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Infraction

Testers
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Everything posted by Infraction

  1. Wake me when the server can handle that load reasonably well.
  2. There seems like there is a lot more work to be done and not enough time to do it since they are intent this needs to be released soon.
  3. This seems less about the Earth faction and more about some beef with Zyback.
  4. So the complaint against the Earth faction is that they are an unorganized blob? If they tagged all those earth faction people up under say a tag called "Wild Hunt" the difference would be what? Smaller guild people/unguilded have always been told to get in a bigger guild and some people have and its an issue all of a sudden.
  5. They should really change that as well, shouldnt be able to delete things while in combat.
  6. Does the game tell the player this in any way in game for number 8? They do a really poor job getting game information out to the player.
  7. If thats the way its designed fine, just saying you arent going to hold those peoples attention very long. Caps on AoE just encourage people to run a bigger blob to cheese the programming to avoid damage, we saw this in GW2 and its present again here. I am faced with the choice of join the blob or move onto a game that i can find fun in. If they think its a good design decision to force people into those choices the people that choose to run opposed to that for various reasons they will just find something else. Its supposed to be beta though so its feedback. As for point #2 i was
  8. To add to this if you want the game to succeed there needs to be a way to play other than biggest blob wins. Get rid of the 5 person ae caps it just rewards bigger groups Make it harder to hold keeps/forts the more you own. Increase the vulnerable times as you add x amount of keeps/forts under your ownership. Its fine to zerg or small man but at some point one of those two groups is going to go find another option. The smaller groups will leave for a game that allows for their preferred gameplay choice The larger group will get bored when there isnt any population. I would
  9. Do you have a controller connected to your PC by chance?
  10. It really shows the spot they are in when you open on a dps druid and they lose barely any health before they just melt your face off. Duelist is a far better assassin than assassins currently.
  11. They could add the one shot mechanic from the faction rule set to anyone at the gate that is in combat within range of the gate. At least would push people off of the gate itself before fighting..
  12. Eating food will dismount you but you cant use an ability to dismount. It would feel smoother if you could attack to dismount rather than add another keystroke to the process.
  13. Enjoying the game loop now the game needs that polish to make it a winner. Keep optimizing, game runs better, but its not where it needs to be. Im running a pretty beefy pc and still hovering at 30-40 frames in fights bigger keep fights lower than that. The UI needs a huge amount of work. Frames cant be moved to better locations. The UI cant be scaled down at all. The buffs on the right side of the screen aren't useful. I know what my buffs are but its hard to determine what 3rd party buffs are doing. Crafting requires way too many clicks to complete.
  14. When creating a character it would be nice to see starting attributes of the race and a brief overview of what the primary stats are for the classes.
  15. I was just discussing this after playing over the weekend, I am glad I wasn't the only one wondering what happened to this after this was shown so many years ago. I havent really played much for a while as i wanted to wait until more features were in the game. The UI is a constant source of frustration with the people I play with and myself. There is so much screen clutter due to not being able to resize the UI or windows. Why cant we move frames around where we want them? Outside of seeing your passive skills under your skill window there isnt really a way to see what some of the bu
  16. I will say the part that made it seem bad to me was all of the lore posts. I don't mind lore posts but that seemed to be really the majority of the news in October. There wasn't the usual pacing of whats going on information we have grown accustomed to.
  17. Kind of figured that but this is the longest dead spell i can remember in testing activity, 5.8 must be massive in additions being made.
  18. I was a little shocked by the lack of activity on the forums seems like testing is at a standstill from reading the forums.
  19. God please no that was the worst part of GW2 in my opinion
  20. Im glad to see this post. We all hate delays but pushing out an unfinished product was a bigger concern to me.
  21. It's just disappointment seeping through right now. The June announcement made it sound like 24/7 testing was right around the corner, which to me, meant it was going to start looking like the vision we all funded. Almost 3 months later and the current test still isn't much of a game at the moment, and supposedly their vision for soft launch is still on pace from the last thing I read. The MMO scene being bad as it is right now isn't leaning in their favor.
  22. I feel ya. While I enjoy hearing about the people making the game, they do seem like these have taken the place of game news on days they release news sometimes. We got a bunch of news real quick then it just kind of dried up while we wait to see 5.3. I pretty much lurk but you arent the only one thinking it.
  23. So if Doggett screws something up can he just blame it on staring at the sun too long now?
  24. No rezzing would be really annoying and cumbersome. You lose a guy and have to wait for that one guy to regroup with you rather than just being able to revive them once out of combat? Definitely doesn't sound fun, I get punishing deaths but if my group is alive and we aren't in combat there should be a less cumbersome way to get groups back together.
  25. Maybe I took the information wrong, I dunno it's hard to think after a big beta and a wipe that they wouldn't be going to a soft release though.
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