been nerfed to being useless, instead everyone takes PlagueLord for the 30m 1hit 1application ability.  Something the assassin needs 6 attacks to match... just from melee.
    So ATM there is really no “best” assassin build, cause the class is broken.  You can make it work, but its not effective compared to other classes ...
    Best of luck
  3. Like
    Imort reacted to Jah in Crowfall is not a PvP game.   
    You boasted about getting "rings" from me even though you had merely heard of someone on your faction getting one. That is false bravado. You are also boasting about benefiting from a bug.
  4. Thanks
    Imort reacted to mandalore in Crowfall is not a PvP game.   
    What kind low tier troll bait is this?  We are happy with our alliance and the leadership between our two guilds work well together.  If you’re not having fun I suggest you change the paradigm but expecting us to end our alliance simply because other guilds can’t get their people to play isn’t going to work.  Chaos and Order have plenty of guilds that could call the banners but the sad truth is those people don’t want to play a game that takes as much time PvEing to prep to be viable in PvP.  Balance has people that are willing to tolerate the hogwash (for now) but don’t expect us to break up because it suits you and not us. 
    As for who’s the Dominate guild?  We all know it’s CSC ( @Phr00t)
  5. Thanks
    Imort reacted to Jah in My Takeaways From the Trial of Kane So Far   
    This is true, but it is unrealistic to expect automated scoring mechanics to reward your guild members for you. There are countless ways that people contribute, and it is the responsibility of the guild to make sure those contributions are rewarded, even when those contributions don't show up as numbers on a scoreboard, or automatically earn gold badges.
  6. Thanks
    Imort reacted to Jah in Uncle Bob via Mega Alliance?   
    Balance was not the largest faction. Chaos had more people than Balance on both the first night of the campaign, and the second night when the first siege happened.
    Any campaign is unwinnable when people stop trying to win it. The imbalance in the score right now is a direct result of chaos giving up as soon as they lost the first siege.
  7. Like
    Imort reacted to Balathan in Is it me, or are leather classes worthless?   
    Leather classes are indeed bad compared to tank classes (as the name of this thread would suggest) this issue has less to do with the damage numbers on leather classes (though they are lowish) and more to do with the relative damage of the tank variants. The current meta is: healing clerics, healing druids, tank fessors, tank champs, damage knights, damage champs. That's it. That's the whole thing... in a game with 33 specs (a few less because no FW but I'm not going to count) we are funneled into these 2 healers and 4 damage specs. Notice I say 4 damage specs and not 2 damage 2 tank specs because while the damage specs certainly do have more damage then the tank specs the tanks specs all have laughably high damage especially against leather wearers. There is no trade off for being more tanky and jumping 1 or 2 armor classes. Armor/weapon scaling on tank classes causes them to have 14k+ health while still autoing for over 1k regularly. There is simply no compensation in the base kits of the leather classes (or on their armor)  to make up for the fact they have 15%+ less mitigations and many thousands less health. For rolling into a tank spec there should be a flat damage REDUCTION not an increase like the tank fessor who gets 20% base damage increase for going tank (sure they have to go melee range but the whole plate armor thing offsets that they don't need that damage boost). The knight and the dps champ are a tad more balanced in the damage to tank ratio, the damage champ is squshier and gets high damage the knight is tankier but gets lower damage, awesome we got some balance. The problem comes with the tank champ and tank fessor. They are tanky enough to not even be in groups for large siege fights while still doing equal or greater damage then some damage specs. If people were actually TANKS when going tank spec instead of these hybrid abominations that require no healing while doing fairly high damage maybe we would have some more class variance. Why do damage when i can be 100x tankier and do 95% of the damage if not more...Take these issues and add the fact most fights are now sieges where we are funneled into tight spaces where tanks have an advantage over squshies by virtue of survive ability (oh I almost forgot, you dont do damage while you're dead incase that was unclear...) and we have this lopsided tank meta where even though we are all tank speced damage toons or damage speced tank toons we can still drop healers and ultimately outlast our opponents in a confined space while doing large AoE damage. Ace make leather great again... but please no 80m ranger rapid fire one shots...
  8. Thanks
    Imort reacted to DocHollidaze in GF Crowfall and ACE   
    I mean, people have been mentioning the need for a faction balance incentive since factions have existed in CF. This isn't a new problem, and some of the people being slammed on the forums have been very vocal advocates for it.
    To all the people maligning Balance at the moment, most of them Chaos it seems, I have been playing on Balance for more than a year now, and almost all of 2018 Balance essentially might not have existed - pretty much after Sugoi guild leaders and lots of their people stopped playing and my club/sub-guild of Sugoi basically quit also - Balance was just a sideshow that struggled to get even a 5 man group and when we did UDL or HoA or WB would soon double or treble our numbers to put us down. For my part, I mainly settled with just being a spoiler and custard with the big groups. QQ
    I don't really recall these same Chaos people sharing their heartfelt concern and apologies for me and my Balance brethren while we were constantly outnumbered week-in week-out. The simple explanation for that is most folks are just full of poorly made socks. The rest of the people complaining are just new and have zero perspective and context to the bigger picture and history of Crowfall Pre-alpha.
    The reality is, folks expecting other players they don't even know in real life to *provide* them with a good time is hogwash. Grow up you children. I never expected Chaos or Order to provide me with a good time and fair fights in 2018, it was just the hand I was dealt, and I did my best to create new  Balance guild alliances to give me a chance for content.
    The other reality is that ACE could have prevented this but they didn't, because I don't think they care or are overly concerned at this point. They are heads down working on v5.9 so that the sanctioned campaign can happen. These Trials campaigns are just a distraction to keep people busy until then. J Todd almost said as much during the livestream, but I have paraphrased.
  9. Haha
    Imort reacted to Pann in Call the Banners! - Official Discussion Thread   
    Monster Month ended yesterday. We're in November now. New month, new theme. =)
  10. Like
    Imort reacted to Soulreaver in 5.7.1 Live Feedback and Bug Reports for 9/14/18   
    Removing the effect of Mantle will just make ppl stack heals again and we will be right back to when : 2 Champs 2 Clerics and a random ruled the game.
    Cut through the BS and leave Mantle - change the extra DoT and focus on making Anti stealth work.
  11. Like
    Imort reacted to CheezePoof in HOW I FIXED MY GAMEBREAKING LAG/FPS!!!   
    I don't know what system, hardware etc you guys run, but I was playing at a solid 10-20 frames, 150-10k msg ping anytime I turned or walked with a Nvidia 1060, i7-6700HQ, 16gb ram with the game saved on a 128gb SSD. I was at a loss for words, getting very angry because entering combat was a nightmare, I almost gave up to sit in base and learn the crafting menu until beta hoping that would fix it. I had the game on medium and my graphics card settings all to optimization with v sync off and no shadows.
    Enter, the fix: SCREW YOU ANTI-VIRUS!!! I use bitdefender, went to my game profile and changed the battery settings for gaming and turned off real-time optimization. I don't know which 1 of those fixed whatever they fixed (too scared to ruin a good thing checking) but now my combat feels so fluid. I swear I was a solid 40-60 frames in a 1vX fight against PvE mobs the whole time through every animation cast, their knockups and everything. Not a single spike. I actually watch my character glide through the air now on Druid teleports, instead of that 10 fps rubberband. It is beautiful.
    Let me know if this also changed your life <3
  12. Like
    Imort got a reaction from JamesGoblin in 24/7 testing   
  13. Like
    Imort got a reaction from JamesGoblin in If you are new to Crowfall, introduce yourself here!   
    $179USD gets you in right now with Alpha 2 access.
  14. Like
    Imort got a reaction from JamesGoblin in Duelist perfect for gankers?   
    Correct in that burrow is going to start using stam in 5.3. 
    One of the elf? racials gives "perma stealth" as long as you don't move and not sure how stealth is going to work with the assassin yet.
  15. Like
    Imort reacted to PaleOne in What are you looking forward to most in Crowfall?   
    I'm looking forward to killing players, taking their stuff, screenshotting their salty tears and saving them in a screensaver/wallpaper
  16. Like
    Imort reacted to Tamshin in What are you looking forward to most in Crowfall?   
    I am most looking forward to a LAUNCH DATE 
  17. Like
    Imort got a reaction from Teufel in Tracking and the Compass   
    I think if you see that many "red dots" near your fort, its safe to assume your about to be hit hard and already to late to do anything about it.
    That was half the fun in Shadowbane.....gathering intel and counter intel. At least for those who were dedicated scouts/hit squads.
  18. Like
    Imort reacted to Xeen in I am Xeen   
    I found CF searching online, mmorpg.com most likely.  Always hard to find the best games.  Unlike all the terrible crap steam and facebook (facebook lies) spew out...  I think I came across CF years ago, but I didn't investigate it at the time, so no super early backer for me.
    About me: I'm a gamer of over 30 years, prettymuch all types of games (genres and rules included) and every platform up until the Wii.  Strategy and planning are my favorites (Gimme a hex grid and unit details!), but I also like action RPG (Path of Exile) and MMO's too (UO, WoW, Darkfall, SotA for awhile, to name a few).  Not a fan of EVE, didn't play much SWG.  I do a little MOBA once in awhile (used to play LoL, but that community....  I stick to some SC2 mods).
    If I'm not competing against a human rival/opponent, then the game is boring.  AI is way too easy to defeat, though the planning part of figuring out ways to beat overwhelming AI was fun... because one player wasn't meant to be able to perform such a feat.  As a level 60, soloing ZG in WoW (all trash, no bosses) was interesting until I had it down to a science.  Same thing with Black Temple trash mobs and a pile of the other lesser dungeons (could usually kill the bosses in those).
    Plenty of experience as an alpha tester, tolerance for bugs, and the perception to detect them, at least once I've gotten used to how the game is supposed to be.  Love the thrill of a full loot full world pvp game, pretty cool that the rule can change from one campaign to the next and the whole campaign system/changing worlds with persistent character data.  I have mixed feelings about the passive skill gain system and VIP perks in CF.
  19. Haha
    Imort reacted to PaleOne in 5.3 Release Date   
    “I feel a great disturbance in the force, like a whole bunch of Noobs logged in and died”....
  20. Haha
    Imort reacted to Grimmel in Screenshot hanging out waiting for 5.3   
    Very nice water flask - good to finally see one in-game. Interesting that it looks race-specific,  I'm guessing the water flask crafted by a minotaur will look quite different...
  21. Like
    Imort reacted to Jah in Pack Pigs   
    Because looting is fun.
  22. Like
    Imort reacted to Jah in Tyranny 5.2.10 Map   
  23. Like
    Imort reacted to Stumpstuff in Pre-Alpha 5 Live! for October - Official Discussion Thread   
    We go through the feedback and bug thread several times each week. We investigate every report that comes through that thread, and check it against every bug already in the database, which already has 7000 entries. Several of the other developers, like Todd and Blair, try their best to review it as well. However, they are less consistent than I am, because they have a seemingly endless list of things of work they need to complete in order to move the game forward. We have thousands of bugs, suggested improvements, and tasks reported in our system. Many of these will include video links or screenshots posted here, or even direct links to particular threads.  The threads may seem chaotic, but they are actually incredibly helpful.
    With a large project like an MMO, it is very hard for anyone person to keep up with the status of every bug and virtually impossible to have the "known issue" list include all of the problems we know about. We use the "known issue" list to report the most commonly reported bugs, to cut down the number of repeated posts.  it’s not meant to be a list every bug we know about (there are too many!)
    On top of your reports, we have numerous bugs that our internal team finds and fixes on a daily basis. We have a tremendous amount of issues that go through out system each week and we do our best to prioritize bug fixes vs moving forward with the project. The feedback threads are incredibly important, and we get a ton of mileage out of them. We appreciate each and every bug you guys report, even if we can’t always respond.  Please don’t mistake our quiet for lack of appreciation or attention!
  24. Like
    Imort reacted to Kraahk in Mountain Citadel Parcel - New Details (as of may 2017)   
    Man, seriously - again? We already had this conversation last year. And i don't mean 'we' like in general, but you and me. In two threads. In fact all of your postings with this account are complaints about the price of a citadel, while providing wrong informations and not listening to others.
    Nobody was ever able to buy a Mountain Citadel for 1000$. The first concept price of the Mountain Citadel was 1.8k and is now 5k (+178%), the first concept price Palace was 4k and is now 7k (+75%). The Citadel is for 120 people, which requires an ingame effort equal to about 42$ per person. I already told you all of this and more last year. And nothing of this changed up to now. So get over it.
  25. Confused
    Imort reacted to Doomshadow in Training   
    Is ArtCraft concerned at all about the training being too slow? Besides some early, basic skills in the first month or two where I am sure we will feel a definite difference in our character's abilities, when we are 6 months, a year into the same character, will we really feel/see much difference in power/progress? One of the things I liked about leveling in SB and WoW was that you could look forward to certain levels to gain access to more powerful skills/spells and powers. You could feel and see the progress.The Pip system is okay early on, but when it takes almost a month to train a skill through 5 pips, will it really be noticeable when you increase your crit chance by .2% after a week's time? It would be nice to have something in between SB/WoW and the current training system. 
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