Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

  • Days Won


Vunak last won the day on April 2 2020

Vunak had the most liked content!

About Vunak

  • Rank

Profile Information

  • Language
  • Gender
    Not Telling
  • Location
    In your house eatin' your cookies

Recent Profile Visitors

1,394 profile views
  1. Can we get a roadmap? So far everything Crowfall has done has felt extremely amateur in its presentation, including this beta. "Hey we are going into beta soon, when? Next week". Who does that... Not to mention how piss pour this beta is. A roadmap of upcoming things would be great to have to look forward to things that Artcraft plans on implementing into the game at some point. Even if its a Before release - at release - after release without any real concrete time frames. But it would at least give us an idea of what to expect, rather than this sporadic nonsensical communication the de
  2. If you look through the forums you will see quite a few posts discussing the Passive system in depth by veteran players on both sides of the coin defending and opposing it. I am in the group opposing it. The passive system IMO is going to be one of the main reasons Crowfall fails. Much of this games progress and dependency is on crafting and harvesting. The way Crafting works is you have experimentation points that allows you to increase stats of the equipment you are crafting on a percentage basis. So if you have a weapon that has Support power on it and you have 2 experimentation points,
  3. I would say it is an imbalance. Everyone knows how much of an impact the passive system makes on overall character development. Instead of having to rely on combat characters or harvesters or crafters you could create an account that just does it all. Removes the whole specialization aspect of Crowfall. Atm you have to choose if you want to do harvesting and crafting or harvesting and combat or crafting and combat, making it a choice on overall progression. With three training available that detrimental choice in what to specialize is gone. Yes people can create multiple accounts,
  4. EVE and CF are nothing alike. Absolutely nothing alike. Allowing for people to train all three tracks at once would create severe imbalance issues with their current implementation. I dont think you realize how much of an impact the Passives make on the game as a whole. So much of an impact that if anything kills this game, that is an actual game system, it will be the passive training. EVE allows you to perform in a number of different roles throughout the games life and your training progress. CF you are a blocked from doing specific things that have a major game impact or severely lim
  5. https://crowfall.com/en-US/news/articles/beta-is-coming Use that....
  6. It definitely had issues, but the main issue was the controller they were using back then. The entire game was in a terrible state until they updated the character controller. We never got to see the animation locked combat with the current controller. Nor did they try and build or flesh out that combat system. The Hunger Dome combat system was definitely a better foundation than what we currently have and they should of built on top of what they had to make it fluid, instead we have what we have now which is probably the lowest skill ceiling MMO I have ever played - which I have played
  7. This is the product of CF listening to the wrong crowd when the game was in its earliest testing. The game had a really impactful feeling combat system back in Hunger Dome. But they changed it to this super floaty, no animation lock system we have now. CF also has an extremely low skill ceiling so you don't feel like you are doing anything significant because of it. I don't think there is much we can hope for this late in their development. I've been an advocate of changing the combat system to a more skillbased system than we have now, but what do I know.
  8. Just a heads up that, we are still recruiting those that are looking to join the Order faction and also eventually journey into the Dregs when they become available. If you are interested in joining send me or Deioth a message on Discord. Or join the guild discord and @one of us in the interview room.
  9. When there is a working economy this might be more viable for newer groups. But currently its not really. You either end up having to pay a large amount of Chaos Embers (for usually junk non-additive vessels), something new groups don't get a whole ton of or bring your own materials, which new groups aren't going to get a ton of because they are new and don't have the harvesting passives done to even get the minerals they would need from farming motherloads for those vessels.
  10. Lol you guys went out and got one more kill, well played.
  11. Not sure. Seems like Order has more of an active player base than Chaos does currently - at least in terms of participating in PvP (which is what we like). I mean I have more personal kills than the entire HaX guild put together. But I appreciate the offer. I think we are situated pretty well on Order though.
  12. Can't agree with a full wipe or a passive wipe so close to another full wipe. The only thing it will accomplish is killing off the current player base until the full wipe happens with Dregs. The new player experience has been tested numerous times over. Hell there is a whole thread here: Nothing but new players. The issues are known - they don't need to wipe again to figure it out. The only thing I would be on-board for, if you really want to see CF surge with population, is bring the 24/7 servers down. Ramp up marketing and bring 24/7 back up again when the Dregs are ready - wi
  • Create New...