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arro

Testers
  • Content Count

    200
  • Joined

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About arro

  • Rank
    Piapiac

Profile Information

  • Interests
    Gaming, anime, sci fi, board games, muay thai, esports, fun people, clever punchlines and general fun.
  • Gender
    Male
  • Location
    Aincrad
  1. Agreed I just hope the devs keep an open mind to new ideas and we keep giving them something to try. We can at least look forward to the new testing phase and upcoming livestream I hope to see you all there. See you on the battlefield Arro
  2. I´ll just have to disagree with most of this. All classes feel rooted to me specially with the combination of animation lock and not moving while casting most abilities, but than again I can´t say that´s 100% bad it´s just different what people like. Also saying that "the bad players now will be the bad players with zero rooted powers." is similar to saying that a bad chess player will be bad at football. There is a huge difference between games that allow all abilities to be cast while moving and those who do not. Anyway my opinion is and will be that a good balance between movement abilities and cc effects is key. The power off an ability and if it can be used while moving is a very important to balancing. Arro
  3. Hello and welcome I agree with what you are saying and I do believe the developers do as well, at least to a point. If you look at the youtube video about the confessor animation update you can see that they are trying to make the combat more fluent and interactive, the diffrence is huge you´d know if you had tried both. They have not specificly said they want to allow you to do abilities while moving but with future tests and the fact that this is brought up more and more that they will change many of the abilities to be cast while moving. This does bring up a very big balancing change since any ability that can be cast while moving has to do less damage or cost more resources, you can not simply give all caster the ability to run freely and cast all there spells and have them do the same damage. I hope they will get this balance right, have a good mixture of spells that can be cast while moving and others not, I personally do not understand why basic attacks are not like that f.x. the rangers. Also you must keep in mind that this is a physics engine meaning that all skills have to hit the target and allowing people to run all the time makes it hard to balance certain abilities and such but as I said I think they will make many changes to movement when it comes to combat and I hope they will succeed, at the moment there is too much standing around and animation locks make it even worse. Anyway keep testing and report, give your thoughts in a well written form and you are more likely to get the attention of those who can change it. See you on the battlefield Arro
  4. Hello and welcome I agree with what you are saying and I do believe the developers do as well, at least to a point. If you look at the youtube video about the confessor animation update you can see that they are trying to make the combat more fluent and interactive, the diffrence is huge you´d know if you had tried both. They have not specificly said they want to allow you to do abilities while moving but with future tests and the fact that this is brought up more and more that they will change many of the abilities to be cast while moving. This does bring up a very big balancing change since any ability that can be cast while moving has to do less damage or cost more resources, you can not simply give all caster the ability to run freely and cast all there spells and have them do the same damage. I hope they will get this balance right, have a good mixture of spells that can be cast while moving and others not, I personally do not understand why basic attacks are not like that f.x. the rangers. Also you must keep in mind that this is a physics engine meaning that all skills have to hit the target and allowing people to run all the time makes it hard to balance certain abilities and such but as I said I think they will make many changes to movement when it comes to combat and I hope they will succeed, at the moment there is too much standing around and animation locks make it even worse. Anyway keep testing and report, give your thoughts in a well written form and you are more likely to get the attention of those who can change it. See you on the battlefield Arro
  5. I agree. Also I think many of the abilities should have less or no cast time and be allowed while moving to make for a more interactive and fast paced fight, ofcourse most abilities would need some sort of rework/nerf when they have less cast time and no longer require you to be standing still. From the testing I have done I often get the feeling that I am playing a turn based game where I do something and than the other person does something etc. Standing still is just not fun I mean some abilties should be that way but not so many. This is also very annoying on the meele characters having to stand still do a long animation for an abilty, the gameplay just needs a bit more flow. Thoughts? Arro
  6. I hope they can make the big bulky characters feel better, the current ones are clunky to say the least. Looking forward seeing his skillset.
  7. Now do this and a bit more to all the archetypes. So much better.
  8. I´m late and had no idea of this stupid idea of bringing this to console, if this becomes reality I will be very very disapointed! Developing a good mmo takes time and making it work properly with hardware and netcode stuffs takes time and wasting time on outdated hardware for a very small group of people who want to play an mmo on that. I´m sorry if I sound angry but **** Consoles and everything about them.
  9. As development of the crafting system has not yet started really I am assuming your wish will come true. Knowing that where the developers have their ideas and how they want to build the economic system of the game I think your wishes will come true. It will require time, effort, thinking and multiple players or characters to become a great crafter. As the game move´s forward I think this will become clearer and clearer. But when the time comes make sure you test every part of the crafting system on report to them because thats what they need and want Arro
  10. What Fenris said is also true although having a combat subforum would make general and other forums less crowded with things you might not be interested in. But having to many subforums also makes the people spread to much and maybe to many subforums for people to even bother looking at them.
  11. You should use it for a week or something just for the laughs haha
  12. Only having colors is a bit to limiting dont you think? You could have 20 guilds that want to use the colors blue and green but if we would get something like a guild tabard or banners with colors and logos and all that and actually make it visible. You could have the banner on a spear on your mount and when you imagine in game 20-50 people all with the same banner running across the field towards maybe another group ooo how epic that would be. Arro
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