Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Everything posted by Enforcer

  1. I cannot seem to find a definitive answer on this. How do you obtain higher ranking parcels (beyond rank 1)?
  2. Many of us understand the concept of PvPvE and PvE gameplay, while many others do not. With the many changes brought about with the recent wipe, it may be a viable consideration to develop and implement a mechanism that prevents players of the same faction from looting NPC corpses of which they do not own. Given how experience gain works at the moment, if you are not the first person to "tag" a mob, you do not yield experience from it. This mechanic alone indicates a form of ownership, so with that being noted... the same suit should follow for loot. The environment that it has begun to create is found to be a bit toxic, and one of which many people are incapable of handling appropriately. As this is not really a big concern personally, I have not voiced an opinion about it. But after a recent engagement pushed players (not myself or of my own) to the extent of false proclamations of being a developer, tied to a developer, or performing such action on behalf of a developer as a means to an ends or righteous justification for what was at the time viewed as an "exploit", this quite possibly can become the situation that gets out of control and leaves a foul taste in many peoples mouths. Food for thought! Let the flaming begin 😉
  3. As do I. ACE ranks among the best in my book - hence my question.
  4. Just wanted to see if anyone is experiencing any complications with reaching out to support. I have dropped a ticket or two yesterday and today, however have not received a response as usual. Not even an acknowledgement. Just trying to establish whether or not its me, or they are focused on more important tasks.
  5. This wiseguy lmao, funny stuff!
  6. Just curious as I cannot find it anywhere (maybe I am not looking hard enough), but when is the July Q&A going to be if any or if it has not already passed. Also, is there a Q&A schedule?
  7. I wanted to take a moment to throw an update out on this. I apologize for the delay as I was wrapped up in a major transition effort for the company I am employed by. Ill be focusing on this again now that things have settled down. Updates to come!
  8. I had read that information here. Last paragraph under the "Upgraded" header. Regarding additional chat commands - I am going to be adding these chat commands, I just have been overly swamped with work today and have not had a chance to break away ☹️. Writing a guide like this takes a bit of time and it doesn't help that I am somewhat of a perfectionist when it comes to delivery *chuckle*. Regarding parcel placement and alignment - I am aware of the guidelines with placement and will be discussing them in the 5.0 section once I get there. Time is not my friend at the moment 😋 Regarding the rest of the post tied to that quote, Ill update and adjust accordingly. As always - thank you again for your contribution!
  9. I have added these under 1.5, 1.6, 1.7, and 1.8. Thank you again for the contribution!
  10. Right on! I'm working toward completing this no later than tomorrow and will be sure to include this. The additional information is definitely appreciated!
  11. Enforcer


    I believe this was addressed in the last live-stream. I would have to check to be 100% sure, but I do know for a fact that anything and everything storage related is on their task list, it just may not be a priority at this point in time.
  12. I’m playing Crowfall so that I can have a totally organic super tree farm... they better not ever be free 😂
  13. As of patch 5.92.2, I don’t believe the region change solution would apply as I believe they disabled the option to do so temporarily. If anyone finds themselves experiencing this issue again, I believe support is going to be the only option ATM as much as I would hate to see them with a heavier workload.
  14. Just contributing my two cents, but I would not go as far as to call anything poorly implemented in alpha stages. A sizable portion of what the developers do relies heavily on their feelings of execution, delivery, and reception. With as truly advanced and complex gaming has become, many mechanics simply cannot be tested in a “controlled” environment and yield accurate results. Game development 10 years ago did not open such an opportunity to the general public as far as testing was concerned. The title was either right from the day it hit shelves, or it was a just another title on the fail list. As nice as it sounded to have complete titles from the word go, it was an extremely high risk and advances in modern technology have changed the name of the game, presenting developers with a valuable opportunity to capitalize on and bring an enjoyable experience to a much larger and more diverse crowd - and they are letting us play a crucial part in its success. Having the opportunity to trial an idea no matter how “fail” it may be is just another opportunity to voice an opinion and play a role in creating something awesome. In all reality this day in age, developers are not the ones driving the games that we play. The end user is... and they are doing it from the very beginning.
  15. CURRENT AS OF JUNE 24TH, 2019 - LIVE CLIENT VERSION 5.92.2 THIS IS A WORK IN PROGRESS. PLEASE BE PATIENT AS I WORK TOWARD COMPLETION So as of recent, it seems like ArtCraft Entertainment is really starting to pick up some momentum which is clearly reflected in their updates and commitment to. A lot has changed in a very short period of time and with the release of 5.92.2, Potrais and I decided to take the plunge and dive in to the game in its current state. When it comes to parcels, at first glance, they are not very easily understood. Combine that with the limited amount of information currently available (or lack thereof), I found myself in a pickle where I had to reach out to the guys at Crowfall for assistance and on that note, their commitment to technical support through these alpha phases has most definitely been top notch. Nonetheless, I had a problem and they had a solution. So with that thought in mind, we're going to add another one to the knowledge base for the community to reference. TABLE OF CONTENTS 1.0 - Information (Read First) 2.0 - Obtaining Your Parcels and Other Objects 3.0 - Relevant Chat Console Commands 4.0 - EK Map Editor and UI 5.0 - Parcel Placement 6.0 - Placing Buildings 7.0 - Placing Objects in Buildings 8.0 - Permitting Others to Develop 9.0 - Possible Future Changes 1.0 - INFORMATION (READ FIRST) 1.1 - Each portion of the guide is broken down into sections and subsections, beginning with "x.x". This is extremely useful as it is a quick way to recall specific references within the guide as well as a way to let me know what needs to be updated, what I may have missed, etc. Any "Enformative" guides on the forums are subscribed to by me and will be continuously updated as information becomes available. 1.2 - This guide references web addresses and images throughout. These references are clickable and formatted like this. This helps tremendously with keeping the guide as clean as possible while still having all of the necessary information within reach for those who may want extended details or like my finger-painting. 1.3 - Eternal Kingdoms are essentially scalable areas for more robust form of player housing (and I choose the word robust as you can essentially use it for whatever you want, it's yours to do what you please within the options they have made available to you for configuration) that are allocated upon account creation, assigned to you, and then spin up for availability when you "launch" your Kingdom from the Eternal Kingdoms menu (hence why you must launch the instance and then click to enter). As of right now, the online status of your EK server is determined by its occupancy. Once launched, an EK will remain online so long as it is occupied by at least 1 player. Once the EK is empty of players, it remains online only for a very short while post the last players disconnect. 1.4 - Every EK is allocated a 12 player slot capacity by default. As of right now, there is no mechanic available ingame that will contribute to an increase in player slots. 1.5 - EKs are developed on a grid of which is comprised of cells, and every grid is 22 cells x 22 cells in size. The terrain pieces of which you will expand your EKs footprint with are referred to as parcels, and these parcels (depending on size and type) are comprised of at least 1 cell. When a parcel is placed on the EKs grid, it deducts the amount of cells of which it is structured upon from your overall amount of available grid cells. 1.6 - When you acquired Crowfall (however the means), more than likely your purchase was bundled with "rewards" in the form of parcels and objects for use within your EK. If a backer reward is not available yet ingame, it may be replaced by a similar version (i.e. being given a Capital Parcel in lieu of a Caldera Parcel). There is no need to be concerned as when the reward becomes available for use, it will reflect accordingly within your available parcels and objects. 1.7 - Consuming a parcel and or object reward during the pre-alpha, alpha, and beta test phases will not have any effect when Crowfall goes live. All parcels and objects will be reallocated to you for use at launch regardless of whether or not they were consumed and used during testing. 1.8 - Currently consumed parcel and or object rewards cannot be traded via the gifting system. 1.9 - Parcel and or object rewards are not available on the test server, only the live server. However - ArtCraft, at their discretion, may provide parcels and or objects to you at no charge for testing and without notice, so be sure to check your Account Rewards page on the Crowfall website because you may just get lucky! 1.10 - This most definitely is an open forum. Any feedback, suggestions, additions, and or changes are welcome. Please do not hesitate to contribute. 2.0 - OBTAINING AND CLAIMING YOUR PARCELS AND OTHER OBJECTS 3.1 - Parcels are essentially building blocks of land that you assemble in any fashion you like, within the guidelines listed later in 5.0, to create the layout of your Eternal Kingdom. Parcels are available for purchase in the official Crowfall Store, and depending on which backer package you have purchased, may have already been awarded to your account for claim Additionally, all parcels available for puchase can be crafted ingame via the stonemasonry > geomancy skill trees. It's important to note that parcels crafted ingame will be lost on resets, requiring that you craft them again if you wish to use. 3.2 - If your parcels and objects were considered part of a "bundle"when obtaining Crowfall, you may first contemplate weather or not you un-bundle them. Un-bundling is not required for use and claim of your assets however can be both convenient and inconvenient depending on your outlook. Doing this will break all of your assets included in the bundle down into separate items. This could be especially useful if you wish to pass items on to another account, or if you would like only to use a particular asset for the moment. Note that once you have un-bundled your assets, only ArtCraft can pack them back up. 3.3 - To un-bundle your assets - visit Crowfall.com and at the top right hand corner of your window - input your credentials into the username and password fields to be taken to your Account Profile. If you look to the left side of the Account Profile page, you will see "Rewards". Click on the rewards options to be taken to your Account Rewards page. As you can see from what I have highlighted, you will have a populated list of items available to claim from your bundled purchases. Locate any of your parcels, buildings, and other objects on this list and then click the "Consume" button to claim your rewards and have them sent to you ingame. After consuming your rewards, load up Crowfall. 3.4 **ADDITIONAL INFORMATION COMING 3.5 - Once logged into your EK, hit the escape key and locate the Spirit Bank icon (1) and click to open your bank to view claimed rewards (2). Send each of your relevant rewards to your inventory by right clicking on them. 3.0 - RELEVANT CHAT CONSOLE COMMANDS 2.1 - There are a few relevant and notable chat console commands that will be referenced throughout this guide. ArtCraft has not fully developed an all inclusive UI that makes such a thing as simple as "point and click", however they have stated one will be available in the future. A list of the various chat console commands can be found by clicking on the question mark which is located at the top right hand corner of the chat window. 2.2 - Note that player names for all EK commands are case sensitive. 2.3 - Note that all system responses triggered by the chat console commands will be output to the "ME" window within the chat console. 2.4 - Note that "monarchs" (EK owners) can remove parcels regardless of ownership. If a parcel is removed that has buildings and or structures place, the assets will be sent to the asset owners spirit bank. 2.5 - To use a command, simply hit the enter key to allow input to your chat console. From my personal experience, commands will work in every channel other than "Combat". Lets take a look at Command List that shows us what we have to work with so far: (1) "Citizen Commands" allow you to control your EKs general population and access. "/ekinvite playername" - If your Kingdom is private, it is not visible or joinable by the general public. After inviting a player using this command, your Kingdom will become visible on the invited players server list under "MY KINGDOMS" for joining. "/ekban playername" - Use this command to permanently ban a player from your Kingdom regardless of its privacy settings. "/ekunban playername" - Using this command will remove a previously banned player, allowing them access to your Kingdom. Note that if your Kingdom is private and you would like to grant access to the un-banned player, you will have to invite them. "/ekremove playername" - Don't be a d#$% and use this for personal enjoyment... But it is essentially a "kick" command and will remove all rights within your EK from that player. Note that if your server is private and you wish to allow access to that player again in the future, they will have to be re-invited. (2) "Noble Commands" are used to grant parcel placement rights to other players. "/ekaddnoble playername" - Adds the player to your nobles list, granting them permissions to place parcels , move, and or remove only parcels of which they own. Nobles will not have permission to remove, alter, adjust, or what have you, any parcels of which they do not. "/ekincrementnoblecellcount playername quantity" - Grants your nobles cells for placement of their parcels. Note that even as a noble, they cannot place a parcel without you granting them this resource. "/ekremovenoble playername" - Removes the player from your EK, stripping them of all granted rights, vassals, cells, and tokens. If your EK is set to private, an invite will have to be tendered to the player again should you choose to welcome them back at a later time. "/eklistnobles" - Lists all players of which you have made a noble within your EK. (3) "Vassal Commands" *** PLACEHOLDER TEXT *** "/ekaddvassal playername" - Grants the player rights to place buildings on parcels only of which you own. Note that you must physically be standing on the parcel of which you would like to grant the player rights to place buildings on. "/ekremovevassal playername" - Removes a players rights to place buildings on a parcel. Note that you must physically be standing on the parcel of which you want to remove a players rights from. "/eklistvassals" - Lists all players of which you have granted vassal rights to for the parcel you are standing on. (4) "Token Commands" *** PLACEHOLDER TEXT *** "/ekincrementvassaltokencount playername type size quantity" - Allocates tokens to the player used in placing buildings and structures on the parcel you are standing on. Note that only the parcel owner has the right to allocate tokens to players for their parcels. "/eklisttokens" - Lists all players of which you have allocated tokens to for the parcel you are standing on. 4.0 - EK MAP EDITOR AND UI 4.1 - Once you load into your EK, we are going to be looking for map editor and UI. As of right now, Crowfall does not have a hotkey assigned to the editor. In order to open it, hit the escape key and click on the icon within the left-side navbar that looks like a tiny little house. 4.2 - Once you click on the icon, the map editor will open. Referencing the map editor image: (1) This area contains all of the information pertaining to the way your EK is viewed on the server list, as well as the privacy and game type options. "KINGDOM" - This is what you will be naming your land. This option can (as described below) be visible as well as searchable to the public. If you are trying to bring someone into your EK and they are unable to scroll the list and find you, they can reference this name in the search area of the server listings to locate yours. "DESCRIPTION" - I'm not going to go into detail on how to write a description for your EK... your a smart cookie, you got this! "PUBLIC KINGDOM" - Selecting this box will shade it in reflecting your selection. If you choose to leave your EK open to the public, not only will anyone be able to see and search for your Kingdom on the server list, but they can also come and go as they please. So - make sure your okay with people walking in and out of your place like they own the joint before you check this box. "PvP" - Selecting this box will shade it in reflecting your selection. If you do this, anyone can wage war with you at any time... and you can kill whoever you like with no questions asked. "CANCEL / SUBMIT" - This is self explanatory but know, whatever happens on this screen as of Client Version 5.92.2 will not be permanent as far as the choices you make about your settings and parcel placements. Even after submitting your changes, you can always revert back to a clean slate and do it all over again until your little hearts content. (2) This is your parcel tray / repository. Any of the parcel pieces that have been previously removed from your Spirit Bank and placed in your inventory will be displayed here for your placement. Note that if a parcel piece is not in your inventory, it most certainly will not be displayed here. (3) This is where you have the option to enter a name for your parcel. Once a parcel has been dropped into place, this field will be populated with the default name of the parcel. You have the ability to change this, giving it a custom name. Parcel names are view-able and referenced on a players map (opened using the "M" key) only. While traversing the terrain itself, the name of the parcel will not be displayed when crossing over zone thresholds. (4) These are a few simple parcel controls. You can use the circular arrows to rotate the parcel on its horizontal access for placement. The red bag icon will allow you to remove a parcel from its place on the EK grid and return it to your repository. This does not delete the parcel. (5) Your Camera Controls Using the circular arrows, you can rotate the EK grid as a whole to gain different perspectives to assist you with placement of your parcels.
  16. If you are interested in playing Crowfall - there are a couple things to consider that will ultimately weigh the heaviest on your choice to fork over some dough to ArtCraft and take part in the gameplay within the live environment. 1. Crowfall is in the Alpha stages. If you are not entirely sure what to expect in testing a game this early in development, you may want to. Even if you have tested other games in their Alpha stages, it's important to remember that whether you like where the game is and or where it is going, don't be mad. Feedback (whether negative or positive) is essential to the title’s development. So, if you see something that you feel can be improved upon, check the forums and see if it's on the agenda. If not - say something. Help contribute to potentially make the title everything that you could hope it to be. 2. Crowfall really is a PvP focused title. In my opinion, I would not even go as far as to say it is a PvPvE type genre no matter how hard ArtCraft tries to tie that aspect into the overall experience. If you’re playing Crowfall, your either playing it because you’re out for blood, or your’re supporting your faction via gathering and crafting (which I find is quite involving and has a lot of potential to be very robust and unique, giving you a personalized sense of creativity) as the deterioration system in Crowfall dictates a consistent need for crafters and harvesters. Taking building into consideration, you may play Crowfall for the ability to build out your personal Kingdom, however it's unlikely and you will still need crafters and harvesters to support that kind of development. If you’re interested in it for any other reason, feel free and I hope you enjoy it - but you may find yourself fighting to find a reason to keep playing before long. 3. If you enjoy solo play... you can... but more than likely you are going to find yourself forced to rely on others to accomplish your end goals. With all of that being said, I can tell you that I truly enjoy the game - for the good and for the bad. ArtCraft has a great idea and they are most definitely in hot pursuit of delivery. Play it in Alpha for what it’s worth (even in Alpha it has quite a bit to keep you busy), enjoy what you can, and stay involved if it’s something you find has potential. ** On a side note and in my honest opinion, the community itself is extremely helpful and ArtCraft does a fantastic job of keeping the community current with what’s happening at the studio. It may not always be what people want to hear, but they keep it real, stay on task, and just keep digging. Multiple weekly updates, monthly live-streams - I really could not ask for more.
  17. Greetings all, thank you for taking the time to read this message! I am having an issue that I have experienced from the beginning of playing this in Alpha. When playing, no matter the combination of graphics settings on use... I can hold a solid 60FPS at 4k (or so the game says). However, what I am experiencing is that my character movement and motions are flawless... but everything else in motion around me appears as if it has graphic stutter or is running at 15 FPS. I cant figure this out for the life of me. This includes everything I harvest as well. I am currently running an an i7 decked out system with dual gtx 1080 FTWs with 64 gigs of memory on an SSD.
  18. Allow me to rephrase the question, f I upgrade to a 2017 Gold Bundle... can I get in on the 5.3 testing going on right now?
  19. I know it - just throwing it out there. You know what die hards are like I dup posted as I am not sure what thread to put this in, so feel free to remove if needed @moderators.
  20. Good morning all, A couple of us have submitted support tickets regarding this... due to the "Rubber Band" effect and latency issues, the game is virtually unplayable on the Live servers. Any assistance from support?
  21. Good morning all, A couple of us have submitted support tickets regarding this... due to the "Rubber Band" effect and latency issues, the game is virtually unplayable on the Live servers. Any assistance from support?
  22. I am curious - am I the only one having the issue where items that drop while harvesting stutter as if the frame rate for just that items animation dropped to 1 frame per second?
  • Create New...