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Jon

Testers
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Everything posted by Jon

  1. I don't think we'll get friendly fire. The combat system right now just doesn't support it. Unless they revamp it to me something more like Darkfall, which is very unlikely.
  2. Reasonable and I completely agree.
  3. Really, in this stage of the game, it's almost impossible to get off any abilities that lock you in place that are melee range. On the knight I'll just use the abilities I can use on the move, and chain stun if I can, and pull, but most of the time I'm circle strafing and LMB attacking. It just makes me wish that every ability could be used on the move. I personally think the game would feel a lot better without any rooted attacks at all. Also, since animation cancelling was mentioned earlier in this thread, I LOVE animation cancelling. Anything to improve the skillcap. I like faster animations, I like twitch combat. I get that this game isn't going to be twitchy since that's not what they're going for, but imo it needs to be a LOT faster and a lot more mobile than it currently is. Darkfall speed was perfect.
  4. I think Warhammer Online did this really well. All of the tanks had some way of being incredibly annoying to you. They didn't do much damage but they had certain utilities. Black Orks/Swordmasters had a massive AoE knockback that would knock people off walls and bridges, Ironbreakers/Blackguards had a system that made them deal more damage the longer the fight went on, and the Chosen/Knights had powerful auras which buffed their allies and debuffed enemies. They were incredibly difficult to kill so the thought process was often not "kill the tank" but was more "keep the tank locked down and away from us."
  5. They're all doing really well. I haven't been testing too much lately but Sugoi and HaH come to mind, they always have good coordination. Also the group with Zybak and friends. I'm sure there's a lot more that I can't remember. Can't wait until the game gets a little more optimized and a little bit faster. There's a lot of room for outplaying already and the game is so slow and running so poorly, which is great. I can't wait to see how it will look when it is sped up a bit more when everyone playing at 60+ fps, then we can see guilds coordination and skill really shine.
  6. The Lenovo Y700 has a GTX960M and an i7-6700HQ. It will run the game pretty well when the game is a little more optimized. Right now we're all playing at pretty low fps since it's early testing. I have a GTX780 and an i5-2500K and I get around 20 fps at 2560x1440 and not much more at 1080. I'd guess you'd be looking at similar framerates.
  7. Really? Your zerker friend isn't having any desync issues with grabs? Nothing like this?
  8. I'm playing from Philly, I ping 100 to San Jose. Are you playing a class that utilizes grabs? I don't have any issues unless I'm using grabs, which berserker relies on for damage and CC.
  9. Yes, everything I've said in my post still holds true. It's fun because you're fighting another group of players with your guild and that's always rewarding no matter what game you're playing, but the rubber-banding issues kill any of the fun for me. I recommend playing a class that spams a lot of easy to aim AoE so the lag will affect you less. A ranger or a wizard is probably the best pick for group PvP. If I had rolled a wizard I would probably still be playing the game. Having 90% of your grabs fail due to lag and rubber-banding issues is disheartening, to say the least.
  10. Jon

    Mounts

    This is exactly what I was thinking. Something like the worgen's "running wild" skill from WoW.
  11. It was alright. Not my ideal PvP game though. It's way too laggy with the servers being on the west coast and myself being on the east coast, the rubberbanding is horrible. However, everything else about the game is pretty fantastic.
  12. It's pretty fun, but the PvP leaves a lot to be desired. The rubberbanding lag issue will strip any sort of fun from the otherwise fantastic combat system. Personally, playing a berserker, who relies mostly on grabs for damage, I'd find myself grabbing an enemy player and then having them rubberband out of my hands while I'm stuck in the animation. This happened about 90% of the time I would grab somebody, no exaggeration. It's unacceptable. You'll also find yourself frustrated being one shotted by people who outgear you since they grinded a lot more than you and got lucky on the RNG enchanting system to make their gear more powerful. That and the publishers don't really seem in touch with the community. We go days without hearing a single thing from any of the community managers, and when they do speak, they don't address any of the concerns posted about constantly on the forums. The cash shop has slight P2W elements such as the ghillie suit that hides your nameplate in PvP, an obvious advantage that can't be gained anywhere other than the cash shop, and a league of fanboys to defend those P2W elements to death. Overall it's fantastic if you are focused on the PvE elements. The mob grinding is surprisingly really fun, the crafting is interesting, the trading, farming, and all that are great. Looking at it as a PvP game or a game to take seriously for the long haul? Look elsewhere.
  13. You guys are probably right. It might be time to replace the ol' 2500K.
  14. The reason you're seeing less tags is because people are getting bored of the hunger dome. Most of us are eagerly awaiting the next siege combat test.
  15. Love how you guys keep this entertaining and fresh after all these chats.
  16. A group of 4 people who are only acquainted with each other lose to a group of 4 players who have been playing together for years. What a shocker!
  17. I get 10-20 fps in fights even when I'm not recording and I have the same GPU as yours and your CPU isn't THAT much more powerful than mine and you're getting like 60 fps. I don't get it. My rig handles Crysis 3 at 1440p maxed out at smooth framerates, I come over to this game and I get 10-20 fps. Nice video though. It's really nice to watch the game being played at 60 fps.
  18. If the developers do not want to make ammo a finite item, another thing they can do is add a slot in your inventory to equip different types of arrows/hurlbats that are infinite but give the ability certain effects. Perhaps you can have a hurlbat that deals a bleed instead of slowing, or have a hurlbat that poisons enemies after the third consecutive hit, etc.
  19. Holy crap. What kind of monster graphics card and CPU do you have to be running the game that well? I have a GTX 780 and an i5 2500K, which admittedly isn't the greatest setup nowadays, and I get like 10 fps in fights. I can't even imagine how much harder I would dominate if I was getting even half the framerate you're getting. Tell me how you do it. What resolution are you playing at? Are you on low settings? Is there anything else you're doing we should know? Do you have two 980 Ti's in SLI or something?
  20. This would be a cool thing for them to look into after release. As for it being there when the game comes out, I highly doubt it.
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