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Prometeu last won the day on February 2

Prometeu had the most liked content!


About Prometeu

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    Fun and Community Building in Online Gaming
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  1. Congratulations on reaching the Alpha Milestone!
  2. I see your point @Marklarr but there is also a downside - if good harvesting capabilities are easy to get then everyone will get them and there will be no Real Gatherer as a specialization thus making the "gatherer player' obsolete. There may be tweaks involved but having energetic harvesting behind 1 month of active training looks like a good option. As far as new players go - we really need that catch-up mechanic or you are perfectly right - as 1 month will push people away. So we go around in circles...
  3. Really happy to see this happening! Keep the mindset and there is little standing in the way of your fun! /salute
  4. Freezing Blast from Frostweaver is not 30m range as per tooltip - more like 55m
  5. Excellent mindset. Glad to have you in the Crowfall community! /salute
  6. ACE's in game policy is way more permissive than on these forums. If they decided to actually go directly to ban then the severity of it must have been really serious. Man it up and grow out of it - the path that has lead you here is not the most fortunate one!
  7. We are happy to present our new Website: https://www.kdsguild.ro This new site has integrated Member management with our Guild Management Tool and our Discord through our latest Discord Bot. Thank you all for their hard work, especially Gen. Xaint for the graphical work! KDS it's about Fun and we've just made our officer's life easier - > More fun for the hard working class /salute
  8. I actually like the current system. Makes for different game play if your fort/keep is close to your temple or if it's far away. I actually like "far away'' as it forces commitment. The easier it is to get around the maps from one end to the other: - the less meaningful Guild Domination of an area is - the less Respawn Outposts matter as strategical decisions.
  9. In the Game Theory there are 2 types of games: 1. Finite Game (Known Players, Known Rules, Agreed Upon Objective, Objective is To Win) Problem with this Game is that once you Win a few times it gets boring and the player base will stop. Others will come and take their place. This type of players have the highest churn rate. 2. Infinite Game (Known and Unknown Players, Rules are changeable, There is no Winner, Objective is to perpetuate the game) Players will drop out when they run out of the will or resources to continue. Life, Marriage, Economy - those are infinite games. The social systems of a game are the focus here. This type of players have the highest retention rate. A successful long term mmo will need a good marriage of the two systems!
  10. With the help of the community I've put this together. /enjoy
  11. than allow to train all gathering skills and all crafting skills at the same time - or the situation will persist then allow all training lines on combat as well - or people with multiple accounts can bring different comps at the next fight because they have trained Archers and Tanks and Confessors on 3 different accounts where dose it end? Allow in-game progression only so only the ones with the best macros and bots can progress faster - Darkfall anyone? I'd rather go with 1 line per account just so that ACE makes more money. The fact that we are allowed two is just them being nice!
  12. Thank for the update . @AediusI have a feeling that a 'simple tri faction' won't be 'simple' because of all the new changes to keeps, POI's and probably favor system - so that might be an entirely new set of bugs they have not even touched yet
  13. Targeting friendlies is not showing ‘distance to target’ - very important for heals.
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