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About Atreus

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    Jack of all Trades

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  1. There is one more Bubble in the bottom right. You have trained 17 out of 19 -> 89%
  2. The "Villein" Exploration equipped won't let you generate any Harvesting Pips. So you never will be able to even use the "unexpected Value" Ability on the Disc. Its probably the case for some other Exploration Discs as well. Haven't tested it.
  3. Having them open 24 hours wont provide enough pvp imo since people can dodge fights and do the "cat and mouse game" all over again. I'd rather go for something like adding more siege windows to the forts and make the chests only spawn at the end of a siege window.
  4. The Templar Class has a really strong impact in bigger fights, especially if its stationary. Its the niche of the class and i am pretty sure it is supposed to be like that. Anchoring the DL to the player instead of leaving it ground target would just add another braindead spamable mechanic to the game. Now, to get the most out of the class, your group needs to play around it and yes, it can be avoided by the enemy. But this just adds a little more tactical decisions to the fights imo and groups with good coordination can benefit from it. Thats good for the game imo. Adding
  5. Imo they also need to add a ton of disciplines, balance those, and fix all the Promotion Classes that are completely useless at the moment before going into Beta... People need to have the possibility to come up with unique/special builds that are somewhat viable. Right now, there is very little variety and pretty much everyone is running the same builds. This will scare off a lot of players.
  6. Check the Discipline itself. Once you removed a power from the bar, its gone
  7. Following Major Discs got changed by removing the listed Powers: Black Mask: Shadow Mantle and Call Darkness Dryard: Grasping Roots Force Mage: Kinetic Boost Naiad: Grasping Roots Pixie: Soothing Winds Is this intended? (Hopefully not!) Seems like the Kinetic Boost Power was removed completly since its also not available for the Stormcaller Promotion Class anymore.
  8. The declared ressource costs of the new Druid Basic Attacks seem to be off. It's more like double the amount.
  9. Naming of Confessors Promotion Classes Inquistor and Fanatic got reversed The Druid should be able to use Illusionist Hot Foot Passive, since the Basic Attack got changed completly
  10. Adding some sort of damage multiplier to punish big zergs clumping up could be an interesting option. But adjusting the overall PVP-mechanic with multipliers according to the current point-status of the campaign or the number of people participating in a specific fight would be just veeeeeeery poor game design for any PVP-Game imo. I mean it's meant to be a Throne-War-Simulator, right? Sometimes you just get outnumbered and steamrolled. It should be exactly like that in such games. If people really loose interest because of loosing the game they could just join other campaigns
  11. I started to "sort out" all NPC-Events. That's why those lines with guards are not shown up. I should adjust it that those lines are not relevant for the Pivot Tables as well though.
  12. Looks like a filter was still active. Should work now
  13. Hey @Raindog, i've looked into your Feedback: 1. Labeling: Not sure if i understand you correctly here. As far as i can see it, the table should be there on every tab. 2. Pivot Summary Value: I kinda like the overview about Classes and Disciplines combined. But yeah, having an overview about the overall sum is also very helpful. I tried to put all information in one Pivot Table, but that looked really awful. I added 2 new Pivot-Tables instead, showing the sum for each player. 2a. Formula missing: Fixed 👍 3. Lookup Data: Yepp, that's a problem with "Rapid Fire" and "Ambush". That's w
  14. Thanks for your Feedback @Raindog! I really appreciate it. I will have a look into this and contact you again
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