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infraction

Testers
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    340
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Reputation Activity

  1. Sad
    infraction got a reaction from Scorn in October 2018   
    Kind of figured that but this is the longest dead spell i can remember in testing activity, 5.8 must be massive in additions being made.
  2. Like
    infraction reacted to mandalore in Pre-Alpha 5 Live! - Official Discussion Thread   
    Just wait till there are some large sieges and people lose months of work or if somebody dominates a spring phase of a CW so hard everybody quits because it's not worth the time.  I'm a glutton for punishment but your average consumer is not. 
  3. Like
    infraction reacted to srathor in Pre-Alpha 5 Live! - Official Discussion Thread   
    Look make crafting potions of grey quality last 5 minutes. White 15  minutes, Green 30 minutes, Blue an hour,  Purple 3 hours Legendary 24 hours. 

    Easy enough right. Tedium is never fun. Carrying around extra potions while an obvious target is just making it more risk. 

    5 minutes ones...


     
  4. Haha
    infraction got a reaction from JamesGoblin in ACE Q&A for February - Official Discussion Thread   
    God please no that was the worst part of GW2 in my opinion
  5. Like
    infraction got a reaction from JamesGoblin in <WarriorPoetsGaming> PvX Guild! Coming To CF!!   
    Maybe we can fight it out some more in this game.
  6. Like
    infraction reacted to xaine in Divine Sacrifice - Official Discussion Thread   
    I understand your point. Do be aware that your character in this game literally stitches body parts together to make their next vessel, so they can posses it and go and kill other people.

    If you'd like to take a religious stance on this, then I'm sure anyone with a brain will respect it - but try and be somewhat consistent. I'd like to know how you can be okay with mass murder and necromancy, but sacrificing some armor to a fictional God is an issue?
     
     
  7. Like
    infraction reacted to Helix in Pre-Alpha 5 Live! for December - Official Discussion Thread   
    Pretty much my reaction to the armor normalization. Armor is already a pita to make, making all the armor sets a pita seems counter productive. Anything that quickens the harvesting / gear grind and gets people into the action faster is a plus for the game, this? Not so much.
  8. Like
    infraction got a reaction from JamesGoblin in Founders' Update: Target Dates & Victory Conditions - Official Discussion Thread   
    Im glad to see this post. We all hate delays but pushing out an unfinished product was a bigger concern to me.
  9. Like
    infraction got a reaction from dolmar in Can we get 5.3 this weekend....   
    Since its a new week, can we get 5.3 this weekend?
     

  10. Like
    infraction got a reaction from Muta in Can we get 5.3 this weekend....   
    Its been 52 minutes since this update as of my post.
     
    Are we there yet?
  11. Haha
    infraction got a reaction from JamesGoblin in Can we get 5.3 this weekend....   
    Its been 52 minutes since this update as of my post.
     
    Are we there yet?
  12. Like
    infraction reacted to Jah in UPDATED: ACE Q&A for September - Official discussion thread   
    No profits, no game. Anyone who wants to play Crowfall wants the game to be profitable so it continues to exist.
  13. Like
    infraction got a reaction from JamesGoblin in Murder of Crows: John Gibson - Official discussion thread   
    It's just disappointment seeping through right now.
     
    The June announcement made it sound like 24/7 testing was right around the corner, which to me, meant it was going to start looking like the vision we all funded. Almost 3 months later and the current test still isn't much of a game at the moment, and supposedly their vision for soft launch is still on pace from the last thing I read.
     
    The MMO scene being bad as it is right now isn't leaning in their favor.
  14. Like
    infraction got a reaction from Xarrayne in Murder of Crows: John Gibson - Official discussion thread   
    It's just disappointment seeping through right now.
     
    The June announcement made it sound like 24/7 testing was right around the corner, which to me, meant it was going to start looking like the vision we all funded. Almost 3 months later and the current test still isn't much of a game at the moment, and supposedly their vision for soft launch is still on pace from the last thing I read.
     
    The MMO scene being bad as it is right now isn't leaning in their favor.
  15. Like
    infraction got a reaction from JamesGoblin in Murder of Crows: John Gibson - Official discussion thread   
    I feel ya.
     
    While I enjoy hearing about the people making the game, they do seem like these have taken the place of game news on days they release news sometimes. We got a bunch of news real quick then it just kind of dried up while we wait to see 5.3.
     
    I pretty much lurk but you arent the only one thinking it.
  16. Like
    infraction reacted to Verot in Murder of Crows: John Gibson - Official discussion thread   
    So glad this is what we continue to get for our weekly updates and behind the scenes look at game development. Maybe I'm just getting cranky and impatient but where are the meaningful discussions about systems which matter?
    Any news on factories? How about how mounts and caravans are intended to work? Thoughts on guild and nation systems? An honest conversation of what the core module soft launch will contain? Obviously those discussions are going to happen and we will get the information eventually which will then have to be iterated on because of feedback from the community. I was hoping this endeavor would have been more of a collaborative process where the hive mind could point out flaws in the design which inevitably will happen (we are human after all) before resources are wasted implementing them. Instead we will have the constant drip drip drip of information while JTC knowingly laughs about holding back information because of feedback schedules while taking shots. We are left playing an amputated state of the game instead of being given 5.3 despite the fact that we know we are "Pre-Alpha" testing and should expect some issues. Despite all the reminders that this is pre-alpha and things are going to break the devs still feel the need to hold our hands and provide a "stable" version while admitting that much of that code is a dead end anyway.
    Yes there is constant worry of putting out the wrong impression but there is a reason you initially decided to limit exposure to players who had a bigger stake in the game. Now basically as long as you have an account you get access to the "Pre-Alpha" because hey that's how you get players to open their wallets, by offering them early access. The stream numbers/views are low and it has become the same relatively small group of players who watch the streams and comment on the forums.
    I'm very much still a fan of the vision, just a little let down with the implementation. I continue to hold out hope that the next major release (5.3) will be a significant improvement over what we have now. I think that the race/class split was the right decision and look forward to the customization that design will allow us. I hope to see more information as it relates to a more complete game loop, something that might entice players to actually log in. I'll be the first to admit I don't log in anymore simply because there is not exactly much to do today that I was unable to do a year ago. 
    Maybe I'm just having a bad day, rant over.
     
  17. Like
    infraction got a reaction from JamesGoblin in A Murder of Crows: Eric Doggett   
    So if Doggett screws something up can he just blame it on staring at the sun too long now?
  18. Like
    infraction got a reaction from BarriaKarl in ACE Q&A for August: Game Systems   
    No rezzing would be really annoying and cumbersome. You lose a guy and have to wait for that one guy to regroup with you rather than just being able to revive them once out of combat?
     
    Definitely doesn't sound fun, I get punishing deaths but if my group is alive and we aren't in combat there should be a less cumbersome way to get groups back together.
  19. Like
    infraction got a reaction from JamesGoblin in ACE Q&A for August: Game Systems   
    No rezzing would be really annoying and cumbersome. You lose a guy and have to wait for that one guy to regroup with you rather than just being able to revive them once out of combat?
     
    Definitely doesn't sound fun, I get punishing deaths but if my group is alive and we aren't in combat there should be a less cumbersome way to get groups back together.
  20. Like
    infraction reacted to Helix in ACE Q&A for August: Game Systems   
    "Specializing in one thing will cause people to seek each other out" Partly true, but also it just makes me want to buy more accounts. Already got 10, how many you guys got?
    I think not having a player-to-player resurrection is a mistake. Especially if you're the victor, maybe one of your group mates died during the fight and now you have to wait for him to run back? Sounds counter-intuitive to me. Make it hard to use and extremely situational if that's what it takes to balance it.
  21. Like
    infraction reacted to moneda in Q&A Live: Race & Class demos - Official discussion thread   
    I saw that the skill trees are still cumbersome to navigate (i.e. needing to go "home" when all you wanna do is go up one level). My (eternal) kingdom for some Escape key functionality! ??  
  22. Like
    infraction got a reaction from JamesGoblin in Performance - Streaming, Player Hype and Comments   
    Maybe I took the information wrong, I dunno it's hard to think after a big beta and a wipe that they wouldn't be going to a soft release though. 
  23. Like
    infraction reacted to Helix in Performance - Streaming, Player Hype and Comments   
    I just hope they can deliver on the player concurrency; right now I think they said about having 1000 players on a campaign world. The original goal was to have around 2k concurrent players. If that drops below 1000 it will be a borderline deal breaker for me.
  24. Like
    infraction got a reaction from JamesGoblin in Performance - Streaming, Player Hype and Comments   
    My memory could be off. 
     
    I thought they said beta at the end of this year and early 2018 soft launch so I was trying to be generous in my time estimate.
     
    Either way, if it is wrong, less than 9 months to go and they are still at pre-alpha stage isn't a good indicator for an MMO.
  25. Like
    infraction got a reaction from JamesGoblin in Performance - Streaming, Player Hype and Comments   
    This is my real question. They are still in "pre-alpha" by their own acknowledgement, yet they are supposedly on pace to hit soft launch target of early next year.
     
    We don't have all the game systems or even a real game loop yet. I'm not concerned about optimization because of pre-alpha but because their target they have said they were on pace for is coming quickly and isn't going to leave much room for all the other things that need to get done to have a decent soft launch. 
     
    I'd be lying if I didn't have concerns with this timeline they are on and where the game currently is, 9 months is not a long time and would put them at the end of the 1st quarter of 2018, I'm just beginning to think the scope is too much to pull off in that time frame. I am expecting some sort of delay or a very poorly optimized game if they wish to keep the current time frame to soft launch.
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