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Prometeu

Testers
  • Content Count

    633
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  • Last visited

  • Days Won

    12

Reputation Activity

  1. Like
    Prometeu got a reaction from Soulreaver in KDS's Video Story   
  2. Like
    Prometeu reacted to Mogres in Getting a fort in the last 8 seconds...   
    Yes we had to switch fronts several Times because of 4g in our Back. Still good fun¬†ūüėÖ
  3. Like
    Prometeu got a reaction from Narak in Getting a fort in the last 8 seconds...   
    First we got pushed out by NM, ABYS and Furia. We respawned and went back with like 7 min remaining. I only got 5 minutes of footage but it was something to remember!
    Thank you to all involved - great fights and even loosing would have felt epic!
    Enjoy!
     
  4. Like
    Prometeu got a reaction from Surelia in KDS in Crowfall [EU]   
    Winning a fort, in a 3 way fight, in the last 8 seconds...
     
  5. Like
    Prometeu got a reaction from Surelia in KDS's Video Story   
  6. Like
    Prometeu got a reaction from tallblokeuk in Getting a fort in the last 8 seconds...   
    First we got pushed out by NM, ABYS and Furia. We respawned and went back with like 7 min remaining. I only got 5 minutes of footage but it was something to remember!
    Thank you to all involved - great fights and even loosing would have felt epic!
    Enjoy!
     
  7. Like
    Prometeu got a reaction from Tofyzer in KDS's Video Story   
  8. Like
    Prometeu got a reaction from Tofyzer in Getting a fort in the last 8 seconds...   
    First we got pushed out by NM, ABYS and Furia. We respawned and went back with like 7 min remaining. I only got 5 minutes of footage but it was something to remember!
    Thank you to all involved - great fights and even loosing would have felt epic!
    Enjoy!
     
  9. Like
    Prometeu got a reaction from Tyrant in When The Server wanted and got a piece of KDS   
    In Vekelsey campaign KDS was the strongest player in EU primetime and in the wish to give everyone on EU a better chance at fights we did not wanted any alliance.
    Most EU guilds allied to take us out and in that effort all EU guilds got outplayed by NA guilds in terms of points. 
    NA having already the advantage of playtime in two Siege windows - where for EU the second window is at 4-5 am.
    KDS Remembers! We hope everyone else will as well!
    Thank you everyone for a great campaign!
     
  10. Like
    Prometeu reacted to Nikko in Why Crowfall is closer to Shadowbane than it is credited for   
    I will try to keep this as short as I can.   There are basically two different MMORPG models. The Wow Model and the Sandbox.   In the Wow model the developers create all the content for you, they create quests, raids, arenas, battlegrounds, fishing contests, factions and reputation to get special items. They create it, they sell it to you, and 2 years later you have done all the content, and they have you buy another expansion with more content to keep you amused for another 2 years.   The sandbox model is what Shadowbane and Crowfall use. In brief: Make just enough content so that everyone can fight over it, make the higher the risk, the higher the reward for winning the fight.   In Shadowbane when it started and you made a Druid, at level 40 you could train Earhquake, but then you found out that in order to do so you had to find a guild, plant a tree, build a trainer building, level a trainer, and then about a week or so later you could train your earthquake. In the meantime you could farm for hours to get gold, and that elusive godly int rune. Or you could roam the world and kill players, or you could go to the discipline dropper locations and fight in a battle royal to try to escape with the rune. Later they put in Mines to provide resources that you fought over every day, mobs that dropped special armor pieces, and resources like Galvor etc to make slightly better weapons. All things for us to fight over, to pvp for.   Crowfall follows this model. It has passive skill training which emulates the waiting for the trainers to rank, but does so much more in the greater scheme of the game. The biggest improvement you can make in game is by getting your first custom vessel made. This is a body you inhabit that has much better starting stats then your first one, and can also be customized with special parts to make it suit its purpose even better. ie. eyes to increase range, or perception. Well, in order to craft one of these vessels you need someone to train Necromancy, and you need to go out in the world and find a few things: The minerals halite and cinnabar (that can only come from stone motherlodes) and body parts that only come from digging up graves. To do this a schedule of events happens, and what is imperative to remember here is that If there are 100 guilds playing then there will be hundreds of people all unlocking this schedule at the exact same time, and resources are limited. First, after about 10 days some people will be able to hit ore nodes and get rough soulgems, these are then crafted into runic tools, that people can start equipping on day 14 to harvest special drops from Rank 6 nodes of stone, ore, trees etc. Since rank 6 nodes only appear in a few zones (all pvp zones, and most are in pvp with inventory drop zones (dregs/campaign) these areas will be highly contested. After you get one of the special drops 'knowledge of the foreman' then you can take it and make a rune that makes hitting stone motherlodes much easier and faster, to get the Halite and Cinnabar you need for the vessel. Finally on day 20, you will have hundreds of players all unlock the ability to equip a shovel, and with this shovel they can now dig up graves. there are only about 6 or so graveyards per zone, each with 4 graves, yielding about 6-7 body parts each spawn (spanws are 10 minutes). So in an hour someone could dig up enough body parts for about 6-7 bodies. Well, these graveyards are going to be hot pvp areas also, and will get hot for everyone at the same time. Kinda like the land rush in Archeage, but you have to fight people to put down your house and continually defend it until it is built.   So that is just one example of resources and skills that unlock (schedules) that will generate pvp in Crowfall.   Crowfall also has content like Shadowbane, it has keeps you plant a tree in and build up the keep for buffs, and other advantages. You have to defend your keep 2x a week and any guild can take your keep from you during this time period (it is not like shadowbane where only the bane dropper can win). In theory you could have 10 guilds all fighting over the keep, some allied, some not, and allies can turn traitor at the last minute too.   Crowfall has forts that generate resources like Shadowbane, chests appear every hour with alot of resources like metal ingots in them. These ingots have to be looted and then taken back to the keep to build up the buildings, or taken to a refinery, refined, so that crafters can use them to make armor etc. All of this is done in a world where people can kill you, and loot everything you have after they kill you. These forts also have to be defended every day, just like the mines in Shadowbane.   Crowfall has outposts that provide victory points, buffs, and respawn areas that are live and able to be taken 24/7.   Crowfall has thralls that spawn only at night (about every 8 minutes) that drop disciplines. These thralls provide pvp opportunities as everyone will need the disciplines. Crowfall also has wartribe areas to farm, but these areas also spawn boss mobs like Kings, and Chiefs every 4 hours that drop special items and resources (and alot of them). These are in pvp areas, so you might have to fight a group or two to be able to pull the king, and then might get jumped in the middle of the battle, or might have a ninja looter taking all the good stuff you have to hunt down and kill.   So in short Shadowbane had sieges, discipline droppers, mines, special resources, and special droppers to fight over.   Crowfall has sieges, forts, discipline droppers, kings (special resources and special drops) and also the collection of ore, wood, stone, minerals, gems, body parts to fight over.   Crowfall is Shadowbane with more things to fight over.   And that is why i think it is a great game for a guild like guilds like mine.   We are the content, without players Shadowbane had no content, and neither does Crowfall. The more of us there are, the more content there is.   Thank you,
  11. Thanks
    Prometeu reacted to Surelia in KDS in Crowfall [EU]   
    active Player in EU timezone? still alone out there? join us!
  12. Thanks
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
  13. Like
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
  14. Like
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
  15. Like
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
  16. Like
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
  17. Like
    Prometeu got a reaction from JamesGoblin in KDS's Video Story   
    Beta footage from a new member!
     
  18. Like
    Prometeu got a reaction from JamesGoblin in Top 5 Feedback 11/18   
    Top 5 Crowfall likes (things you feel we're doing great on). 
    Random world generator - will keep the worlds new forever keeping exploration an actual thing. Class build complexity that leads into group/raid build complexity - incredible depth Crafting Complexity - Excellent for those that do want to focus on it - hated by those that want top stats with minimum effort investment. EK - good path - making them any size pvp arena by importing the faction flags would make them almost perfect. Gear Power progression - not too steep - excellent choice. Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? 
    PERFORMANCE in large scale Too many items vs Inventory size. As a crafter with all the subcomponents this issue makes the whole crafting game almost unplayable. Increase inventory size - at least double. Make lots of vendor stalls available in Campaigns  - 50 in each temple and 150 in Free city. Reduce the upkeep cost of vendors to half. Lacking economy - this ties heavily in point 2  Too much game progression (points and resource income) concentrated in the 3h siege window. This leads to many other activities (gathering, PvE farming) feeling not worth the while and subsequently not much activity outside the siege window. Buff Gathering overall. Buff WT sacrifice items value x5 but put time decay on them - after 20 days they expire. Buff Gold drop from WT. Remove Mobile banking and world banks - to increase the worth of pvp kills/ganks.   Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive.
      Keep gates interaction that is not working properly    Group interface not updating properly when switching people around        If you could ask the Team member one question, what would you like to know? 
    I would actually give an advice: Customers don't always know what they want (I would dare to say rarely) so, while considering feedback, stick more to the vision!
    When was the last time you logged into Crowfall?
    Yesterday
    Feedback for Tiggs on this weekly forum post if any. 
    Keep up the great work milady!
     
  19. Like
    Prometeu got a reaction from Marklarr in KDS in Crowfall [EU]   
    When everyone wanted a piece of KDS and NA guilds outplayed EU ones.
     
     
  20. Like
    Prometeu got a reaction from Surelia in KDS's Video Story   
  21. Like
    Prometeu got a reaction from Tofyzer in KDS's Video Story   
  22. Like
    Prometeu got a reaction from Tofyzer in KDS in Crowfall [EU]   
    When everyone wanted a piece of KDS and NA guilds outplayed EU ones.
     
     
  23. Like
    Prometeu got a reaction from Tofyzer in All OTHER Archers are Horrible (Brigand Excluded)   
    Hello and welcome to Crowfall!
    Let me start by saying two things:
    1. There is still balance needed - but that it's the never ending part of any online game. Dota games go through itemization change once in a while just to keep the game&meta fresh.
    2. Crowfall is quite different then any other mmo on the market to date.
    Now on your topic.
    You have stated an opinion that is your alone and I respect that. However I beg to differ heavily - all archer promotions are great at at least one thing. If the classes don't work how you envision them it does not mean they are 'Horrible' - it only mean you either don't like what they are good at or you have not done enough research.
    /salute
  24. Like
    Prometeu got a reaction from melqui in All OTHER Archers are Horrible (Brigand Excluded)   
    Hello and welcome to Crowfall!
    Let me start by saying two things:
    1. There is still balance needed - but that it's the never ending part of any online game. Dota games go through itemization change once in a while just to keep the game&meta fresh.
    2. Crowfall is quite different then any other mmo on the market to date.
    Now on your topic.
    You have stated an opinion that is your alone and I respect that. However I beg to differ heavily - all archer promotions are great at at least one thing. If the classes don't work how you envision them it does not mean they are 'Horrible' - it only mean you either don't like what they are good at or you have not done enough research.
    /salute
  25. Like
    Prometeu got a reaction from Tofyzer in When The Server wanted and got a piece of KDS   
    In Vekelsey campaign KDS was the strongest player in EU primetime and in the wish to give everyone on EU a better chance at fights we did not wanted any alliance.
    Most EU guilds allied to take us out and in that effort all EU guilds got outplayed by NA guilds in terms of points. 
    NA having already the advantage of playtime in two Siege windows - where for EU the second window is at 4-5 am.
    KDS Remembers! We hope everyone else will as well!
    Thank you everyone for a great campaign!
     
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