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Cash

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Posts posted by Cash

  1. If you are a solo player you are probably wasting your time trying to craft gear. You should just farm cash in gods reach / skypoint to buy decent gear at Aerynth Traders. 

    You are probably not going to be able to do much solo except for try to gank others. If you enjoy the crafting side it may be easier/more rewarding to pick a niche harvesting area and then sell your materials to guilds/vendors. 

     

  2. 2 minutes ago, Bakimono said:

    It's a server side issue.

    I've rebooted, used a different computer and still locked out.

    I can get into a trial account just fine, even in the zone that crashed and locked me out.

    I had the exact same issue a week or so ago and that fixed it for me and I received confirmation from Ace that nothing changed on their end. Good luck!

  3. 10 minutes ago, Jubileet said:

    OH SNAP THIS DUDE JUST DISSED DEATH 

    *Grabs popcorn*

    (But that still doesnt provide answers from a referee's point of view. Did they have more deaths on the scoreboard because of their smaller team repeatedly getting killed against larger numbers and respawning? Was death the father of the baby? We need someone from death to verify just how much of the zone 200 was third party. Find out next on Jerry Springer.)

     

    Is Death even coordinated enough for any of them to know how many they have anywhere at any point in time?

  4. 6 minutes ago, Gradishar said:

    In light of Wes's recent passing...I think it appropriate to bump this thread. His insight was spot on. The Crowfall community lost a true champion to our cause. 

    It is eerie to still see his name all over these forums and on our private forums as if he is still with us posting. :-(

  5. Jihan already answered with some great design differences, and as ACE has written a few months ago, the universe, the technology and the design is different from Shadowbane.

     

    Destructible environment, temporary campaigns, the Hunger, physics, reticle, action combat with combos, travel between worlds, character progression...

     

    There are also a lot of similarities with Shadowbane, J Todd wrote that Crowfall is "the game that I wanted to make, before making Shadowbane."

    These aren't really differences. Just keeping up with the times. Even down to resistances and disciplines which are going to be pretty much the same. There are differences like a new crafting system and temporary campaigns etc that are all designed to reduce player attrition that shadowbane sorely needed.

     

    My point is that every time something is introduced that was in shadowbane, like guards for instance, someone who played shadowbane talks about how they worked in shadowbane and will likely work here. And instantly everyone says "this isn't Shadowbane omg omg omg".

  6. Ok, I'll post the question for July.

     

     

     

    I know that Camelot Unchained has this, but Crowfall split the mechanic .... EK for player placement and upgrade, CW for system pre-placement and player upgrade.  I'll see about a more official dev response if they don't post directly in here.

     

    Also, this isn't Shadowbane, so you can't assume that everything in SB will be in CF.  There are as many distinct differences as there are similarities... then again, there are similarities with other MMOs as well.

    What differences?
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