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zault got a reaction from JamesGoblin in Albion Online
Not playing much of anything right now, I may take a look at this game on the 26th.
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zault got a reaction from Boomstick in Bounty Hunter!
Lets hope so. But lets also hope it's something better then a arrow over your head pointing you where to go..
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zault got a reaction from flavour11 in Strength
One of the small simple thing I loved about Shadowbane was the stat Strength and what it did. It made you Grow, wasn't just how much you could carry or damage. It also effect the size of you character. More Strength the bigger you get, I'd like to see something like this back.
Mortal Online also has a stat called size when making a character, where it does stat skill points to use. They also have food system will also make you fatter or thinner. Being tall in Mortal Online matters more then Sahdowbane. The taller you are in Mortal Online the better you be fitted for mounted combat.
I wonder if we will see anything like this
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zault got a reaction from snowmizer in Strength
One of the small simple thing I loved about Shadowbane was the stat Strength and what it did. It made you Grow, wasn't just how much you could carry or damage. It also effect the size of you character. More Strength the bigger you get, I'd like to see something like this back.
Mortal Online also has a stat called size when making a character, where it does stat skill points to use. They also have food system will also make you fatter or thinner. Being tall in Mortal Online matters more then Sahdowbane. The taller you are in Mortal Online the better you be fitted for mounted combat.
I wonder if we will see anything like this
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zault got a reaction from Armegeddon in Whats The Best Mmo That You Played?
Mortal Online
because SB and L2 was taken..
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zault got a reaction from mourne in Shadowbane Lessons
People that quit SB over losing a city will be the same people that quit when they get FULL looted in Crowfall. Doesn't matter in the end.
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zault got a reaction from maarvy in What Kind Of Market Would You Like To See?
No Auction Houses, it's a tool that sounds good on paper but in the end kills in-game community.
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zault got a reaction from flex in Consider Removing The Optional Ground Texture.
+1 Laser light shows please be left out.
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zault got a reaction from nimsul in Stealing, Snooping, Stealth
Few games have done stealth right, I also hope Crowfall makes it fun.
In my opinion Mortal Online thief systems is one of the best. So much fun being a thief in MO.
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zault got a reaction from showlor in Cities That Feel Like Cites
ESO has done a good job making NPC towns and cities have life to them. Now if Crowfall can do the same plus with player made cities, that would be something to see.
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zault got a reaction from jongotti in Shadowbane Lessons
People that quit SB over losing a city will be the same people that quit when they get FULL looted in Crowfall. Doesn't matter in the end.
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zault got a reaction from bahamutkaiser in Sad Healer Is Sad. "light In Combat Healing"
The healing sounds like Warhammer Online / Wildstar healing to me, which is good. I don't see how you can say this game is being built around solo PvP. Been very clear that Crowfall is going to be very heavy into Sieges.
You want raids and holy trinity, you've got about 100 other MMO's with that.
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zault got a reaction from gihunter6 in Stacking
Combat FAQ: 3. What is the simulation model? Can players “walk through” other players? How are projectiles simulated?We use a physics model for character movement and combat simulation. This means that players and projectiles move realistically in the 3D environment, with momentum and inertia. This implies a number of interesting side effects that you probably aren’t used to (like players being unable to move through each other, projectiles hitting accidental targets, etc.) There are some implications that we aren’t quite ready to talk about yet. We’ll go into more detail about the ramifications of this system later.
One thing I hated about Shadowbane and a few other MMOs with PVP was stacking. Thank god that's not in Crowfall.
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zault got a reaction from Overkillengine in Stacking
Combat FAQ: 3. What is the simulation model? Can players “walk through” other players? How are projectiles simulated?We use a physics model for character movement and combat simulation. This means that players and projectiles move realistically in the 3D environment, with momentum and inertia. This implies a number of interesting side effects that you probably aren’t used to (like players being unable to move through each other, projectiles hitting accidental targets, etc.) There are some implications that we aren’t quite ready to talk about yet. We’ll go into more detail about the ramifications of this system later.
One thing I hated about Shadowbane and a few other MMOs with PVP was stacking. Thank god that's not in Crowfall.
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zault reacted to flex in Some Concerns With The Latest Faq Update
I'll disagree with you on point 7. Say you kill the ever elusive and ever deadly Swamp Troll King, in traditional MMO philosophy he drops a troll leather belt, which gives +5 strength +5 stamina, period.
In CrowFall logic he drops troll leather. I, a caster, can then turn said leet troll leather into a troll leather robe, or were I a ranger, some troll leather boots, or a warrior, maybe troll leather breaches, each suited best to my character in terms of bonuses, protection offered, etc. It offers a lot more flexibility to create what I want or what I need from the resources gathered, rather than chucking the + strength belt into my guild bank because it's useless for a caster, or because its a weak upgrade "noob item", the troll leather would essentially always be useful, especially in a game in which I can lose gear via a PvP death, at the very least one could probably turn said troll leather into a bunch of bags or something.
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zault got a reaction from zarithas in Stacking
Combat FAQ: 3. What is the simulation model? Can players “walk through” other players? How are projectiles simulated?We use a physics model for character movement and combat simulation. This means that players and projectiles move realistically in the 3D environment, with momentum and inertia. This implies a number of interesting side effects that you probably aren’t used to (like players being unable to move through each other, projectiles hitting accidental targets, etc.) There are some implications that we aren’t quite ready to talk about yet. We’ll go into more detail about the ramifications of this system later.
One thing I hated about Shadowbane and a few other MMOs with PVP was stacking. Thank god that's not in Crowfall.
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zault reacted to methos in Stacking
Stack fights are just a little ridiculous. Not that it doesn't require a lot of skill, and I am not the type of person who says it needs to be "realistic". But I think they are just silly. Blocking people with your body is something that should be a viable tactic anyway. Don't like it? Kill em, now they aren't blocking any longer. Also stacking gives advantage to the greater number, which is unnecessary since greater numbers are already an advantage.
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zault reacted to vVe in Concealed Weapons
I don't agree with this.
I am not fond of the gaming mechanics that have people pulling weapons of all sizes ad shapes out of nowhere.
Makes no sense really, imo.
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zault reacted to smilhollin in Consider Removing The Optional Ground Texture.
I agree. I do not like it at all, and I think it lowers the skill ceiling immensely.
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zault reacted to nehemia in Consider Removing The Optional Ground Texture.
Personally, I am in agreement. I don't want a laser show of indicators jumping around my screen, it also takes away from the skill ceiling.
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zault reacted to saludeen in Consider Removing The Optional Ground Texture.
Force players to aim with spell visuals alone.
Why not give players the option to use ground textures?
If the option is available then good players will have to use it because it creates an advantage.
Who cares? Just use it then.
Artificial textures, like Wildstar telegraphs, look stupid and decrease immersion because they don't fit in the game world.
But how do we know where it hits?
By looking at the spell effects and knowing from practice. The "invisible cone" should be aligned with the visuals of the actual spell.