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Nyurt

Testers
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  1. Nyurt

    Badges?

    ALMOST READ this post then I realized ur just a newbie
  2. So it seems to fix the situation with fort loot, now you will not be able to stealth or Teleport with fort loot in your inventory. If this is the case I just want to make sure you guys understand that although this improves the situation slightly. You are going to see people grab the loot and log off. That's it they will log back on later when it's safe. If it's not safe when they log back in even better because it will just teleport them right to the nearest portal. SOOOO i THINK the proper fix is to drop the entire inventory of a player on a lootable cairn when they log out while also holding building materials, but then you will find people will drop the cairn in places it will never be found like inside the mesh (a slight improvement.) Inevitably the loot from the fort needs to have a decay rate. It needs to completely disappear if it isn't either used to build something or if it doesn't make it to a bank in less than 1 hour. So let us just skip all these slight fixes and skip to the decay rate solution with your cairn dropping on log out while holding Building materials.
  3. melee classes have pulls and leaps to over comee cc i think they are fine where they are
  4. This is a great idea but I hate the idea of a cc class being worthless already without more cc reduction
  5. For the First 3 weeks of my Crowfall adventure beginning about 9 months ago there was no Dreggs. I roamed around, got a feel for things in infected, couldn't wait to check it out for myself. I Applied to Corvus Citadel but changed my mind when I realized they had already hit the member cap of 500 players. Soon I met Blue who suggest TRA which I joined the day before dreggs started. The First couple days of what I think was a 2 week campaign I had no idea what was going on but being in a guild I was sent off to do all kinds of random things and when everyone went to sleep I just capped outposts. I started to notice during seige times what our role was, in the alliance, I realized we were in. We were little shield to Corvus citadel which somehow involved us sitting inside the walls of a keep waiting for people to attack us. New to the game you can't really question the strategy but I honestly somehow knew there was some real stupidity at work. Here we are playing this game that is about taking the throne and we are too scared to even leave ours to play the game. I Never could have guessed that this was the prevailing mentality for the last 9 months. The larger each guild became the less likely they would be to take the risk of attacking their rivals. I've watched these guilds for a long time now. Most the time I was alone, but I still took keeps, because it was possible so why not? I've lost more keeps than all of these other guilds combined in the time I've been playing. The only disappointment in losing keeps in Crowfall is that, It's always going to be the worst players taking keeps from the best. In the Crowfall community we have a large percentage of people who search out guilds that can help them and only a small percentage of people looking for a guild to help, a cause to play for, a worthy rival to defeat. We all know players who are uncappable of enduring the pain of defeat. They ride the highs and run from the lows. It's what grows and kills guilds of the type that can't handle defeat. In Crowfall for a long time there has been a struggle fought by many to turn the tables on the weak and seize the power they deserve. Many have come and gone, but the fight every day was there. It's every UnGuilded noob who shows up, takes a look at the scoreboard, and says let me see what I can do. It's every person inside those big guilds who secretly rooted for the underdog, too afraid to join them yet, waiting for the time to be better. It's every small guild starting out too arrogant to make an alliance with other people, thinking they can do this on their own. This trait is the curse of our people to struggle to unite, for greed of glory, we'd quit playing altogether before we would ally. I can tell you now the time has never been better. The people are here now. Be better than you think you can and join us. Get into Dreggs and share in fighting against every guild in the game. Or join them and be forgotten by our blade. To the hero's who have yet to join us, come get your glory.
  6. The only thing I would change is to swap Naiad for Exorcist major discipline and id be in love with it
  7. The cap for PDM says 50 But I don't believe it
  8. Penetrating PDM is nearly impossible, too easy too apply and keep up, too strong, needs to cost heavy resource. I can take 10% slashing penetration but why.... Pdm will block out anything i penetrate anyways. I probably misunderstand the Combat formulas but it feels that PDM is the only resistance that matters when all others are easily penetrated, removed, decreased.
  9. Subjectively Speaking I'd have to say my experience has been the greatest of all that have ever played this game. I've had all kinds of adventures with many different people but mostly on my own. The parts that hooked me the most was the pvp customizability, conquest scoring, mechanics, Team comp theory crafting, and the personal vendettas we create to fuel our battles in dreggs. Some times the PVP balance is good from my perspective and other times it's absolute trash lol. Still mostly enjoyable even so, It would be really nice to see some faster responses on nerfing things that I've seen linger for months (aka old reverb aura emitter, Radicals, Knights). Even my favorite class confessor was op for a couple months but as things change around hope is not lost. Hope is lost when an entire venue of content in crowfall is taken away from a group that it did not need to be taken from. Small groups competing in conquest kept the game alive. It was always more challenging to compete as a smaller group. I mean way way harder near imposssible. But because it was even possible to compete some people found it necessary to make it so only top 3 can compete in conquest. Ever since this change I have felt mitigated to peasantry in this crowfall competition. The door was slammed in my face and now I just stare at the crowfall launcher and wonder why.............
  10. PLS address the modifiers on promotions that either increase CC or Reduce it. Which ones function as intended and when will they be all functioning? Will these modifiers stack with resolve? how does it stack additionally or mulitplicatively? is there a cap?
  11. Make NAGU GREAT! Nagu needs to be a cool spot for a lot of people to go and trade and duel. Add DUELS IN NAGU. Add Player building in Nagu with not just a vendor but a fort lodge with your whole marketplace. Reward players who trade in nagu by somehow giving them away to get more exports. Instead of punishing people who want to do business in Nagu by limitiing them to such a small amount of transactions per limit by exports.
  12. Make it so we can use the Temple free town route to travel across dreggs again to different temples. Going through 3 maps to get where you want to be is 1 map too many.
  13. Pls allow us to sacrifice pigs at altars for rewards, most of the time the pigs just sit there. They need an extra purpose.
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