Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Fefner

Testers
  • Content Count

    113
  • Joined

  • Last visited

Everything posted by Fefner

  1. Happens on the EU server also, its when you try and get into the temple is where the problem is i think.
  2. Yet again the EU server has problems, constant loading screen bug.....again!
  3. This was in the patch notes: Assassin, Ranger, Champion, Knight, Myrmidon, Ranger and Templar must now have a bow equipped to switch to their ranged tray. Does this mean Templars can use a bow? if so they cannot equip the sharpshooter or Arcane majors to be able to do so.
  4. The new crow is very nice and all but for the love of god remove death shroud, its enough to fly to somewhere to get respawned then run all the way back. While in crow form i couldnt rez at a fort which my faction owned or at a portal, i had to port back to the temple. Combat seemed more responsive, good job! cant tell if performance was any better or not as i was the only one playing lol
  5. I was thinking this a few weeks ago that it would be far better if all minors would just give the buff passively like demons pact, elven eyes etc. That way you would see more unique builds, as it stands minors, expect sturdy, are pointless as the majors are far better to add to your passive slots.
  6. Feedback: Game used to feel right and enjoyable but now feels far to grindy Mobs spam their skills far to often and far to quickly to react.
  7. i dont like the new durability at all, ive tried with and without a tool, adding points to durability and without and best ive come up with is 610 durability thats 1000 under what it is atm on live. If you add all points on durability maybe id get over 1000 but then that would in turn have utter crap stats which makes the armour useless.
  8. I do think that for players who are currently testing this game will have a good idea which discs to use when the game goes live BUT if your a brand new player this will be a bad idea and could potentially frustrate them and they could leave. I did say on another post maybe add a short timer when you equip them so player can test them before them being locked in place?
  9. The problem of making major discs stick to your char is that new players wont know what they do, they need sometime to test which ones they want, maybe a cooldown period to allow players to test them could work, like 1 hour? after that 1 hour is up that disc equipped is then locked in?
  10. Durability seems very low on the new armour, on live on the same steps i would get 1600ish durability.
  11. hmmm i dont seem to have my tankard for testing the latest patch, spent around 6 hours killing those damn mobs...unless you had to play 4 hours straight?
  12. what are the drop rate on the minor disc's? was farming those mobs for an hour or 2 but failed to get one.
  13. Your not the only one who thinks this 2% needs to go, there is a thread about this somewhere. That 2% feels more like 10% and yes your correct it shouldn't be in the game. I have an idea for whoever came up with that, I will go and do some work to their house and say I can do whatever you like, ive been in the trade for 20+ years but there is a small chance of the work failing and your house falling down, would they take me up on that risk? I think not! An apprentice work should have a slight chance of a fail but a master craftsman work shouldn't ever fail.
  14. The catch up mechanic are not in place yet but I sort of agree with you to a point. I would like to see combat passive training to be removed and players get to only choose either crafting or gathering, they can then choose both if they are VIP. All the lost combat points you would gain through the training could then be added to the talent tree. Then everyone can be combat trained and its upto the player if they would like to do gathering/crafting or both as their profession.
  15. Remove the damage cap, Add some longer duration CC then add some strong area or powerful pbaoe spells = anti blob.
  16. Satyr Cleric has confessor powers, Satyr Confessor had cleric powers, not sure if this is intended.
  17. While attempting to load into zones, I get preparing terrain....then leaving world and I get kicked back into the lobby, been happening for a while now and its only effected me during this patch. Sometimes happens even when there is hardly anyone on the server so its not that the zone is full. Reloading the game normally works but its just damn annoying.
  18. new campaign: backstab isn't making you pop out of stealth again! Cancel that, switching zones fixed it
  19. I too came here from a very long stint in Daoc so I know how you feel about this games siege system and yes it isn't anywhere near exciting than Daocs system, those 150vs150 sieges were great fun sometimes lasting hours of the keep switching hands left right and centre. Old frontier relic raids were great also, taking a week to prepare and trying to get as many guilds in on it....good times indeed! I just wish mmo's take the very good stuff from daoc and add it into their own game instead of going for the bland easy options.
  20. im getting this also but its only just started on this campaign and it tends to only happen during peak times, early in the morning its all good come evening and that's when I start to get this problem. Last campaign I had no trouble at all at anytime.
  21. I still think the main problem is that its based on points, what if the 2nd world war was based on this point system, who would of won? ignoring the facts that some mad guy shot himself and a country had to surrender due to a big explosion. This system which didn't really work in Guild wars 2 either, just consists a group of players running about taking stuff by standing in circles and then moving onto the next target, there is no reason to defend places because you will just retake it later in the loop of taking stuff. We should be fighting over land/zones and those zones hold beneficial buffs to gatherers and crafters to whoever owns them but you can only own a zone if you own a zone which is adjacent to it. Bring a more tactical side to the games pvp instead of this tedious retake loop.
  22. and another flawed on final piece, its getting ridiculous!!!! what a waste of resources!
  23. Had 2 this morning in a space of 10 mins, that 2% seems a bit to common. There is no way a master crafter would mess up a piece of work, apprentices yes, masters no. I agree with Blazzen there should be a point where you shouldn't be able to get flawed items anymore, I was working with blue leather at the time of my flawed pieces.
×
×
  • Create New...